Skyrim is bad and overrated(change my opinion)

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SKBPinkie

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Dude hasn't even replied yet. Any chance he might be "t-word"-ing?

Also, it's kinda dumb how we can't use that word even in obvious cases like this one.
 

MHR

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What, you can't use that word? I thought this site was against dumb fucking censorship ;D
 

Elfgore

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I don't understand why people seem to think that just because their opinion isn't with the majority they need to change it. If you don't like something, don't like it.

Anyway, I like Skyrim for two main reasons. Exploration. I've played over two-hundred hours of Skyrim, on a console no less. I'm still discovering quests I've never seen before. Not those fetch quest either, quests with stories and awesome rewards. Compared to Oblivion, the caves are much more diverse, so exploring each one is its own adventure. I can be the ultimate warrior. I'll admit, I love being an OP badass. Skyrim lets me be the ultimate warrior. No matter the weapon or task, I can do it. That feeling is just awesome.
 

Scow2

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What makes the game so great (To me) is that it's the best for letting me play a naked demon-killing catgirl.
 

Best of the 3

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Since I have Skyrim on my pleb-box 360 I can't use mods as an excuse for it, but even then I've put around 150-175 hours into it. Yes some things are bad. Voice acting was not that varied, magic was shit. A lot of it was dry, quests were disappointing. But to me it was engaging. I liked dicking around with Dragon shouts, I liked exploring everywhere since the caves were more unique than Oblivion's. I loved finding new alchemy ingredients and making new weird potions. I liked listening to random NPC conversations, especially bandits. Yes it has it's criticism and theyre fair. But I can't call a game I've poured so many hours into bad, it's done what it was meant to do, entertain me. If it's not your thing then it's not your thing and not a lot I can say won't change that.
 

sXeth

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GabeZhul said:
AuronFtw said:
That said, vanilla skyrim is... pretty bad. One of the "required" mods that nearly everyone runs is unofficial patches to fix hundreds(/thousands) of bugs Bethesda couldn't be bothered with.
This is something people keep bringing up and I keep shaking my head at it. It's not that Bethesda "couldn't be bothered with" fixing the bugs, it's that they literally couldn't fix all the bugs. Skyrim is not a linear game. It's not like a couple of hours long shooter that a playtester can finish in an afternoon and can report on, there are literally hundreds upon hundreds of hours worth of content there. On top of that, every person plays it differently, which means an almost infinite combination of variables and scripts that could conflict each other, and no playtester brigade could find all-- Hell, even a fraction of them! In fact I was pretty damn impressed the game even functioned as well as it did.
The professional game developers who are payed to work full-time on fixing the bugs "literally couldn't", but amateur hobbyists managed to, because there's unofficial patches. They don't even throw some of their gigantic bags of money around to officialize the unofficial patches so there product is fully functional.

Yeah, its more reasonable for them to have bugs then your linear six hour shooter/action game, but its not like these are undocumented, unfixable errors on day 1. They've persisted through multiple updates/dlcs, and fixes exist for them.
 

GabeZhul

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Seth Carter said:
GabeZhul said:
AuronFtw said:
That said, vanilla skyrim is... pretty bad. One of the "required" mods that nearly everyone runs is unofficial patches to fix hundreds(/thousands) of bugs Bethesda couldn't be bothered with.
This is something people keep bringing up and I keep shaking my head at it. It's not that Bethesda "couldn't be bothered with" fixing the bugs, it's that they literally couldn't fix all the bugs. Skyrim is not a linear game. It's not like a couple of hours long shooter that a playtester can finish in an afternoon and can report on, there are literally hundreds upon hundreds of hours worth of content there. On top of that, every person plays it differently, which means an almost infinite combination of variables and scripts that could conflict each other, and no playtester brigade could find all-- Hell, even a fraction of them! In fact I was pretty damn impressed the game even functioned as well as it did.
The professional game developers who are payed to work full-time on fixing the bugs "literally couldn't", but amateur hobbyists managed to, because there's unofficial patches. They don't even throw some of their gigantic bags of money around to officialize the unofficial patches so there product is fully functional.

Yeah, its more reasonable for them to have bugs then your linear six hour shooter/action game, but its not like these are undocumented, unfixable errors on day 1. They've persisted through multiple updates/dlcs, and fixes exist for them.
The developers might be paid full time for fixing said bugs, but the play-testers first have to actually find said bugs for them to be able to fix them. Playtesting is an incredibly soul-crushing and repetitive experience, and it's even worse for an open-world game like Skyrim or any other ES/Fallout title. It is a chore, and when you have to play through twenty hours of gameplay just to check if the latest pre-release version fixed something you noted in the last version, it becomes more and more likely that they would only care about the really game-breaking bugs and wouldn't care about anything less because they simply didn't have the time and resources to find everything.

It's also a question of scale. 90% of the bugs are minor annoyances that most people will never encounter in their playthrougs. However, when you have over 20 million people playing your game (and these are just the official sales), they are bound to find bugs that no playtesting team would encounter simply because they don't have thousands of hours to spare. Also, the law of big numbers.

As for officialising unofficial patches, that is only a problem for consoles, and I believe the problem there is not about laziness/stinginess but the legal issues. Because the unofficial patches are made by a number of anonymous fans working in collaboration, none of them really owns the patches alone. This means that Bethesda would have to track all of them down individually to contract them in order to be able to "officialize" said patches, and if they cannot do that (which is highly likely) then it open the door to lawsuits in the future.

The world is not a simple place. Don't automatically presume laziness/malice/other personal flaws when there are other rational explanations for a company's actions.