Skyrim is bad as an RPG, but would have been decent as an action adventure: Discuss

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Arakasi

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Skyrim isn't a bad rpg.
It's just inadequate in comparison to things like Fallout 3.
I mean, you still play a role, but that role is more often than not a morally ambigous thrill-seeker.
Unless you do what I do and impose morals on your character by not doing certain quests.

Skyrim setting + Fallout 3 storytelling + New Vegas's hardcore mode = one hell of a game.
 

CodeOrange

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Skyrim sucks because Bethesda, despite having unlimited resources chose to starve the development team of the life force of pretty much everything: time. Just so they could stick to their stupid fucking release date that nobody gave two shits about. If they had just postponed the game for another month or two developing and refining the game, I would have enjoyed it. If it had another year or so before it was released, it would have been a masterpiece. It may seem that I'm asking for too much, but unlike the majority of gamers I have standards.

Yes, Skyrim is a "good" role-playing "game", and I say game with quotations because anyone who says that it's good only argues that the game is supposed to be easy, simplistic and vapid with a questing system that seems to have ADHD because TES is all about the roleplaying. And I suppose the previous generations of great CRPG's were unable to mix stat-tracking with a compelling narrative to engage the player.

I'm not ripping on Skyrim because it's open-ended, because Saint's Row 2, GTA:SA and WoW are open-ended (or sandbox, for you aspies out there) themselves and I loved those games. It's because it just bloody sucks as a game as opposed to it being a "picturesque, ideal world where everyone is as angsty as you/time-wasting vacuum".

If you JUST want to role-play or larp or some stupid, nonintellectual bullshit like that, then exit your house and life your goddamn life instead of vicariously living your fantasies through a lifeless character in a boring, fictional world. Talk to others, audition for plays, pick up a hobby or skill or something like that. But I suppose there's too much "stat-tracking" for you.
 

CodeOrange

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Vault101 said:
Adam Jensen said:
People seem to think ROLE-PLAYING means leveling and stuff like that. Take a second and read this again: ROLE-PLAYING
dragon age not a real RPG? are you kdding?

I think somone said here, that role playing is a two way street, sure I can be what ever I want, but the game doesnt care, and therefore I find it hard to care

thats why I prefer dragon age x100 YES the basic strucure is there (become grey warden defeat archdeamon) but there is ALOT of stuff you can affect through your actions, alot of ways your charachter can be....its just within a framework, it has focus and I like that (like fallout 3 had more focus)

I sort of see bethedesa games as more "jack of trades, master of none" type games, they want to give you everything, but you come out feeling like its all spread very thin

and Im not saying Im right or wrong, because some peole totally dig that aspect of elder scrolls, and thats fine. Just like I totally dig the focus in games like dragon age, mass effect or even NV (and doesnt NV show that you dont have to sacrifice charachter interaction for freedom?)
This, entirely. I'm repeating myself here, but Bethesda's games would be much better if there was more time spent on them, or another company with aptitude and ambition. But I suppose that the company has to turn a profit somehow.

As for people saying that DA:O not being a real RPG, you all know that the acronym stands for right? Role Playing Game! Assuming the role of a fleshed out character as opposed to a [party of] blank, impressionable character still makes the game as much as an RPG as any other RPG. Ah, there's that word again!

There should be a branching of RPG games to remove the confusion from you duller, more ignorant folks out there: ORPG, or Open RPG for games where the character you control are blank slates for you to impose yourself into, where the game's mechanics are focused around roleplaying and stat-tracking; and LRPG, or Linear RPG where the game follows the adventures and whatnot of a protagonist with a personality for the sake of artistic purposes, with game mechanics that are focused around roleplaying and stat-tracking.
 

Imbechile

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veloper said:
Give me a simple premise followed by challening turn-based combat and I'm happy.
THIS! Temple of elemental evil had an average story, but damn if it didn't have one of the best turn-based combat in an RPG.

It would be nice if a game does both things right(Fallout) but I'm fine whith RPG's that have either Great story and average combat(Torment, Mask of the betrayer), of average story and great combat(ToEE).

