SirBryghtside said:
Oh, man... people are starting to think that to be an RPG you have to have character development? XD
http://en.wikipedia.org/wiki/Rogue_(video_game)
Yeah, that's the sound of your argument shattering into pieces.
Umm. I do not get your point. Rogue is a 'Roguelike' Dungeon Crawler (See 'Genre' to the side).
Hugga_Bear said:
Role Playing Game.
Role Playing.
Depends what you mean by it, for me an RPG can be one of two things, one where YOU choose the role like Skyrim or one where you play a given role, like Dragon Age (let's use Origins).
Big problem right here. By that definition, EVERY game is an RPG. Doesn't work that way. An RPG is a game in which RPG elements are displayed in their purest form. Not any old game where you assume the role of someone else, like I assume the role of Master Chief in Halo, or my soldier in BF3.
Neither is inherently better in my view, on the one hand I like to see where devs will take us on their adventure, playing the grey warden, however limited to that role I am, is interesting and the RPG mechanics of weaponry, tactics, flexibility, teamwork and yes even inventory is a core component I enjoy about all RPG's.
Now we're getting to some RPG elements. Having one or more of these alone does not make a game an RPG however. In Skyrim, you shoot bows and magic in first person. Does that make it a first person shooter?
Skyrim is a free role, I choose my character and I think I prefer that role in general, I like the flexibility, I have a vivid imagination and I like choosing what to do in situations, even if it means just walking away because that character just wouldn't play there.
One of the things Skyrim does right as an RPG. You are left alone to do what you will.
So if you restrict RPG's to those with a given role then Skyrim is lacklustre, true enough, you have some guidance down the path of Dovahkiin but nothing beyond that. If you don't make such a distinction (and let's face it, it's a silly distinction) then it is a fantastic RPG, allowing you reams of choice in almost every encounter, sometimes to the point of insanity (or 'the devs thought of everything').
From what I understand, its not that your not given a strict role - merely that the world isn't exactly a world. Its more of a painting. You can look at it in all sorts of different ways, but it still remains the same painting. You might notice a new detail or two, but its still the same painting. You also notice the painting is rather bland. The figures in it, even the main centerpiece, appear to be drawn in outlines. That is a very apt comparison of Skyrim IMO.
No matter what you do, the world doesn't change.
Guards might occasionally say a random line about one of your accomplishments, but there is no change to the world.
Your main character is purposefully left vague for you to discover, and that is an artistic choice, but 99% of other characters will be just as vague and empty of any depth.
The world doesn't feel alive - it feels static.
So eh, disagree with the false choices here, it's not a bad RPG because your definition of RPG is flawed.
Really, most people's definition of RPG is flawed, and it seems no-one can agree on a true definition.
Seeing as the point of these definitions is to communicate something, so long as the same definition means multiple things, its purpose is not being accomplished.
The simplest thing to do is go back to the old definition, rather than adding a million new exceptions to the rule to allow any game a Dev calls 'RPG' to be an RPG. For what I mean by the old definition, P&P RPGs like Dungeons and Dragons are RPGs. There is, as of yet, no successful copy of that into the gaming world. Some come closish, others fall far behind.
Most video games that call themselves RPGs actually are not. Mass Effect, Skyrim, Dragon Age 2 (I'm still debating about Origins. It has pretty much everything but the open world - Do I count it or exclude it?) - all 'Action Adventure' or 'Third Person Shooter' games with RPG elements.
TheMaddestHatter said:
The world does react to you, though. After I joined the Dark Brotherhood, I've had random guards whisper to me as I pass, "I know who you are. Hail Sithis!" In Whiterun, guards note my accomplishments with The Companions, or jest that my position as the new recruit means that I simply bring the mead. When I break into an Elven Stronghold, people will pull me aside and say things like "Word is that you're the one who gave the Thalmor a black eye. You know how to make enemies, don't you?" People talk about everything I do, they have comments on the shifting political structure, they respect, fear, or mock me all based on their own personal preferences. The world is very reactive, you just have to pay attention to the NPCs to notice it.
Perhaps you are misinterpreting 'reacts' to you. Go win WW3 all by yourself, then come home and have 1/50 people you bump into say one sentence to you about it, then walk off. And they all say the same sentence. You would feel as if no-one was really reacting to your accomplishment. It is the same with Skyrim.
