II2 said:
I DID turn off the "X above the head - door" floating indicators in Skyrim though. THAT broke my immersion.
That was the original reason I felt the need to change anything. Once I had tried it out and felt quite relieved that I wasn't going around talking to the people with the big white arrows floating above their heads, and actually making an effort finding the person relevant to the quest I was doing, did I think that it might be neat if it applied to every aspect of the gameplay.
As with the people clinging for dear life on the undiscovered location sense: When I had a marker on every settlement in 15 km radius it was simply not exciting for me to wander from the path to find out what I might run into. Already I saw that that thing in the distance was for example a Nordic ruin and I already did one of those recently. Now I just see towers in the distance, check my map and see that I don't know of anything nearby in that direction and head to it to check it out.
Would also take the opportunity (for PC players oc) to point out a few mods I have and like:
Deadly Dragons - I like dragons to be a challenge. Adds a more variety of them, gives them new and awesome shouts, and makes them bloody difficult.
Uncle Sheogorath's really helpful hints and tips - Just for fun. Replaces the boring loading screen tips with funny ones straight from the Daedric Prince of madness.
Unread Books Glow - Like it says, books you have not read glow a bit to distinguish them from the others (you can change how much ingame). They are also named like "The Lusty Argonian Maid (unread)" just to make sure. It's quite handy.
Path of Shadows - I like the sneaking play style, but it's ridiculously overpowered on higher levels and removes all shreds of challenge. This makes sneaking fun and challenging all throughout the game.
Protip: Tesnexus has a nice variety of mods and also has the nexus mod manager which downloads, sorts and makes installing/uninstalling a breeze.