Off topic:
Anthraxus said:
Hmmm.. Bro fist... Are you from RPG Codex?
 

NickySquicky

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Joccaren said:
NickySquicky said:
I've never played the RPG you mentioned, but the party system seems very similar to BioWare's usual RPG formula, especially in Dragon Age, which has the very same confrontations between companions that could lead to approval from one and dissent from the other. I do believe that character development is a great way to manifest role-playing in a game, but that and player choice are not the exclusive elements of role-playing. Though your character in Skyrim is not shaped so much by your interactions with NPC personalities, you develop a sense of character just from how you play the game. You can become murderous, heroic, crafty, wizard-y and a whole plethora of other adjectives, but you are admittedly more required to connect the dots yourself than you would in a BioWare RPG, whose NPCs' reactions you can use to gauge the kind of character you're creating.
That is actually wrong. The party system is not at all similar to Bioware Party systems.
In Skyrim, you either:
A) Become Thane of a big city and get given a companion (Your Housecarl) Who will sit in your house until you ask them to follow you.
B) Hire a mercenary to follow you, who just sits in a tavern until you hire them
C) Get into a fist fight with someone, beat them up then you have suddenly been 'A good friend to me' so they will follow you wherever.
At no point is there any opposition or goals of any of the character companions. Honestly, no matter what you do, the companions will just do it to. No care. They don't even acknowledge each other exists. It probably doesn't help that they are all spread across the world and won't follow you if you've got someone else following you, but they are in no way similar to Bioware companions. Hell, they manage to be more useless than Bioware companions, and that's hard.
I'm sorry, that was my bad, I was comparing BioWare's party system to the OP's description of Mount & Blade: Warband, not Skyrim. I was lazy and didn't look back to his post to check for the title. My fault.
 

Gethsemani_v1legacy

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A lot of the problems with defining what RPGs really are stem from the White Wolf/Dungeons & Dragons dichotomy. Back in the late 80's Dungeons & Dragons was the go to product for roleplaying games. Sure, there existed other games, but D&D had set the standard for the roleplaying scene with its' formulaic encounters, balanced combat system and intricate class system. Roleplaying games were essentially conflict simulators, often with a focus on physical conflict.

Enter White Wolf, the company behind the World of Darkness-line of products (most famous for Vampire: The Masquerade). White Wolf made the claim that roleplaying could be so much more than just dungeon delving and hacking your way through enemies. White Wolf instead put focus on the player characters, their inner conflicts and choices. In White Wolf games, the idea is not to have the players try to overcome a challenge set by the GM (which was the D&D-concept of the time, Tomb of Horrors from 1978 is the archtypal D&D scenario cranked up to 11) but rather to have the GM set the scene and allow the player characters fredom to interact with it and shape the story.

This is, essentially, the same conflict we see today in CRPG discussions. The "D&D players" are looking for rules systems, combat mechanics and tactical challenges in their roleplaying games, while the "WW players" are looking for freedom of choice and open worlds (roughly, remember that I am generalizing a bit). So, who's right? Both probably. An RPG can be both a tactical challenge with well-defined mechanics and rules aswell as an open world for the player to goof around in.

Naturally, there are more nuances to the entire discussion than this, but this is Roleplaying Histry 101. So is Skyrim a RPG? Yes, arguably so. It is just an RPG that relies a lot on the players own agency and imagination as opposed to the more focused RPGs like Dragon Age.
 

Meight08

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CodeOrange said:
Skyrim sucks because Bethesda, despite having unlimited resources chose to starve the development team of the life force of pretty much everything: time. Just so they could stick to their stupid fucking release date that nobody gave two shits about. If they had just postponed the game for another month or two developing and refining the game, I would have enjoyed it. If it had another year or so before it was released, it would have been a masterpiece. It may seem that I'm asking for too much, but unlike the majority of gamers I have standards.

