Skyrim=Boring?

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Tanis

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I've got over 180 hours in it and stopped playing for about 2-3(?) months I was all 'skyrim'd out'.

I think it's a fun enough game, but it does lack good combat.
This is pretty much true of EVERY TES game so it's not like I was expecting anything amazing.
 

SajuukKhar

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Anthraxus said:
I'm not saying directly copy anything, but look at games that do it better and try and learn from them. These games need to have a strength besides just the pretty scenery and the exploration. It fails at the BIG 2... Combat and 'Story' (writing, characters, quests, dialog)
Skyrim's story isn't great admittedly but compared to most other games out there, its slightly above average. Skyrim is no DA1, or New Vegas, but it was miles better then Oblivion or Fallout 3.

I think Bethesda is afraid of putting all their good lore in the game because its confusing. If they were to tell you that everything in the game, even opening up the game menu is something that actually happens I dont think most people would get it.
 

conflictofinterests

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SajuukKhar said:
conflictofinterests said:
I don't mind nobody remembering that I maintained the Union single handed (I haven't finished the actual main story line yet) Since if they did remember me they obviously wouldn't be throwing themselves at me in droves to be hacked apart, sniped, or have their throats slit. I'm still gathering up all the words of power, like some homicidal pokemon trainer. Also I like making eyes at my secret lover Brelyna behind Ysolda's back, even though I know that hot little Dunmer minx only has eyes for Tolfdir. I see the way he sits by her bedside, watching her sleep. Fuck, I really ought to practice more magic since I'm the fucking archmage and everything. x_x
Tolfdir is creepy.

I wonder if Bethesda wanted him to be there or it was a ai package glitch that makes him wander around the rooms of the students instead of the teacher's room.

gotta love BUGthesda
I prefer to see it as the reason he wasn't allowed to take the position of Archmage for himself.
 

Bagged Milk

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You may just be worn out of it, like a few others said.

That's exactly what happened to me, I played about 40 hours in 2 days, I had beaten it in that time, and I just wanted nothing to do with it after that. I loved every minute of it, but I just didn't want to play until recently. About a week ago I just started playing and I couldn't stop!
 

lacktheknack

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zehydra said:
NameIsRobertPaulson said:
I sold the game, for a decent chunk of change to GameStop actually.

I played for about 75 hours, beat every guild, fetched all the daedric items, beat the main story.

But once I had done that with one character, there was no real reason to do it all over again with another one. Every quest I did before was going to go the exact same way.

Also, a lot of things I like weren't around:

1) Decent magic. Make me feel like they have impact. Cause they don't.

2) Why can't I marry Vex? Seriously. I love Kari Wahlgren, I love her character, and would marry her on every character. But I can't. Why?

3) SERIOUSLY, WHY CAN'T I MARRY VEX?

4) Make melee feel more alive. Fluid animations, block awareness, etc

5) SERIOUSLY, VEX, WHY?!?!?!
haha, it's not like marriage is at all fulfilling in the game anyway. I mean, you can't even have kids.
Give the modders some time...

OT: I wouldn't call it boring, I still pop in and play it. It's just lost its shine so it's not at the top of my play list.
 

lacktheknack

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girzwald said:
Make it less shallow? Make more than click and hold a direction and click? The combat in daggerfall had more diversity......
This is true. Hand-to-Hand was the best fighting style in Daggerfall purely because you could do straight punches with each arm, uppercuts, hulk smashes, goose-kicks and dragon kicks. It was as interesting as combat in Daggerfall's engine could get.
 

SajuukKhar

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Anthraxus said:
It's not hard to be better story-wise than Oblivion and Fallout 3, they were shit.

But I think Beth is better served going the combat route. Instead of straddling the fence, concentrate on the combat and making it better, even if that means weakening some of the other elements, like the prized 'rpg mechanics'. That other stuff is below average anyway (for rpgs), might as well do something really well, besides exploration.
You keep talking like Bethesda tries to make ES as the pinnacle of RPGs.

