Skyrim: Turn off your compass marker

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Aug 1, 2010
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Interesting.....

When I first read this, I scoffed quite a bit, but now I'm more than a little intrigued at the possibilities.

I may just have to do this.
 

II2

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Mar 13, 2010
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Just a thought:

Morrowind was great for giving you lots of NPC dialogue and information, but leaving it to you to figure out where your dumb ass was supposed to go without needing a hold your hand visual marker, but...

Both Oblivion and Skyrim are voice acted. When you've got your actors on the clock in the ADR studio, it makes more sense for them to say "at the [singleword]" and give you a visual cursor than have them speak the directions.

I'd posit the change could be a logistical artifact of the switch to actor voiced NPCs.

Personally, I've gotten used to fast travel and compass arrows. I'd like there to be alternatives for players who want an oldschool experience, but it's not an issue for me, either way.

I DID turn off the "X above the head - door" floating indicators in Skyrim though. THAT broke my immersion.
 

TheCommanders

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Nov 30, 2011
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Anthraxus said:
TheCommanders said:
Weirdly, I feel like the quest marker actually encourages exploration. When I'm on route to a dungeon or whatever, if I see something that looks interesting, I can go look for it and not worry about having to waste hours finding the damn path again. I have tried this before, and it seems like a great idea... until you actually do it. When the compass marker is off, I always go straight to the location of the quest, because there's to much risk of getting lost. I hate it when adding instructions gets equated to dumbing things down. It's not dumbing things down, it's opening up new possibilities and alleviating frustration.
That's why they should have markers that you can place anywhere on the map yourself. (and label them)_like in Baldurs Gate, say.

Add your own journal entries too.
Agreed. Maybe I should make a mod for that... or maybe (better yet) someone already has!
 

Greni

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Jun 19, 2011
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II2 said:
I DID turn off the "X above the head - door" floating indicators in Skyrim though. THAT broke my immersion.
That was the original reason I felt the need to change anything. Once I had tried it out and felt quite relieved that I wasn't going around talking to the people with the big white arrows floating above their heads, and actually making an effort finding the person relevant to the quest I was doing, did I think that it might be neat if it applied to every aspect of the gameplay.

As with the people clinging for dear life on the undiscovered location sense: When I had a marker on every settlement in 15 km radius it was simply not exciting for me to wander from the path to find out what I might run into. Already I saw that that thing in the distance was for example a Nordic ruin and I already did one of those recently. Now I just see towers in the distance, check my map and see that I don't know of anything nearby in that direction and head to it to check it out.

Would also take the opportunity (for PC players oc) to point out a few mods I have and like:

Deadly Dragons - I like dragons to be a challenge. Adds a more variety of them, gives them new and awesome shouts, and makes them bloody difficult.

Uncle Sheogorath's really helpful hints and tips - Just for fun. Replaces the boring loading screen tips with funny ones straight from the Daedric Prince of madness.

Unread Books Glow - Like it says, books you have not read glow a bit to distinguish them from the others (you can change how much ingame). They are also named like "The Lusty Argonian Maid (unread)" just to make sure. It's quite handy.

Path of Shadows - I like the sneaking play style, but it's ridiculously overpowered on higher levels and removes all shreds of challenge. This makes sneaking fun and challenging all throughout the game.

Protip: Tesnexus has a nice variety of mods and also has the nexus mod manager which downloads, sorts and makes installing/uninstalling a breeze.
 

Aidan Wiggs

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Jan 30, 2012
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Ineteresting idea. I'll have to try it sometime after I get my copy of the game back from my best friend.

My only question is what if the quest you're doing glitches? I've had quests where my target glitched into a wall or the middle of a lake and the only reason I found the correct NPC at the bottom of said lake (walking and talking like a normal NPC) was from the arrow things.
 

Aidan Wiggs

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Jan 30, 2012
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Ineteresting idea. I'll have to try it sometime after I get my copy of the game back from my best friend.

My only question is what if the quest you're doing glitches? I've had quests where my target glitched into a wall or the middle of a lake and the only reason I found the correct NPC at the bottom of said lake (walking and talking like a normal NPC) was from the arrow things.