Yes, Skyrim is a "good" role-playing "game", and I say game with quotations because anyone who says that it's good only argues that the game is supposed to be easy, simplistic and vapid with a questing system that seems to have ADHD because TES is all about the roleplaying. And I suppose the previous generations of great CRPG's were unable to mix stat-tracking with a compelling narrative to engage the player.

I'm not ripping on Skyrim because it's open-ended, because Saint's Row 2, GTA:SA and WoW are open-ended (or sandbox, for you aspies out there) themselves and I loved those games. It's because it just bloody sucks as a game as opposed to it being a "picturesque, ideal world where everyone is as angsty as you/time-wasting vacuum".

If you JUST want to role-play or larp or some stupid, nonintellectual bullshit like that, then exit your house and life your goddamn life instead of vicariously living your fantasies through a lifeless character in a boring, fictional world. Talk to others, audition for plays, pick up a hobby or skill or something like that. But I suppose there's too much "stat-tracking" for you.

Now you are just beeing cruel so what i love to roleplay and larp?
well i also have hobbies working on my pc.
Painting warhammer figurines.
Playing some good boardgames.
I have good real friends.
I am on the escapist a few hours each day talking and chatting in chat groups.
I have a deep interest in philosophy and i love reading intelectual science fiction.
But according to you i have no life and love stupid non intelectual bullshit?
Dude that is douchy behaviour
I understand you might have met people who larp who really do not have a life and that might have coloured your opinions.
But saying everybody who larps has no life is really really really cruel.

OT: Oh and about bethesda not having enough time with their games they have been working on it since oblivion came out and went into full production in 2008 after fallout 3 came out.
they did have enough time and made the game how they wanted it to be so dont say they rushed it they gave it more time then any big budget game that came out this year except la noire and dnf
 

Buizel91

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Aug 25, 2008
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Legendsmith said:
BathorysGraveland said:
Well, for me. I couldn't really give a fuck what little label you want to give it. Skyrim is a fun game that I richly enjoy. That is enough for me and no label or tag is going to change my opinion on it.
You're missing the point of the thread if you're coming in here just to say that.

I'm not saying it's not fun, I'm saying it's not good as an RPG. Please read the thread carefully.
This may also help: http://www.escapistmagazine.com/articles/view/columns/experienced-points/7588-Voice-vs-Choice
And what he is saying he is he doesn't care what label you give it. He enjoys it, and that is ALL that should count.

And tbh i agree with him, so what some people don't class it as an RPG, so it what it may not be as a good as other RPG's, the fact is, it's fun no matter what title you give it, why can't people just accept that?
 

Patrick Buck

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In my opinion, the best RPG game has already been made.
DnD. Litreally infinite freedom (If the DM doesn't consign you to dungens the whole time) with unlimited possibilitys. WITH FRIENDS. So much fun. But thats bisides the point.

I suppose it is a Role playing game, because the point of them is to act like another person, in another place, or "Role play" as it's known. You can do that.
I think i've heard Deus Ex Human revalution called a Role play. Uuuuh, Nope. You level up skills, and have VERY limited free roam. But you always play the same character, with the same ideas and reasons. So you don't choose who you are.
 

Woodsey

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Adam Jensen said:
They are still good games, but I think developers don't truly realize the meaning of the term role-playing. Bethesda does.
There are two main sub-genres of RPGs. One is represented by Skyrim, the other is represented by Dragon Age. One failing to meet the criteria of the other does not make them bad RPGs, it means they're not trying to do the same thing.


Of course Dragon Age doesn't appear to be a very good RPG if you ignore the more specific genre its in and mark it up against the open-world style of Skyrim.
 

SextusMaximus

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You're taking your own opinion as word, I think Skyrim is groundbreaking, and you're saying that it definitively isn't? I also think Skyrim is great as an RPG, again, you're sying it isn't. It's all opinion, and yours is not definitive - so I wouldn't base a thread on it.
 

Bruenin

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Truthfully I don't care what genre a game is in as long as its fun to play. Seems kind of pointless to argue about it.

Oh and role-playing games need standards. A game can't be RPG just because it lets you play a role. That would make Call of Duty a RPG, I'm playing the role of a sniper and I shoot people. Saying you also need to be able to change your role or alter it makes it a RPG doesn't make too much sense either.

