Skyrim DLC: Crossbows and Snow Elves? (Rumour)

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Jun 11, 2008
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SajuukKhar said:
The Thalmor may be genocidal but Lorkhan/Talos/Shor/Sithis is no better.
Wow you really messed up your TES lore there in one sentence. Lorkhan is not Talos or Sithis as Shor is the only alternate to Lorkhan that is actually applicable there. Talos was Tiber Septim who went on to be the God that people now worship which is kind of the point of the Thalmor to a degree. Sithis has been stated is neither Aedra or Deadra.

The only Lorkhan-Sithis connection is that Lorkhan was a follower of the ideals of Sithis' alt Padomay.
 
Jun 11, 2008
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Grey Day for Elcia said:
Elmoth said:
Jynthor said:
Elmoth said:
http://gamasutra.com/blogs/EricSchwarz/20111124/8956/Moral_Ambiguity_and_Choices_in_Skyrim_All_Setup_No_Payoff.php

You know it.
That was a great read. More or less exactly what's wrong with Skyrim, and Bethesda games in general.
Bioware and bethesda also seem to share this mentality: Every single thing in the game has to be accesible on one character with every alignment and build. Thus rendering their choices meaningless. Oh obviously when they want to go all artsy and DO present a choice, it still doesn't affect anything big. Characters are simply replaced if they die, bethesda even makes them immortal, choices that are presented as having big consequences at first are retconned later etc. They should learn from CCProjektRed and Obsidian.
I don't think you understand how roleplaying works. See, the game doesn't need to give you something for your choices. Your choices should reflect your character's personality. I don't go around with my RP characters, asking for a jellybean every time I make a choice or roll a dice.

Are we really at this point? Do we really now need someone giving us a pat on the back and reading us a bedtime story? It's called immaaaaaggginnaaatiiiiooonnn.
It is more a consequence for the choice which is not there in most Bethesda games. If I kill this then some people won't talk to me isn't really a stinger in terms of consequences.
 

Lethos

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rhizhim said:
MarlonBlazed said:
How about a shout that gives me the V.A.T.S. from Fallout 3+ now that would be great, call it dragon eye shout or whatever.
isnt it the new stupid shinny kill cams they added?
SajuukKhar said:
Whats funny is that Skyrim DOESNT belong to the falmer

It has been stated in several sources that all of humanity was born on the throat of the world at the dawn of time, humans were the first real inhabitants of skyrim.
nope.

The now extinct Nedes originally lived on the frozen continent of Atmora, where they banded into small clans who fought in a great civil war. A small group of Nedes then migrated and settled in northern Tamriel.
The Nordic hero Ysgramor, leader of a great colonizing fleet to Tamriel, developed a runic transcription of Nordic speech based on Aldmeri principles, and was the first recorded human historian. Ysgramor's fleet landed at Hsaarik Head at the extreme northern tip of Skyrim's Broken Cape. They built the legendary city of Saarthal and lived with the Falmer in relative peace until the Falmer began to notice the comparatively fast growth of the Nedic people's population.
The Elves drove the Men away during the Night of Tears, but Ysgramor soon returned with his Five Hundred Companions. These Five Hundred Companions settled and those who stayed in Skyrim became the Nords, with those going west breeding with Mer and becoming the Bretons and those going south becoming the Imperials.

The remaining Nords raided Elvish settlements along the coast from Skyrim and Atmora until 1E68. The last two ships from Atmora pulled into a harbor with more than half their crews dead. Atmora had become a frozen wasteland, and all who still lived there had died.
During the Merethic Era, Nedes called the land Mereth, in recognition of the vast number of Mer that lived there. It was the first region of Tamriel to be settled by humans, who migrated there from the land of Atmora in the far north, across the Sea of Ghosts.
That's the ingame lore. SajuukKhar is talking about the real lore (as in the lore that the in game characters don't twist for propaganda purposes.)

It's quite interesting (but incredibly confusing) to read about. Avoid the UESP or Elderscrolls wikia if you want to read about lore. Just use the Imperial Library.
 

Jynthor

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SmashLovesTitanQuest said:
Nah, you are right.

Enter random dungeon in Oblivion. Its inhabited by one or more of the following: animals, necromancers, magicians, bandits, daedra, vampires and maybe one or two more I am missing. If there are magicians theres a good chance they will summon a variety of different species. On top of that: while the dungeons in Oblivion are identical, they still branch out into different rooms and parts.

