Scrustle said:
Maybe you just played too much at once and now you're all Skyimed out. It can happen. That's why I usually try to take a leisurely pace at my games.
I agree with you here. I never pushed the main questline until I'd had a decent amount of side quests completed, done some exploring and finished a few faction quests. That way I always felt that something big would be around the corner still, and when I kept going the game suddenly revealed a whole new story and places to explore. In the end, though, these sorts of games are only made fun by how you wish to spend the time, and if there's any sort of goal you want to achieve - like finally mastering archery.
Torah Dreidelberg said:
It's like "I just saved the goddamn world and nothing has visibly changed, I'm not even treated differently."
This is probably the worst thing about open-ended RPGS with some big climatic quest. Once it's finished, nothing really changes, and there's no real sense of accomplishment. In Oblivion if you started a faction quest after completing the main storyline, the NPCs suddenly act as though they don't know you. The whole notoriety counter system never really worked. I hope in the future there will be a proper "finish" so to speak, where everyone acknowledges your hard work and being a legend.