Skyrim=Boring?

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Questalace

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SajuukKhar said:
Questalace said:
http://skyrimforums.org/threads/todd-howard-lier.7080/ the interview mentions something along the lines, can't find the exact video.
If you harvest crops, or chop wood, traders get some more cash, and are generally nicer to you.
Yes, but it isn't the grand endeavor Toss Howard makes it out to be, We can't exactly marvel at our epic villainy whilst chopping wood. lol.
 

Savagezion

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Rooster Cogburn said:
Anthraxus said:
Everyone that uses 'Skyrim is open world RPG' so that's why the story/characters/dialog... is shit, is... full of shit themselves. Play New Vegas. WAKE UP. It's BETHESDA ppl. They simply cannot into anything besides building pretty environments.
New Vegas was good but overrated in that respect. I actually don't think the story/characters/dialog in Skyrim are bad (and Morrowind blows New Vegas out of the water). Skyrim is not the pinnacle of the genre, but it's easily above average. It is not just the pretty environment but the open world which Bethesda is the master of, and obviously New Vegas was building on Bethesda's success. They also do a great job letting you build your own character (Oblivion's unbearable attribute system aside). For the moment, what Bethesda does is pretty much unique. When that changes, it will be a lot harder for me to defend Bethesda's failings. It's not that I don't think the story and dialog shouldn't be better, it's that there is not a game out there that meets the standard you're setting, not even the very dubious example of New Vegas.
This. I also see Skyrim's narrative as above average in game writing. This puts it in "good, not great" catagory. The explanation of the Blades were way more interesting than they have ever been in any iteration of TES. The Greybeard parts were actually interesting and didn't draw on as much cliche as I was expecting - some parts were even surprising. The political side of the game was weak in the sense that you have to dig into the lore for any real depth; which is more logical than explaining all of it through dialogue considering most people would know this stuff and not have a need to explain it. For example, Skyrim had to harbor the Imperials when the elves overran the Imperial City - thus felt they no longer needed the "protection" of the Imperial Army who they see as no better than mafia racketeering for "protection". The premise of the conflict is actually really well thought out. It misses here and there on presentation but honestly, it isn't as bad as it has been in the past for the series.
 

Savagezion

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Torah Dreidelberg said:
But in that respect I wasn't comparing it to other Bethesda games.
In the example you provided would you have been appeased if you were allowed to kill that Jarl only to have another Imperial favoring Jarl to be put in his place?

No other games except Obsidians FO:NV could even really be compared because of the scale of the game. Even NV mostly centered around 1 spot in particular on the map allowing for the story to be more concentrated in one area. TES aims to have the adventure follow you around your travels than to bait your travels with a string of quests. There is a quest line that is the main story but one thing I love about Skyrim over previous Bethesda games is they finally threw out the "urgency" to the next quest in line. The game very rarely implies you should head to the next story quest "on the double". This is something Bethesda style games should emphasize more often. It is hard to play free roam when the game is pointing somewhere saying "time is of the essense" and then the fanbase says "just ignore it to get the full experience". That is bad design, but Skyrim did it right. I would say roughly half of the quests of the main story have any urgency to them. Meaning you could stray often from the main quest.
 

Torah Dreidelberg

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Savagezion said:
Torah Dreidelberg said:
But in that respect I wasn't comparing it to other Bethesda games.
In the example you provided would you have been appeased if you were allowed to kill that Jarl only to have another Imperial favoring Jarl to be put in his place?

No other games except Obsidians FO:NV could even really be compared because of the scale of the game. Even NV mostly centered around 1 spot in particular on the map allowing for the story to be more concentrated in one area. TES aims to have the adventure follow you around your travels than to bait your travels with a string of quests. There is a quest line that is the main story but one thing I love about Skyrim over previous Bethesda games is they finally threw out the "urgency" to the next quest in line. The game very rarely implies you should head to the next story quest "on the double". This is something Bethesda style games should emphasize more often. It is hard to play free roam when the game is pointing somewhere saying "time is of the essense" and then the fanbase says "just ignore it to get the full experience". That is bad design, but Skyrim did it right. I would say roughly half of the quests of the main story have any urgency to them. Meaning you could stray often from the main quest.
I really want to do whatever I want. I don't care if it ruins whatever quests would have been given to me.
 

woodaba

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SajuukKhar said:
Volan said:
I hope in the future there will be a proper "finish" so to speak, where everyone acknowledges your hard work and being a legend.
There will, its called elder Scrolls 6 were they tell you how the doavhkiin turned into Talos.
...Aaaand how do you know this?
 