Enter random dungeon in Skyrim. Its inhabited by one of the following: bandits, vampires, draugr. The entire dungeon is as linear as Battlefield 3's campaign and somewhere along the line theres going to be an easy snake bird whale puzzle.
Kind of sad considering Oblivion had only one dungeon designer and Skyrim around 6.
 

someonehairy-ish

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Mar 15, 2009
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Kakulukia said:
I get the feeling Snow Elves won't be Falmer...
Snow elves are falmer in the same way that dark elves are dunmer and wood elves are bosmer. They haven't changed the name for them, the OP is just referring to the informal name instead of the 'scientific' name.
 

Emiscary

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So nothing to do with the Dwemer? Maw =(

They're like the only expy fantasy race in Skyrim I find interesting... except maybe the Altmer, but they're Nazi Elves. Which is awesome on the basis of comedy alone...
 

someonehairy-ish

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SmashLovesTitanQuest said:
Nah, you are right.

Enter random dungeon in Oblivion. Its inhabited by one or more of the following: animals, necromancers, magicians, bandits, daedra, vampires and maybe one or two more I am missing. If there are magicians theres a good chance they will summon a variety of different species. On top of that: while the dungeons in Oblivion are identical, they still branch out into different rooms and parts.

Enter random dungeon in Skyrim. Its inhabited by one of the following: bandits, vampires, draugr. The entire dungeon is as linear as Battlefield 3's campaign and somewhere along the line theres going to be an easy snake bird whale puzzle.
Plenty of mage/necromancer/forsworn/beast dungeons in skyrim, as well as the bandit/draugr/vampire ones. Also, falmer dungeons and dwemer dungeons. There's even at least one daedra dungeon.
If anything there's more variety in dungeons in Skyrim, I'd say...
 

gibboss28

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Feb 2, 2008
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Its going to take a lot more than that to make me even think about either reinstalling or paying for the DLC, maybe if the DLC actually tried to fill out this empty open world, it'd grab my interest, I'm not asking for much...just stuff to actually happen is all.
 

RionP

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Feb 22, 2012
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SmashLovesTitanQuest said:
Enter random dungeon in Oblivion. Its inhabited by one or more of the following: animals, necromancers, magicians, bandits, daedra, vampires and maybe one or two more I am missing. If there are magicians theres a good chance they will summon a variety of different species. On top of that: while the dungeons in Oblivion are identical, they still branch out into different rooms and parts.

Enter random dungeon in Skyrim. Its inhabited by one of the following: bandits, vampires, draugr. The entire dungeon is as linear as Battlefield 3's campaign and somewhere along the line theres going to be an easy snake bird whale puzzle.
Skyrim don't just have bandit, vampire and draugr dungeons. There are also animal dens (either bears or spiders IIRC), necromancer lairs, warlock lairs (frost, flame, cunjuration and storm wizards rather than necromancers), forsworn camps, dwarven cities (including falmer) and witch dens with hargravens).
 

TurtleCannon

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Mar 6, 2012
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Vampires are boring, overused and just plain stupid. Crossbows might be interesting but I already know I will never use them. As for the Falmer unless they turn it into a large quest line similar to the KOTN in Oblivion, I won't be interested. But seeing as I'm a whore for anything Elder Scrolls ill buy any DLC for Skyrim no matter what.
 

MiracleOfSound

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Jan 3, 2009
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SmashLovesTitanQuest said:
So the two most annoying fucking things in the vanilla game (falmer and vampires) + crossbows.

I'll pass.
More Falmer? No thank you, Beth.

And more bloody snow. Can't they give us just one warm place?
 

waj9876

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Jan 14, 2012
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RionP said:
SmashLovesTitanQuest said:
Enter random dungeon in Oblivion. Its inhabited by one or more of the following: animals, necromancers, magicians, bandits, daedra, vampires and maybe one or two more I am missing. If there are magicians theres a good chance they will summon a variety of different species. On top of that: while the dungeons in Oblivion are identical, they still branch out into different rooms and parts.

Enter random dungeon in Skyrim. Its inhabited by one of the following: bandits, vampires, draugr. The entire dungeon is as linear as Battlefield 3's campaign and somewhere along the line theres going to be an easy snake bird whale puzzle.
Skyrim don't just have bandit, vampire and draugr dungeons. There are also animal dens (either bears or spiders IIRC), necromancer lairs, warlock lairs (frost, flame, cunjuration and storm wizards rather than necromancers), forsworn camps, dwarven cities (including falmer) and witch dens with hargravens).
Don't forget that some of the dungeons are pretty big and open. Like a certain dungeon that's right in the middle of five or six major cities that is the one of the BIGGEST FUCKING PLACES that can be found in Skyrim.

Honestly, it sounds like this person stopped playing when he/she went into their fifth draugr dungeon and there wasn't anything new to fight.
 

