Itchi_da_killa said:
First of all, I'm not trying to step on peoples toes here so please don't get too upset at me.
I will be honest; I'm not into the "dark age/ Tolkien'ish" fantasy RPG thing too much.
-but
My friends, and other people I know have been trying to get me to play Skyrim for a while now. So I finally tore myself away from Dark Souls, and made the plunge. I now have over 100 hrs in the game, but I'm too tired and worn out with this system, that I can't go on. I have forced myself to play through at least 30 of those hrs, because I'm not a quitter and I really wanted to experience a fraction of the time my friends have put into this game.
So here is what I "think":
This game is way too long and tedious. The dungeons are samey and go on and on. The encounters are easy, even on master. I witnessed town guards kill dragons, so what the hell is so special about the dragon born...really? Shouts are weak, so who cares? Speaking of dragons; I have killed so many that I am annoyed every time I hear one up in the sky, or when I see a shadow move past me on the ground. The combat is so clumsy, that I feel like many boss fights are won by accident. The game has crashed on me too many times to be considered a "complete" product. I fall asleep periodically while playing, (no lie, I really fall asleep). I have killed Alduin and I seriously don't want to do another thing in this game, despite having a tone of active quests.
-How ever
It's a damn beautiful game, with great music and lore.
Does anyone else feel that Skyrim is overrated?
Skyrim is the most beautiful looking shallow shell of a game I've ever played.
The combat is meh, you're always either too strong or too weak. Its always either, BE one shot, or be the person one-shotting?there is no in-between.
The quests are boring and uninspired. The enemies constantly recycled. The dungeon assets are constantly recycled. Half the skill tree is pointless (I'm looking at you lock picking) and the crafting system is equally meaningless?unless of course you want to enter "god mode", in which case crafting is great?make your god-mode armor with your god mode enchants and 1-shot everything. Or enchant your armor to make your spells 100% free?aka, caster god-mode.
I liked the skill level up system, it makes sense to use something and become better at it?however it was like they finished that idea, said?"Well, thats done?add some Dragons and ship that shit!" cause everything else feels rushed, shallow, and meaningless. The quests were the worst. I've had more interesting quests in World of Warcraft. The stone things you click on abilities?.yeah, there is 1 good one per class, and no reason to not use the best one, literally make a character, and the first thing you should do after the escape is head to your little stone thing (forgot what they were called) and set it, THEN begin playing.
"Go here, grab something, bring it back?thanks, here's some gold" - REPEAT 500 times.
Then of course there are the dragon fights themselves. When we all first saw them teased, it was amazing?I couldn't wait to fight a dragon. After killing seemingly millions of them?I gotta say, the luster has worn off a bit. Not only are the fights too frequent (by design) but they aren't much fun either. The first one you ever do is great, you don't know what to expect and the dragon kicks your butt if you let it. After 50 of them, its more of a chore and you realize the pattern they do and its no longer any fun.