SajuukKhar

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woodaba said:
...Aaaand how do you know this?
Read these two books
http://uesp.net/wiki/Lore:Five_Songs_of_King_Wulfharth
http://uesp.net/wiki/Lore:The_Arcturian_Heresy

http://www.imperial-library.info/content/forum-archives-michael-kirkbride
Lorkhan and his avatars:

1. Wulfharth L
2. Hjalti O
3. Ysmir R
4. Talos K
5. Arctus H
6. Septim A
N

Talos was formed with Ysmir Wulfharth, Zurin Arctus and Tiber Septim merged in a process called mantling, the same process that turned the Champion of Cyrodil, whatever race he or she may have been, into Sheogroath as we see him in Skyrim.

The reason why they mantled was because they mimicked the divine act that created the mortal realm, similar to how the CoC did the same actions that made the old Sheogorath and thus turned into him.

More specifically they played the roles of the general, the rebel, and the observer
The General/Akatosh/Tiber
The Rebel/Lorkhan/Ysmir
The Observer/Magnus/Arctus

In the Skyrim civil war we have two generals, Tullius, and Ulfirc, two people who are seen as rebels Ulfric against the empire, and Tullius/the Empire against the old Nord beliefs, and the Observer the dovahkiin.

At the end of the civil war no matter which side you pick a general kills a rebel while the dovahkiin looks on.

Mimicking how Akatosh had Lorkahn killed when Magnus looked on from Atherius at the creation of the mortal realm, and how Tiber killed Ysmir while Arctus looked on at the founding of the third empire.

It is a direct mimicry of the events that led to the founding of the mortal realm, the founding of the third empire, and the rise of Talos.

Similarly, just as the Champion of Cyrodil in making a staff of madness and sitting on the throne of madness turned him/her into Sheogorath, just as it turned Aurdel-Sul into the previous Sheogorath, Tullius, Ulfirc, and the Doavhkiin's repeating of the same acts that caused the formation of Talos will turn them into Talos 2.0.

The entirety of the ES universe is a constant repeating of mythic acts, and when said acts repeat there are crazy consequences for them.

Tullius, Ulfirc, and the dovahkiin are bound to become the next Talos, who is the old Talos, who is Lorkhan, who is akatosh, who is Sithis, who is Anuel, who is Anu, who is Padomey
 

carpathic

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I loved Skyrim. Still love Skyrim.

Magic works perfectly well (Have a level 52 mage..Lightning storm is an awesome ray of death) I have enjoyed the quest, love the sheer scope and beauty of the world and rountinely play for 1 hour/night while I am on the treadmill.

I find the game doesn't always link the stories of the various towns together well...like I felt they could have done way more with Falkreath...And lock picking pissed me off. With a skill of 100, master locks should be pretty easy. Even without the perks (which at Master hardly made a difference anyway)

Still love the game/music/setting
 

Epona

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I think the attitude that Skyrim wasn't as good as Oblivion is hilarious. 6 months ago I was saying the same thing but people were hearing none of it. It's nice to see that people finally came around to see just how shallow Skyrim really is. Yeah, it's got dragons but it has no attributes, very little color and no soul.
 

Zenn3k

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The only thing that really turned me off to Skyrim was that 75% of the world was "immortal" and could not be killed by the player.

Ruins the fun of being an assassin when there is nobody to assassinate.
 