Also Skyrim has some considerable steps up from Fallout New Vegas in terms of RPG mechanics. most notable in perks.
 

Nigh Invulnerable

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Bethesda games have always felt flat to me because your choices and actions rarely have any noticeable consequences. I can be the greatest wizard in the land, the head of the Dark Brotherhood, and champion of the arena while covertly sneaking in and stealing peoples' meaningless valuables, and yet the average citizen still acts like they don't know me. I want joining one faction in a war to cause me to lose the option of joining a rival unless some story element, such as a sudden betrayal, justifies my switching sides.

Random side note: I find that in my circle of friends, the ones who enjoy Skyrim are also the ones who like Dynasty Warriors, MMORPGs, and other grind-fest type games. I guess the repetition with very little discernible reward or impact gets to me.
 

SajuukKhar

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Nigh Invulnerable said:
I want joining one faction in a war to cause me to lose the option of joining a rival unless some story element, such as a sudden betrayal, justifies my switching sides.
None of the guilds are rivals though, and joining the empire does make it to were you cannot join the stormcloaks.
 

Nigh Invulnerable

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SajuukKhar said:
Nigh Invulnerable said:
I want joining one faction in a war to cause me to lose the option of joining a rival unless some story element, such as a sudden betrayal, justifies my switching sides.
None of the guilds are rivals though, and joining the empire does make it to were you cannot join the stormcloaks.
Eh, one choice does prevent you from joining another group, but I'd like it if there were more depth to the consequences of that choice beyond who gives me a fetch quest to collect a magic sword or 20 bear arses.

Oh, please note I have played precisely 15 minutes of Skyrim on a friend's file because all previous Bethesda games I'd attempted to play never impressed me.
 

thememan

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Crono1973 said:
I think the attitude that Skyrim wasn't as good as Oblivion is hilarious. 6 months ago I was saying the same thing but people were hearing none of it. It's nice to see that people finally came around to see just how shallow Skyrim really is. Yeah, it's got dragons but it has no attributes, very little color and no soul.
On the contrary, I think Skryim has miles and away more "soul" (or personality) than oblivion had. Oblivion's setting was almost completely standard fare fantasy. Much of the designs and details were incredibly generic to the fantasy realm as a whole (Good god I rolled my eyes when I found out about the bloody unicorn). The landscape was almost entirely uninteresting, with most of if being comprised of rolling hills/plains. There was almost no variety to be had. Couple this with absolutely awful voice acting and a story that I honestly couldn't be bothered with that was essentially ripped from standard fantasy, and Oblivion suffers from exactly what you say Skyrim suffers from.

Compare to Skyrim, where if you even bother to look you find expansive tundra, glacial settings that are damn near spot-on for the geology (I giggled like a school girl when I found my first Glacial Till outcropping), massive mountain expanses, swamp settings, geo-thermal vents, and a great deal more. And then you start to look at the small details that set Skyrim apart as a unique setting and it becomes even more expansive (Seriously, the amount of small details if you bother to actually look around is amazing).

People who say that Skyrim doesn't have personality and is generic, and then hold Oblivion up as being something unique(Where damn near everything in the game is essentially the definition of generic fantasy) are really making a laughable assertion.
 

SajuukKhar

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thememan said:
People who say that Skyrim doesn't have personality and is generic, and then hold Oblivion up as being something unique(Where damn near everything in the game is essentially the definition of generic fantasy) are really making a laughable assertion.
I find it funny that I have heard "SKYRIM IS JUST FORESTS/SNOWY MOUNTAINS" when literally half of the holds are neither forests or all mountains.

