Seth Carter said:
GabeZhul said:
AuronFtw said:
That said, vanilla skyrim is... pretty bad. One of the "required" mods that nearly everyone runs is unofficial patches to fix hundreds(/thousands) of bugs Bethesda couldn't be bothered with.
This is something people keep bringing up and I keep shaking my head at it. It's not that Bethesda "couldn't be bothered with" fixing the bugs, it's that they
literally couldn't fix all the bugs. Skyrim is not a linear game. It's not like a couple of hours long shooter that a playtester can finish in an afternoon and can report on, there are literally hundreds upon hundreds of hours worth of content there. On top of that, every person plays it differently, which means an almost infinite combination of variables and scripts that could conflict each other, and no playtester brigade could find all-- Hell, even a fraction of them! In fact I was pretty damn impressed the game even functioned as well as it did.
The professional game developers who are payed to work full-time on fixing the bugs "literally couldn't", but amateur hobbyists managed to, because there's unofficial patches. They don't even throw some of their gigantic bags of money around to officialize the unofficial patches so there product is fully functional.
Yeah, its more reasonable for them to have bugs then your linear six hour shooter/action game, but its not like these are undocumented, unfixable errors on day 1. They've persisted through multiple updates/dlcs, and fixes exist for them.
The developers might be paid full time for fixing said bugs, but the play-testers first have to actually
find said bugs for them to be able to fix them. Playtesting is an incredibly soul-crushing and repetitive experience, and it's even worse for an open-world game like Skyrim or any other ES/Fallout title. It is a chore, and when you have to play through twenty hours of gameplay just to check if the latest pre-release version fixed something you noted in the last version, it becomes more and more likely that they would only care about the really game-breaking bugs and wouldn't care about anything less because they simply didn't have the time and resources to find everything.
It's also a question of scale. 90% of the bugs are minor annoyances that most people will never encounter in their playthrougs. However, when you have over 20 million people playing your game (and these are just the official sales), they are bound to find bugs that no playtesting team would encounter simply because they don't have thousands of hours to spare. Also, the law of big numbers.
As for officialising unofficial patches, that is only a problem for consoles, and I believe the problem there is not about laziness/stinginess but the legal issues. Because the unofficial patches are made by a number of anonymous fans working in collaboration, none of them really owns the patches alone. This means that Bethesda would have to track all of them down individually to contract them in order to be able to "officialize" said patches, and if they cannot do that (which is highly likely) then it open the door to lawsuits in the future.
The world is not a simple place. Don't automatically presume laziness/malice/other personal flaws when there are other rational explanations for a company's actions.