Onyx Oblivion said:
Electric Yemeth said:
It just don't feel right being presented with a giant world, told by the game to explore it, and then having certain areas fenced in until hours later.
The game sends mixed signals. Explore, but NOT HERE!
It just doesn't feel right becoming the Fighter's and Mages's guild Leader, being told to by the game that you became a hero and then having all the bandits wear almost the same gear (-enchants) that you worked your ass off for.
The game sends mixed signals. BE GOD, but everyone else WILL BE AS WELL.
I don't want everything to be fenced off, which has nice loot. Only a few areas with designated mobs (which will scale or not scale, depending on what kind of area it should be.)
Thing is, you DIDN'T work your ass off of for the Daedric Armor. It is merely leveled loot, unlike Morrowind, there is no set locations for any powerful artifacts.
You can just start at level 1, and then travel to the location of kick-ass armor.
If you had worked for the armor, then we'd be in agreement, but it's not like you ventured through an incredibly challenging gauntlet of trials for it.
Go on then, I dare you to travel to Tel Fyr as a level one character and start a fight with Divayth Fyr.......unless you want to travel to the farthest region of Solstheim, through all of the werewolves, reiklings, barbarians, wolves, bears etc to get to the castle turret to find the random Daedric left pauldron that's hiding in a corner of the tower on top.
Then maybe at level one you could take on a dremora lord, hoping he'd be carrying a decent Daedric weapon. Then you can try to find a Golden saint, so you can try and get hold of one of those lovely Daedric tower shield......although the only golden saint you'll find at level 1 is Staada, right up north......and you'll get massacred!
I love the way morrowind worked as you really felt like you'd achieved something. When playing Oblivion, nothing felt like it was changing, no matter how many times I levelled up. Enemies were dull to fight and dungeons were dull to explore.
I'd much rather play a game that fucked me over because I got too bold, leaving running away as the only option, rather than a game that is merely varying shades of gray on the excitement scale.
Maybe it's because I had/have a lot of time to spare that I feel that a thousand Oblivions don't come anywhere close to one Morrowind. But Oblivion was a lightweight game, and due to idiotic scaling, barely even worthy of the title of RPG.