SajuukKhar

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Crono1973 said:
I think the attitude that Skyrim wasn't as good as Oblivion is hilarious. 6 months ago I was saying the same thing but people were hearing none of it. It's nice to see that people finally came around to see just how shallow Skyrim really is. Yeah, it's got dragons but it has no attributes, very little color and no soul.
If anything one of the things I have seen the most praise for WAS the removal of attributes.

the entire attribute system in Oblivion and Morrowind sucked.
 

girzwald

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The thing that completely ruins skyrim for me is the very very shallow combat system. Especially for non stealth melee. Walk up, click till something dies, rinse, repeat. Magic isn't much better. Shoot with 1 spell till something is dead, rinse, repeat.

The rest could be tolerated if the combat wasn't so crappy. Even the dragon fights that people say are "a blast". Not that interesting.
 

BaronUberstein

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It got boring fast. I made dozens of characters trying to keep it fresh, but at the end of the day, I just couldn't stay interested. Nothing was challenging, the stories weren't that interesting, and none of my actions had real effect. Oh sure, I'm a thane of all the cities, but that guy in whiterun still acts snobbish to me. Sure, I'm richer than anyone else in the land, but apparently I can't build a castle and hire an army. Sure, I'm Argonian, and everyone talks about how the Argonians can't go in some cities without being attacked, but I can walk right up to the Jarl and strike up a chat!
 

Epona

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Anthraxus said:
SajuukKhar said:
Crono1973 said:
I think the attitude that Skyrim wasn't as good as Oblivion is hilarious. 6 months ago I was saying the same thing but people were hearing none of it. It's nice to see that people finally came around to see just how shallow Skyrim really is. Yeah, it's got dragons but it has no attributes, very little color and no soul.
If anything one of the things I have seen the most praise for WAS the removal of attributes.

the entire attribute system in Oblivion and Morrowind sucked.
Yea, I barley looked at stats or anything when I played Oblivion. And that's what Todd wants. He doesn't want you to get bogged down by all those numbers and rpg stuff. Just go out there and LARP...HIKE...PLAY.
Yeah, who wants RPG stuff in an RPG? [/sarcasm]

As I've stated before, at this point they should just ditch the rpg facade and bs stats, improve the combat.. ALOT, beef up the monster variety, create some real dungeons not these bs linear corridors (even if it means making the outdoor area a little smaller) and you would have a real nice action/adventure game on your hands, instead of a game that tries to be everything and appeal to everyone, but miserably falls flat.
See, those of us who played Morrowind and Oblivion for the RPG aspects don't much care for Skyrim being more action adventure than RPG. You're right though, Bethesda obviously wasn't interested in making Skyrim an RPG. Todd didn't want to mess with classes and attributes and RPG things.
 

SajuukKhar

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Anthraxus said:
]Yea, I barley looked at stats or anything when I played Oblivion. And that's what Todd wants. He doesn't want you to get bogged down by all those numbers and rpg stuff. Just go out there and LARP...HIKE...PLAY.

As I've stated before, at this point they should just ditch the rpg facade and bs stats, improve the combat.. ALOT, beef up the monster variety, create some real dungeons not these bs linear corridors (even if it means making the outdoor area a little smaller) and you would have a real nice action/adventure game on your hands, instead of a game that tries to be everything and appeal to everyone, but miserably falls flat.


Oblivion.. "An RPG for casual players, brilliant !! Why ? Any gripes about the action elements will be met with, well it's really an RPG, duh ! And any complaints about the RPG elements are met with, well this isn't your grandpas RPG with skill checks and dice rolls, it's an action RPG, for the next generation, duh" !!
RPGs are not about how many numbers you have, but then again your close-minded P&P purist ideals have already been shown time and time again.
.
.
Also what would you have them do with the combat? I hear people contatnly ***** about the combat yet no one provides any actuall improvements to it.
 

girzwald

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SajuukKhar said:
Anthraxus said:
]Yea, I barley looked at stats or anything when I played Oblivion. And that's what Todd wants. He doesn't want you to get bogged down by all those numbers and rpg stuff. Just go out there and LARP...HIKE...PLAY.