I'm Dragonborn, I will always be Dragonborn,
I'm a Spawn of Bhaal, I will always be a Spawn of Bhaal
I'm a Soldier in the middle of a war, I will always be a soldier

Sure you can change how you play your role but you can never real change what your role is so going by that standard no RPG has been made yet. People just seem to stretch and pull at the definitions of a RPG to try and win an argument. Seems kind of pointless to argue about, much more interesting things to talk about
 

thedevildancer

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i call bullshit, what is a rpg a game were you play a role in skyrim you can play the role of a thief or a warrior i would actually claim skyrim to be more of a rpg then anything else because whatever you do you become good at whatever you PLAY is your role in the world who you are is not defined by option 1 2 or 3 aka nice bland and asshole its free flowing its natural you can do whatever you want go wherever you want you play your role in a game
 

Adellebella

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I think Bethesda understand's that not everyone can be satisfied with their Vanilla Skyrim. That's why its vanilla: so you can mod it to add your sprinkles, whipped topping, and other goodies.

They have their D&D/RPG players - I think OP fits here; these people want the world to act like a DM: they want their actions to have effect. Without it, it feels desolate to them. Good or bad, you want SOMETHING!

Then there's the "Adventurer" player; these people make a massive story for their characters, and are content to simply role-play that character in the world that is given to them. As if the DM described the world in massive detail, and then the character took over from there. They don't exactly mind that their actions don't have a visible impact, because their character reacts as if there WAS one.

Lastly, there's the "Completion" player; these ones play the game because of all the goodies in it. They try to max their stats, do all the quests, collect EVERYTHING...you get the idea. Less about role playing, more about exploring the game as a whole. Since they're not in it for role playing specifically, the idea of the world interacting with them is moot.

You can be a little of all three, or a hardcore version of one of them. Either way, there's going to be aspects of Skyrim (and the other Elder Scrolls games) that doesn't sit right with you. Bethesda cannot fully pacify one aspect of their demographic without annoying another - and it's bad money to annoy. I think that's why they let people mod it. That way, everyone can be happy.

And console players? Well...Hope you like vanilla for dessert.

Skyrim is stretched pretty thin to accommodate everyone, and so it hits many different types of gamers. Because of this, you get these types of conversations.
 

Whateveralot

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How can a great game be "decent" at best.

I think Skyrim is a great RPG. It's not an action-adventure game at all. The fact that your attacks arn't chosen in a menu doesn't mean it's not an RPG.
 

2fish

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What a good RPvG (Role Playing video Game) needs
(Taken from page 246 of 2fish?s guide to everything)
-Must be fun
-Must allow roleplaying at a minimum. Preferably have quests/gameplay based on different styles of role-play.
- Prefer that character starts out shit with everything then gets better.
-More than 3.4 min of grind negates any fun voiding the game based on the must be fun rule.
-Dialog choices preferably different based upon skills, stance, ect. Points lost for being good guy, dictionary, bad guy type choices.
-Decent amount of freedom aka game may be linear but at least allows you to choose your path or choose between 2 separate hallways?please? (This is mostly here to reinforce player agency)


Skyrim does pass my test, while it may not have a great score in some areas other make up for it. Overall score of: fun with room for improvement.

I hope the RPvG VERSUS PnP RPG war can end soon. As my time with pen and paper RPGs makes me think of people who had bad teeth, needed to shower, and boredom. This is based upon a DM that was going have you play HIS way.
 

Mike Richards

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The definition of an RPG is the ability to permanently (that's important) customize the functionality of gameplay to your specific play style. In that regard Skyrim is one of the best RPGs I've ever played.

Yes the character interaction and story still leave a lot to be desired, Mass Effect and Dragon Age still take the cake for those as far as I'm concerned. But it has the most comfortable, responsive, balanced and sensible system for progression I've ever played. No roles are locked from the start, no dice rolls that feel like they ever restrict your abilities, and it doesn't feel like it's withholding toys from you if you chose a different path, since it's relatively easy to go after something else if you want it. However, retraining late doesn't remove any of the progress you made originally, and puts your new skills at a disadvantage by giving you in a sense less time to hone them, so the progression is still permanent.