What Skyrim could have done instead is fixed its radiant quest system a bit, and used your accomplishments as context. You're the leader of the Thieve's guild? Great, that lady over there had her ring stolen in the night by bandits, and would like you to steal it back.
Dark brotherhood you say? That guard knows a bandit leader planning an attack on the hold, but the Jarl won't waste the men to stop him.
Have your actions have a PURPOSE, not just be a purpose unto themselves.
Get back to that WW3 you get home analogy, what if those 1/50 people asked you to help them, instead of all saying the same sentence and walking off? What if they had a problem they couldn't fix, but they knew you could. You probably wouldn't help them -war is a traumatic thing and you wouldn't be ready for it - but you would feel as if the world was reacting more to what you'd done. That girl you always liked but she never noticed you? Now she's flirting with you because you won a war by yourself. In the 'Skyrim Scenario', she would walk up and say 'You won a war by yourself? Nice work' then walk off. Having a sentence or two said every now and then isn't reacting to you, it is a wasted opportunity.
That is one of many ways in which the 'reaction' the world has to you could be improved.
One final thing before I go: When I got the money from the general store keeper in Riften for the Thieves Guild quest, he wouldn't sell anything to me. I went back the next day - same thing. I went back a week later - same thing. I later found out that I was merely getting there 2 minutes too early, and that disappointed me although it should have made me happy I could keep selling. Why did it disappoint me? Because for a moment there, I thought that Skyrim had reacted to me. That because I had stolen from him, that shopkeeper was no longer going to sell to me due to me betraying his trust. Hell, I was considering reloading the save. An opportunity missed by Bethesda for the sake of convenience. Something that simple added depth not only to that character, but to the world as a whole.
Scars Unseen said:
Not so much. Go look on RPG.net and look at the Tabletop Roleplaying Open forum. 90% of the threads are people asking about the rules systems. RPGs are defined by rules and, occasionally, genre. FATE is a rules light RPG that lends itself to fast play with little prior planning. D&D is more or less back to being a tactical wargame with stats. Legend of the Five Rings is defined mostly by genre(since Asian Fantasy isn't as crowded as Western Fantasy), but also by its fairly unique dice system(love Roll and Keep). Amber is a diceless system. World of Darkness pretty much made its living off of being "not D&D"(well that and catering to the Hot Topic crowd).
Moving back to CRPGs, D&D games are generally judged by how well they emulate their given system(Baldur's Gate has quite a few mods designed to bring it closer), One of the biggest initial complaints about Fallout 3 was that they tossed the SPECIAL system(paying only lip service to it with the stat names). The main reason people tolerated The Temple of Elemental Evil's mass of bugs is because it remains the closest emulation of the D&D system ever to find its way onto a screen. What's the biggest complaint from TES game to TES game? Changes to the rules system.
I had more, I think, but we just got called to a meeting and told that some us are probably getting laid off, so I have other things on my mind now...
I will quote you here instead of your previous post 'cause its easier, but I feel you are both right and wrong.
You are saying that a defining factor of RPGs is their systems in place - And I'll agree with that, all the RPG elements working themselves into systems and forming what makes the RPG a game. In particular you mention the conflict resolution system. You also heavily imply that the conflict resolution system is a combat system. IMO, no.
In an RPG there are multiple ways to approach things - Killy Killy isn't the only option. You could do an awareness check and find out their's an army of Orcs nearby, then go around a different way, or sneak past them, or fight them, or maybe even try to talk to their leader. In all of these cases, you have been presented with a form of conflict, and you chose how to resolve it - the Conflict resolution system. Combat is a part of this, and dependent on the DM, a large part too. However, to elevate its importance above the rest of the conflict resolution system, and imply that it is the combat part of that system alone that defines RPGs, you turn it from an RPG into an action adventure game - likely with RPG elements. I do not know if that was intentional, and I'm thinking not, but combat isn't a defining factor of RPGs. Its the underlying systems that deal with combat and everything else in the world.
And I'll agree with you here somewhat. The statements somewhat imply that D&D is an RPG, CRPGs try to emulate it and others, and how well they do as an RPG is based off how well they stick to the rules system. I don't see Skyrim fitting appropriately into any P&P rules system because it relies on player skill instead of character skill.
Good luck with your meeting.