They're not all necessarily trying to sound enlightened; a lot of people legitimately have issues with the game.grimgor42 said:I'm sorry to rant like that, but I'm getting tired of self proclaimed gaming intellectuals, gaming connoisseurs, or whatever, who hate on popular games to sound enlightened on whats good. Where exactly can you find a game of similar scope to Bethesda's work with BETTER AI than what's displayed in skyrim? There isn't one! So why are we bitching like we deserve so much better when something like an elder scrolls game, but with better AI doesn't exist?
The demo OP was talking about was from E3, which was three months ago, and it probably wasn't their most recent build at the time. In fact, I remember specifically hearing that they added ragdoll physics to the troll being dropped by the dragon (which I assume was just general ragdoll physics, but the most obvious bug was that troll, as demonstrated by OP).creationis apostate said:You have an alpha build at the very latest 6 months into development. They are three months away from release, and at least 1 and a 1/2 of those are going to be just production and shipping. AI this bad won't be fixed unless they have a shit tonne of really dedicated programmers. Which they don't. Because this is bethesda we are talking about.Phlakes said:I know, it's almost like it was an alpha build that's been being improved for months. Crazy.trsmassive said:le snip
I am hoping they hire Obsidian to create a semi-sequel just like they did with New Vegas, so we may actually get a game with some depth rather than a typical Bethesda game.impeccable said:The less time they spend on polish, the more time they can spend on depth, a trait lacking in most games.
I like the map. Much more dynamic than looking at a piece of paper, even if it doesn't make sense in universe. And hell, it's Bethesda's lore, they can decide what sticks to it or not.Aprilgold said:I never said the most important thing was a map system, did I? I used it as a example. The map should be something part of the world. To role play, you must have a realistic way of maps / systems. The menus, if bulking, and look futuristic won't work in a game that takes place in Medieval ages, do they? My point was simple, the menus should fit the lore or setting. Try and be more active on these forums before making a Youtube quality comment without trying to rebuttal my ass.
Considering Fallout 3 made the apocalyptic wasteland and all its items/meshes/characters/etc from scratch, and New Vegas just tacked on a real story and characters, I'd say Fallout 3 made most of that jump. Gameplay wise, New Vegas took a ton of stuff (iron sights, survival, half the weapons, weapon modding, etc) from existing Fallout 3 mods, and balance wise, it's still a mess without modding, though less of a joke than Fallout 3 was. I like New Vegas, but I can only honestly credit it for the story / increased choice, nothing more. A small step forward on the shoulders of giants.5t3v0 said:I though New vegas was more of a leap forward than Fallout 3... Story wise, gameplay wise, and balance wise (well, if you consider the fact that New Vegas mainly included things from the earlier games such as damage threshold, then you could say its a step back, but a step back after realise you are about to walk into a dog turd the way you are going). However, it was such a step forward that for many users stability suffered, but you can't really hate someone for trying, thats what CoD fans do.Kintobor92 said:Yeah, it probably won't be a huge leap forward by any means. New Vegas, anyone? That being said, I love New Vegas. And Oblivion, for that matter. Elder Scrolls/Fallout is just that good. It really is sad that they don't improve much, but Bethesda's formula is good enough in the first place that people will stay play the hell out of it. It'll still be better, in the opinions of many, than anything else this year.
Agreed, but its not fitting the genre. Which was my point. But either case, it looks cool.Phlakes said:I like the map. Much more dynamic than looking at a piece of paper, even if it doesn't make sense in universe. And hell, it's Bethesda's lore, they can decide what sticks to it or not.Aprilgold said:I never said the most important thing was a map system, did I? I used it as a example. The map should be something part of the world. To role play, you must have a realistic way of maps / systems. The menus, if bulking, and look futuristic won't work in a game that takes place in Medieval ages, do they? My point was simple, the menus should fit the lore or setting. Try and be more active on these forums before making a Youtube quality comment without trying to rebuttal my ass.
trsmassive said:Not only does this skeletal chap have a stupid AI system working against his favour, but he also appears to be some kind of ghost or spirit, the player slashes and stabs with his blade and the guy doesn't seem to move or react at all to this.
Took the words out of my mouth. I'm a Fallout fan, but I might as well occupy myself with a game that has a similar style and runs on a similar engine.Kwaku Avoke said:Well what else am I supposed to do until the next fallout game?
Going to let that slide because I'm deaf to bullshit.Aprilgold said:Try and be more active on these forums before making a Youtube quality comment without trying to rebuttal my ass.
Not incorrect context. You stated that "a menu system that sticks to the lore" is among "the top three things that needs to be accomplished" in an RPG. Which is lunacy. A game's menu system is a framing device. It is there to serve functions necessary to the game separate from the actual gameplay. To suggest that a menu system that ,"fits the lore"(by which you actually mean,"fits the aesthetic") is one of the most vitally important elements of an RPG, is utterly ridiculous. It's a minor quibble, a nit-pick, that you have blown up to immense proportions.Aprilgold said:. . .In a RPG, the top three things that need to be accomplished is. . .-A menu system that sticks to the lore. Now, basically, your map system should be a piece of parchement, not zooming out to the far sky, for gods sake. The leveling system is more lore friendly, you actually understand how its lore friendly because it takes place in the stars.
But the Map System is bad, hell, they could zoom out, the world fades into a piece of large parchement, then you scroll across it like its a giant map, will that happen, no.
DarkRyter said:Maybe you try coding a game engine to have perfect AI and physics. Guess what? It's really, really, really hard. In fact, there's not a game in the world that does it completely right.
public static void main(String[] args) {
System.out.println("Perhaps you should reevaluate your standards based on how you feel toward the game, instead of being upset with other's reaction towards it.");
}