As I've stated before, at this point they should just ditch the rpg facade and bs stats, improve the combat.. ALOT, beef up the monster variety, create some real dungeons not these bs linear corridors (even if it means making the outdoor area a little smaller) and you would have a real nice action/adventure game on your hands, instead of a game that tries to be everything and appeal to everyone, but miserably falls flat.


Oblivion.. "An RPG for casual players, brilliant !! Why ? Any gripes about the action elements will be met with, well it's really an RPG, duh ! And any complaints about the RPG elements are met with, well this isn't your grandpas RPG with skill checks and dice rolls, it's an action RPG, for the next generation, duh" !!
RPGs are not about how many numbers you have, but then again your close-minded P&P purist ideals have already been shown time and time again.
.
.
Also what would you have them do with the combat? I hear people contatnly ***** about the combat yet no one provides any actuall improvements to it.
Make it less shallow? Make more than click and hold a direction and click? The combat in daggerfall had more diversity......
 

Aprilgold

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SajuukKhar said:
Torah Dreidelberg said:
It's like "I just saved the goddamn world and nothing has visibly changed, I'm not even treated differently."
Yes because killing a dragon in the realm of the dead were NO ONE but the dead could see you is supposed to make you famous?

Why the fuck would ANYONE believe you actually did anything when no one was around to see it?

I mean they should have changed it to where you fought Alduin on Nirn so people would know yes, but as it stood why did you even remotely expect anyone to know you did anything?
Hell, its not even that. I straight up completed every single assassination for the Dark Brotherhood like I was a member of the Third Street Saints and after spending a day in jail, I get released and nobody remember what I did to that poor women's corpse just yesterday. Seriously, I shot her in the vagina with a arrow in front of three guards and got away with only a bounty, but then when I come back tomorrow with the bounty gone no one remember how horribly dismembered I left people of the community.

They will treat me the same despite being the head of every guild as if I was a lonesome peasant. If I'm in Daedric Armor or Drags they will react the same way they would to the inn keeper.

thiosk said:
Yikes 4 months later and on comes the hate.

I liked skyrim, but its not for everyone. Next time I hop in, I begin the genocide, now that I've finished essentially every quest worth doing.

Every citizen of skyrim will meet a fiery electric death.

There will be no one to utter the phrase of the arrow'd knee
Except for the thirty or so un-killiable NPCs.

-----------------------------------------------------------------

I couldn't play it past a ten hour mark before I got sick and tired of the world only being shades of white and brown. Combat was mighty boring, and is bad as Minecraft combat. The world didn't give a fuck about my past actions, and overall was just a giant god damn bore. Game was too easy and you could beat everything if you just grinded enough. Leveling was broken. Outfits looked rather boring. Magic was just a over-done bow. Duelweilding was pointless since you could kill everything easier with just shield bash + Sword Slash. Music was terrible and repetitive garbage. Lore plot-holes with the main character vs NPCs. OH LOOK AT ME, I'M A KHAJIIT IN A CITY, WHY DON'T YOU COME IN HERE, because they aren't smart enough to know that you can just walk right past all the guards. Loading screens filled up way to much time.

Same thing I said before, Skyrim is a god-damn over-hyped piece of shit that ranks up there with Madden of Battlefield Duty in Space 97.
 

SajuukKhar

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girzwald said:
Make it less shallow? Make more than click and hold a direction and click? The combat in daggerfall had more diversity......
in what way?

all you did in daggerfall was walk up to an enemy and hit the attack button until it dies also.
 

SajuukKhar

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Anthraxus said:
Take ques from other games which do action combat better ? (Dark/Demon Souls, Severance: Blade of Darkness, Dark Messiah of Might and Magic, Condemned)

It needs to feel weighter, be more visceral. It just feels so non reactive and unfulfilling. Just not fun. Show some damage being done when I hit something with a weapon. Make the weapons feel different when your using them.

Idk, I think they just need to ditch that Gamebryo, I mean.. Creation engine.
If they copy dark/demon souls I dont think I would want to play it, Skyrim's combat may not be great but dark/demonsouls combat is...... unsightly and broken.

Also condemned wasn't that good either. I remember hitting people with metal pipes and then them just dieing and falling over.