Skyrim has made me sad.....

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Eventidal

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Nov 11, 2009
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Dr. wonderful said:
Bucht said:
So far I've had:
-The giant hits you and you go flying bug
!
Um, I think they going to keep that one. Because it's damn hilarious.
I know exactly why this one happens, and it's pretty obvious after playing with the physics a bit.
For instance: in one cave I found some carts that you could bump and move around. I started running them into walls. The thing is, in this game, objects with physics don't slow you down or interact with non-physics objects, like the player or ground. They only bounce off those as hard surfaces and move to get out of the object if they end up going through each other. So when you push a cart into the wall, you just walk right up to the wall and the cart goes through you. It deals you damage and goes flying across the cave.
So when giants hit you and you become a ragdoll, suddenly a fast-moving non-physics object is forcing a physics object into the solid ground. The ragdoll has to move pretty fast in a short time to un-stick itself from the objects around it, so it goes up. From there, physics take over and the ragdoll goes sailing into the clouds.

Simple glitch, but hell if I know how they could fix it. It's deeply rooted in the physics system in the game so it could be difficult to fix.
 

Jimijab

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Nov 8, 2011
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Why do people think that the giant hitting you skyward is a bug? the giants look a bit scrawny but maybe they are using a magical spell to boost their strength... I don't think it's a bug.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Repairing The White Phial is broken for me.

It won't acknowledge it in the menu when I collect one of the MacGuffins.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Sizzle Montyjing said:
I'm beginning to get confused... Do Bethesda actually play-test their games?
Because in some of their games, the bugs are so glaringly obvious from the very beginning, and so constant it would be impossibly hard too miss...
They have a reputation for buggy games. Part of it is to do with the vast size of them and impossibility of finding every possible game breaking action the player might attempt or stumble upon, part of it is just bad QA testing.

Skyrim is the least buggy Beth game I've played though.
 

helldragonX

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Mar 3, 2010
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TheSaw said:
Here's how I fixed the coffin bug.

Go into it, let them talk until they stop. Save the game, and quit the game, and reload that save game. That's how I personally got past that part. Unless it's actually freezing the game and you can't even get the pause menu up.
I can't even bring up the Xbox dashboard.... Well Frozen.
 

imnot

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Apr 23, 2010
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I onlt had one crash and some occasional lag, plus a few visual glitches, nothing terrible though, and I only really see the visual ones when im looking for them(about 20 hours played)
 

CAPTCHA

Mushroom Camper
Sep 30, 2009
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I've not had too many bugs.

Some issues with AA giving items a blue glowing line around them.
Random crashes to desktop.
My arms freezing in mid swing and becoming unresponsive.
It raining dead deer and other critters.
Rabbits chilling on the bottom of lakes.
Hired thugs killing me during cutscenes.
Water glitches, such as square sections of rivers not loading or underwater looking clear as day.

That's pretty much it, and of those I'd only say 3 of them were real problems.

What makes me sad however are design choices in the game.

At first I was quite taken with the idea of the perk system, but after playing for some time it seems very flawed. Some choices are just plain worthless (I'm looking at you Lock Picking) while other are required to be taken together to get any real benefit (Smithing + Enchanting). In the case of the latter the natural progression of skill promised by the system was thrown out of the window and getting good at these requires you to grind away.

Also with the way the level scaling works, every time you level a non combat skill you're increasing the enemy's level. If you want to focus on been a pick pocket you'll find that you become ineffective at combat. The rise of enemy power also means that when putting points into perks, a lot of the time you are just perking up damage bonuses and not interesting effects, which is a bit lame.

The difficulty is also wildly sporadic, with creatures either dying in one swing/shot or being nigh on immortal and can only beaten by taking advantage of their path finding. Thanks to this I can count the exciting, close run battles I've had on one hand.
 

Not Lord Atkin

I'm dead inside.
Oct 25, 2008
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Sizzle Montyjing said:
I'm beginning to get confused... Do Bethesda actually play-test their games?
Because in some of their games, the bugs are so glaringly obvious from the very beginning, and so constant it would be impossibly hard too miss...
http://trenchescomic.com/

On the bottom of the site, there are stories from numerous testers. I think I kind of understand what's going on in Bethesda's case.

Anyway, for me, the major gamebrakers of Skyrim are the fucked up difficulty curve and the fact that the game often freezecrashes in such a way that I am forced to reset the PC everytime it happens. And that quest NPCs and horses keep dying on me when a dragon appears randomly.
 

JasonKaotic

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Mar 18, 2009
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Just keep trying the coffin part again. It worked fine on my third try. Glad to see it wasn't just me though, heh.

During the Dark Brotherhood questline I apparently broke the rulesand had to pay the Redguard guy, on two occasions. But I didn't break any rules. I just killed the guy they told me to kill for my contract, then when I came back everyone hated me and I had to pay 500 septims. 1000 septims is a lot of money to pay for doing nothing.
That's the only particularly annoying bug I've found, I can't really remember any others. I've seen the bug where giants kill you though, that's just hilarious.

Edit: Oh, one time I did a shout and my character said the words but nothing happened. It wouldn't let me do anything else for a while, whenever I tried to attack it said I can't do anything while I'm shouting. The enemy killed me. Not cool.
 

not_you

Don't ask, or you won't know
Mar 16, 2011
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I haven't hit any bugs...
Sure, the game crashes sometimes after extended play, but, nothing majorly is wrong with it...

I've done that nightmother scenario, didn't have a hitch... (Although creeped me out looking at the old hag)

I'm about 39 hours in... (Yay for steam counting for me)

Maybe your game disc is just bugged (if on console)
or maybe a file got lost in translation (if you're on PC)

But, systems vary in every way, even the mass-produced consoles differ from one another, so, I guess all I can say to those who do have bugs is: Bad luck...
 

Zaik

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Jul 20, 2009
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Worst bug i've had other than the constant 5 second freeze up bug that all sorts of people have is a dragon corpse I killed when I was about level 7 or so in Whiterun is still there at level 37. It danced it's way across town, then towards the door out, then fell through the floor and into that canal. It's currently trying to ride the canal like a water slide or something.
 

Filiecs

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May 24, 2011
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The only bugs I've run into are a few random crash bugs, a texture glitch bug, and a few minor easily ignorable glitches.

Although there was one really strange bug that caused quite a lot of chaos...
I arrived in Riften to do continue on with the thieves guild questline when all of a sudden a guard begins fighting a beggar and then, after he killed the beggar, he began attacking me for no reason. (I didn't have a bounty)
This of course caused all the guard I run past to attack me and I end up sprinting through the town with almost all the town guard chasing me.
Hoping to lose them, I entered the Inn and hid under the stairs when, sure enough, they charged through the door.
That's not it though, they began attacking EVERYONE in the Inn. The innkeeper, the random people in the in, that fighter lady.
Seeing this I ducked into the basement and waited behind a corner with my bow drawn. After a while, a few people had died and the guards begin running down the stairs only to have me pick them off one at a time. (Giving me a 2000 septim bounty)

In the end there were a pile of dead guards in the basement and 3 citizens had died, including the innkeeper. Then, when I went outside, I immediately found that all but one or two of the guards had been killed and I proceeded to bribe a guard 1000 septims to clear my bounty.

I never found out why that guard attacked me...