ChaplainOrion

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The_Blue_Rider said:
Because thats a great reason for Genocide right?
It wasn't really a genocide, the Snow Elves had to protect their civilization from a soon to be threat. They knew that man had another homeland so they probably thought they could just intimidate them back.
 

ChaplainOrion

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Nov 7, 2011
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The Vampires they mentioned are probably going to be what they made in the Skyrim game jam, so we might be playing some crazy f'ing demon lord dude! And I was reading on the TES wiki that the Snow elves used spears and bows to fight, so maybe we'll be getting spears too? Obviously everything new isn't in that one file the dude found and was probably placed there as a clue for DLC.
 

Tinygiant

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Feb 16, 2011
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Crossbows sound cool, I'll admit.

And if the DLC has actual Snow Elves, rather than the devolved Falmer, that would be pretty cool.
 

SajuukKhar

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Glademaster said:
Wow you really messed up your TES lore there in one sentence. Lorkhan is not Talos or Sithis as Shor is the only alternate to Lorkhan that is actually applicable there. Talos was Tiber Septim who went on to be the God that people now worship which is kind of the point of the Thalmor to a degree. Sithis has been stated is neither Aedra or Deadra.

The only Lorkhan-Sithis connection is that Lorkhan was a follower of the ideals of Sithis' alt Padomay.
http://www.imperial-library.info/content/vehks-teaching
What is the rim of the Wheel?

As the process of subcreation continued, both Anu and Padhome awakened. For to see your antithesis is to finally awaken. Each gave birth to their souls, Auriel and Sithis, and these souls regarded the Aurbis each in their own part, and from this came the etada, the original patterns. These etada eventually congealed.

Anu?s firstborn, for he mostly desired order, was time, anon Akatosh. Padhome?s firstborn went wandering from the start, changing as he went, and wanted no name but was branded with Lorkhan.

http://uesp.net/wiki/Lore:Sithis_%28book%29
So Sithis begat Lorkhan and sent him to destroy the universe. Lorkhan! Unstable mutant!

http://uesp.net/wiki/Lore:The_Monomyth
Trinimac, Auriel's greatest knight, knocked Lorkhan down in front of his army and reached in with more than hands to take his Heart.

http://images1.wikia.nocookie.net/__cb20111111090058/elderscrolls/images/3/3e/700889-sithis_super.jpg
Statue of Sithis, NOTE THE MISSING HEART
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Lorkhan is the firstborn son of Sithis, but he is Sithis's son in the same way Jesus was the son of god, he both both Sithis's son and Sithis incarnate.

The bond is hinted at with the use of the word begat, much in the same way gd "begat his only son". This bond becomes more apparent when one looks at Sithis's statue, he is missing his heart exactly like Lorkhan is. To kill Lorkhan is to kill Sithis, remove Lorkhan's heart and you remove Sithis's heart. They are father and son, AND THE SAME BEING. the same applies to Akatosh amd Anuiel as they are Lorkhan's and Sithis's counterparts

Anu = Anuiel = Akatosh
Padhome = Sithis = Lorkhan
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Talos is made up of three people, ysmir wulfharth, Tiber Septim, and zurin Arcuts, each of whom was an avatar of Lorkhan and they maerged togeather to form Talos. Talos is Lorkhan reborn, that is why The Thalmor hate him so.

http://www.imperial-library.info/content/forum-archives-michael-kirkbride
Lorkhan and his avatars:

1. Wulfharth L
2. Hjalti O
3. Ysmir R
4. Talos K
5. Arctus H
6. Septim A
N

rhizhim said:
http://www.imperial-library.info/content/forum-archives-others
"On the origin of Nedes

The usual Imperial arrogance. The hoary old "Out of Atmora" theory has been widely discredited (no reputable archaeologist would publicly support it these days), but the Imperial Geographers continue to beat the drum of the Nordic Fatherland in the best tradition of the Septim Empire. They seem to think that the imprimature of officialdom gives their outdated scholarship added weight -- which, unfortunately, it appears to in the eyes of the ever-gullible public which continues to snap up the latest Pocket Guides along with the rest of their Imperial Certified pablum."

http://www.imperial-library.info/content/forum-archives-michael-kirkbride
Out of Atmora (07/10/08):

And for the last time (uh huh), Nedes != Atmorans. That's just shoddy scholarship from a bygone regime.
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The Nedes were not Atmorias, they were born and created on Tamriel, as all life was.

The true histories have been lost under piles of propaganda and lies. do not believe the Dragoncrown or the Aldmeri Upstarts, for they know not.