I fully realize the definition I gave above puts some things into the genre that weren't previously considered, and even takes one or two things out of it (Bioshock). While for want of a much better term 'pure' RPGs will continue to exist, it's pretty much a hybrid-genre from here on out.
 

Scow2

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Okay, how about I evicerate your entire post?
Legendsmith said:
(Original Thread title: Skyrim shouldn't be classified as an RPG: Discuss)

This thread was brought about by the following post:
Andrew_J_Drake said:
For me it is a tie between Kingdom Hearts:Birth by Sleep(for better controls and combat systems than the console offerings) and the Elder Scrolls:Skyrim(Because its freaking massive and the executions).
You're judging the best RPG a role playing game by it's combat system and size?
For shame!
What you are doing is akin to judging a car by the quality of the seats and ignoring the rest of the car.

If you want to judge a game by its combat system there are plenty of hack and slash/shoot, etc games out there, Magicka being a prime example with its magic system. Hell, there are other games that are fantasy RPGs, like Skyrim, with are far better combat system than Skyrim.Mount & Blade Warband; to name one So it fails there anyway!
No, Mount & Blade's combat is NOT better than Skyrim's. It's clunky, slow, and unintuitive. Skyrim uses a combat system similar to Dark Souls.

Skyrim is definitely not the best RPG because there is a distinct lack of roleplaying and well, character to the characters. Lydia is a prime example. She has no real character to speak of. At no point can I speak to lydia about what she thinks of what's going on or any subject. She just blindly accepts, points out that there's a cave when you pass by one and seems resigned to carry the player's burden.
She's not a follower, companion or anything. She's like a pet, doing exactly what she's told.
That's not a character. As far as I know, most of the companions are like this.
So, you're basing the personalities of ALL the characters on the one that is intentionally the most resigned and jaded?

If Skyrim was a tabletop RPG all the players would be complaining of the extreme railroadingRailroading definition: When a Game master of a tabletop or Pen & Paper RPG restricts the players to a narrowly defined, planned path, much like how a train is restricted to its rails. Any attempt by the players to deviate from these rails is met by immovable resistance, pretty much like the invisible wall in video games..
"But Legendsmith" I hear you say "Skyrim has a massive open world and tons of quests and stuff and levelling up."
My response is "so what?"
Just Cause 2 had a huge open world, as big as or bigger than Skyrim's if I recall correctly. It had a lot of missions and you could level up health, improve weapons, etc by finding various objects. But it sure wasn't an RPG!
Your railroading argument falls apart - While there may be "one way" to do quests, you are under NO obligation to do such quests - as opposed to a Railroaded campaign, where there ARE no dungeons outside the ONE you have to go to RIGHT NOW to progress the pre-determined story. There are a few "Guard Rails", but it's not Railroaded by any means.

My character has the option to outright REFUSE to do quests if she finds it offensive or not worth her time, or maybe get around to doing them later. There are too many quests to be able to do them all.
In Skyrim, there are very few or no consequences for your actions. For example, assume a player kills a shopkeeper. Their relatives inherit the shop, but they'll still sell you stuff and even give quests. The different dialogue options are a joke. 3 or 4 is the usual amount, but they have no real impact on anything. Older RPGs have had far, far more. I've seen one that had 18 options to start with. There is very little choice in skyrim.
If a shopkeeper dies, their apprentice gets a promotion. That's a consequence. Also, that person is no longer around to listen to. That's a consequence. My Dad's friend and co-worker was murdered a few years ago by a house robber - life goes on for everyone else. If you kill some people, you loose the respect of their friends. Killing Aeval pissing off Mjoll the Lioness comes to mind.

You don't need dialogue choices in Skyrim to have choice - A simple "Yes" or "No" generally works for a quest. You can also qualify your quests.