-Whiterun is a vast, nearly treeless plain
-Eastmarch is mostly thermal vets/sulfur pools/geothermal oddities
-The Reach is a series of ravines, with a very sparse number of trees
-Hjaalmarch is a giant swamp

And in the two hold that are mostly forests, have two diffrent types of forest
-The Rift is stuck in a perpetual autumn with bright orange/yellow leaves
-Falkreath hold is a normal green pine forest

There is so much more diversity in Skyrim's landscape its kinda odd that anyone can claim Oblivion's landscape was better.
 

woodaba

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SajuukKhar said:
woodaba said:
...Aaaand how do you know this?
Read these two books
http://uesp.net/wiki/Lore:Five_Songs_of_King_Wulfharth
http://uesp.net/wiki/Lore:The_Arcturian_Heresy

http://www.imperial-library.info/content/forum-archives-michael-kirkbride
Lorkhan and his avatars:

1. Wulfharth L
2. Hjalti O
3. Ysmir R
4. Talos K
5. Arctus H
6. Septim A
N

Talos was formed with Ysmir Wulfharth, Zurin Arctus and Tiber Septim merged in a process called mantling, the same process that turned the Champion of Cyrodil, whatever race he or she may have been, into Sheogroath as we see him in Skyrim.

The reason why they mantled was because they mimicked the divine act that created the mortal realm, similar to how the CoC did the same actions that made the old Sheogorath and thus turned into him.

More specifically they played the roles of the general, the rebel, and the observer
The General/Akatosh/Tiber
The Rebel/Lorkhan/Ysmir
The Observer/Magnus/Arctus

In the Skyrim civil war we have two generals, Tullius, and Ulfirc, two people who are seen as rebels Ulfric against the empire, and Tullius/the Empire against the old Nord beliefs, and the Observer the dovahkiin.

At the end of the civil war no matter which side you pick a general kills a rebel while the dovahkiin looks on.

Mimicking how Akatosh had Lorkahn killed when Magnus looked on from Atherius at the creation of the mortal realm, and how Tiber killed Ysmir while Arctus looked on at the founding of the third empire.

It is a direct mimicry of the events that led to the founding of the mortal realm, the founding of the third empire, and the rise of Talos.

Similarly, just as the Champion of Cyrodil in making a staff of madness and sitting on the throne of madness turned him/her into Sheogorath, just as it turned Aurdel-Sul into the previous Sheogorath, Tullius, Ulfirc, and the Doavhkiin's repeating of the same acts that caused the formation of Talos will turn them into Talos 2.0.

The entirety of the ES universe is a constant repeating of mythic acts, and when said acts repeat there are crazy consequences for them.

Tullius, Ulfirc, and the dovahkiin are bound to become the next Talos, who is the old Talos, who is Lorkhan, who is akatosh, who is Sithis, who is Anuel, who is Anu, who is Padomey
Nothing in there tells me that that is what TES VI is going too be about. Its most likely going to be "OH HAY THERE IS A MONSTER THING ITS GONNA BLOW UP THE WORLD YOU GOTTA STOP IT". Maybe in an expansion, but every Elder Scrolls game, (with the possible exception of Daggerfall) has boiled down to "You have to get this thing to kill this evil dude". In Arena, it was that staff. In Morrow, it was that gauntlet and the Heart of Lorkan (I think), and in Oblivion and Skyrim it was the Amulet of Kings and Dragonrend respectively.
 

SajuukKhar

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woodaba said:
I never said there was anything that would say what TES 6 would be about, only that in TES 6 they would tell you the dovahkiin become Talos, and then explained how you became Talos.
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If you want to know what TES 6 will be out you have to read about Landfall.
http://www.imperial-library.info/content/loveletter-fifth-era-true-purpose-tamriel

The fall of Numidium, Red-Mountain, White-Gold, Crystal-Tower, and The Throat of the World, the mythic towers that hold up the mortal realm, will cause an event so devastating all the known kingdoms will be sundered.

Part of vivec's soul will be captured to help stabilize the new world, and there shall be a kingdom of the nine times nine thrones.
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Though it could possibly be avoided should the mortal races take up the path of the Psijjic endeavor, the path of Vivec and the Dunmer.

The path set out by Lorkhan who in love failed to achieve CHIM so that the children of the mortal real could know how not to fail.

And who in love has sent himself as Tiber, as Martin, as Talos, as the Dovahkiin, as the Champion of Cyrdoil, as as many others to save the world time and time again, to keep it going for as long it could so that we may the most chances to find the path.
 

