If the shortness of the game enhances your experience, then you are also ascribing a value to length of play. It's just inverse to my subjective valuation of it. To say this would to give credence to my including return on investment per hour spent enjoying the game. A game that goes on too long ceases to be a great game. So please don't get me wrong, the emphasis isn't that the game is long. The emphasis is that you enjoyed it for a long time. The game could literally be 30 minutes long. Like the Stanely Parable. It's a pretty darn short game. But I played it over and over and over again because it was so much fun.Rutabaga_swe said:Sorry i don't see the distinction between a great experience of one hour and a great experience of 20 hours. What if the time scope of the one hour experience dramatically enhances my enjoyment of it? Brevity is the soul of whit, as it has been said and i don't think quantity by necessity equals quality.
Then there's games like Limbo that I played through one time but they continue to haunt my memories in a delightful way of a well written story that sticks with you. Those kinds of games can outweigh longer games because of the quality of the story.
So please understand, I'm only considering time spent enjoying the game as one metric. I would rather spend $60 on Skyrim and enjoy it for 138 hours (what Steam says I've played it for) than spend $60 on say, Limbo. Both are great games in my mind, but one is more valuable than the other to me.
A "great" game that is F2P is better than a "great" game that cost money to play, yes. Where great is a similar ranking of quality. Just as a shitty game that is F2P is better than a shitty game that cost money to play.If less than a dollar per hour played is an indication of a quality game, then 0 bucks per hour hour played straight out the gate must blow your bloody bollocks off. Euphoria from the first femtosecond.
But it's only one metric. If someone produced a game like Skyrim for free then yeah, I'd marvel at it.