Indeed, Very few quests have any kind of choice either. The ones I have encountered that do are side quests with no impact on the main story; they just earn the player some money/items, just like all the other quests, bar those that earn you a companion. The quests in skyrim have loot as their reward, which is pretty much expected, but it's no more than that. That is not expected of an RPG.
What choices do you want in those quests? You always have at least two choices - To do or Not to Do. You also generally get the option of killing the quest-giver if he pisses you off enough. There are numerous rewards available from NPCs, who show their gratitude for your services in a number of ways, from giving you a title (Which comes with a pack mule and get-out-of-jail-free card) and letting you buy land, offering their services if you need a companion, some offer a free lesson to help you on your way, some offer payment, and some give you their whole life savings - Two Septims!

The only thing I found memorable about characters in skyrim was that they were not memorable at all. A role playing game has you play the role of a character, a role where you interact with other characters. But there is no character to the other characters in Skyrim.
Whoa - this is just wrong... There are at least twenty memorable NPCs in each hold - even the ones with only 20 people.

Let's have a look at a Sandbox action RPG; Mount & Blade Warband.
In that game, the player can accumulate followers who actually have personalities. They talk to the player about various locations, giving insight into their own personal histories. They interact with each other in positive and negative ways. In addition, the player him/her self must interact with them. If two followers are disagreeing then the player has to reprimand one and support the other, because they will bring their disagreement to the player since ingame he/she is the leader of the warband. If you choose to support one over the other, they will become unhappy and may even leave. Any significant character can be interacted with and has a like/dislike relationship slider. Cities and towns can also like or dislike the player. There is an actual element of roleplaying. I had a friend who plays the game describe his game in great detail, as if he was telling a story.
I have not seen anyone speak like that to me of Skyrim, and I have even more friends who play it than I do M&B warband.
On another note, I've seen people say that skyrim's random encounter thing, where enemies are randomly spawned so you get things like a mammoth fighting dragons is really awesome.
Is it cool? Yes. Is it amazing or new? No. M&B had a similar thing.
Mount+Blade's companions are certainly interesting, but no more so than some of Skyrim's characters. Every companion has something to say about your actions, but the inability to have more than one follower does eliminate the bother of petty arguments between them.

Mount+Blade: Warband doesn't give ANY personality to your REAL followers - the ones who lay down their lives for your cause every day to fuel your lust for conquest, in hopes of earning a bit of coin for themselves and their families. In Skyrim, even the lowliest cookie-cutter bandits have dialogue and a semblance of personality.

Now, you might say "why don't you just play those games if you want those features?"
Well yes, I do play them. But I expect roleplaying elements in a game that's supposedly an RPG. Skyrim disappoints here. But it had the potential not to.
Skyrim could have been a really good RPG without the game being rewritten; but it wasn't.
We can't help you being blind and deaf.

I must conclude that Skyrim is no more an RPG than Just Cause 2 is.There are other points I'd make to support my conclusion, but being the hour that it is I can not recall them.
In fact, I'd classify them the same way, both are open world action-adventure games. (The difference being that Skyrim is like an action adventure game trying to be an RPG).
If you look at Skyrim in the open world action adventure light, then it it's far, far better, than it is as an RPG; but still not the best.

Perhaps I've been spoiled by P&P RPGs, where there is a real person crafting a story there with the players, but I doubt it. Skyrim's RPG elements seem quite lacklustre to me. I was looking for an engaging story with interesting characters, but its strangely absent in Skyrim.

[/rant]

Two last thing, if anyone complains about comparing Skyrim to other games, they should realise that comparing something to other, similar things is a perfectly valid way to evaluate it.
And finally:
I am not saying Skyrim is a bad game that you should feel bad about liking. It is enjoyable. But it is not the best. It is not a breakthrough in anything. Everything that is can boast about or does well has been done already and done far better.
What seperates Skyrim from Just Cause 2 is that you always have the same character and personality in JC2 - In Skyrim, my cruel, homicidal witch is nothing like my Berzerker is nothing like my noble Sword-and-board warrior.