Joccaren

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Mar 29, 2011
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Honestly, as big as Skyrim is, there isn't a lot to actually DO in it.
Yeah, you could go on yet another fetch quest
You could delve into another dungeon with an extremely familiar theme and layout.
You could fight yet another dragon

But really, 90% of what you're doing you've done before. The combat requires no skill and is as uninteresting as it gets, so that won't keep you interested. Once you've done the story once its not that amazing that you'd do it again. Fetch quests really aren't that great. Once you've done the main quest, you've been to pretty much all the individual looking places, and 'sightseeing' is looking at yet another vista you've seen everywhere across Skyrim.
There ain't really a lot to be done in Skyrim.
If combat required skill rather than button mashing, it might be interesting. If the story were amazing, or had multiple outcomes, it might be worth playing again. If all over Skyrim there were a lot of places with a unique look, rather than the same look with a slightly different layout, maybe sightseeing would be interesting [Yeah right].

This is exactly how I felt about 20 hours into the game. "Well, what's so special about this? There's nothing that interesting here...".
 

thememan

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Mar 30, 2012
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Joccaren said:
Honestly, as big as Skyrim is, there isn't a lot to actually DO in it.
Yeah, you could go on yet another fetch quest
You could delve into another dungeon with an extremely familiar theme and layout.
You could fight yet another dragon

But really, 90% of what you're doing you've done before. The combat requires no skill and is as uninteresting as it gets, so that won't keep you interested. Once you've done the story once its not that amazing that you'd do it again. Fetch quests really aren't that great. Once you've done the main quest, you've been to pretty much all the individual looking places, and 'sightseeing' is looking at yet another vista you've seen everywhere across Skyrim.
There ain't really a lot to be done in Skyrim.
If combat required skill rather than button mashing, it might be interesting. If the story were amazing, or had multiple outcomes, it might be worth playing again. If all over Skyrim there were a lot of places with a unique look, rather than the same look with a slightly different layout, maybe sightseeing would be interesting [Yeah right].

This is exactly how I felt about 20 hours into the game. "Well, what's so special about this? There's nothing that interesting here...".
Of course if we ignore the tundra setting, the grasslands settings, the frigid and insurmountable mountain settings, the glacial settings, the taiga settings, the riverine settings, the hot-springs settings, the swamp settings, the massive Foresworn encampment setting, the monoliths, the vastly different cities, the vast abandoned Dwemer cities, the massive caverns with bizarre organisms, the various forts and the like, and everything else there is totally a lack of variety in Skyrim.

Or it's because people prefer to be forcefed a picturesque view, and can't be bothered to actually pay attention to damn near anything or explore for themselves. I'm a little torn as to which is more likely.
 

Imbechile

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Aug 25, 2010
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Only Morrowind was good because, apart from the usual shit, it actually had an interesting world worth exploring, whereas Oblivion, Skyrim and Fallout 3 don't even have that.
Bethesda's games consist of a pretty and big world that masks the rotten insides.
 

SajuukKhar

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thememan said:
Of course if we ignore the tundra setting, the grasslands settings, the frigid and insurmountable mountain settings, the glacial settings, the taiga settings, the riverine settings, the hot-springs settings, the swamp settings, the massive Foresworn encampment setting, the monoliths, the vastly different cities, the vast abandoned Dwemer cities, the massive caverns with bizarre organisms, the various forts and the like, and everything else there is totally a lack of variety in Skyrim.

Or it's because people prefer to be forcefed a picturesque view, and can't be bothered to actually pay attention to damn near anything or explore for themselves. I'm a little torn as to which is more likely.
I spent damn near 100+ hours after beating all the quests going through each cave and old nord ruin that I hadnt been to before, which was quite a few, because there is just so many unqiue places in Skyrim.


Blackreach is probably the single most beautiful dungeon in a video game I have ever seen. A massive 4 square miles cave, with a dragon, a dwemer city, and such a beautiful ceiling.