Fun enough.
In dire need of mods though.
Uzo's Mod List For All Fallout/TES Games:
1. Fatality ! Combat must be unforgiving, generally a 1-, 2- or 3-hit affair. Blocking in TES and ducking for cover in Fallout are actually important. Eg - headshots in Fallout are almost always instantly critical. Guns, axes, arrows, and knives HURT.
2. Reality ! Food, drink, sleep, diseases that are actually a problem. Those endless gecko steaks, jugs of wine, nuka colas, cheese wheels, radishes, etc. are actually important now. I played a mod of Fallout 3 where I spent most days in the game simply gathering enough supplies for me to eke out an existence. Couple this with crippling radiation sickness and deciding whether to eat that irradiated mole rat or tuck into your precious CRAM supplies becomes a decision of import. Muttfruit - food of the gods.
3. Fiscality ! I like reactive economy mods. Prices vary based upon demand and supply - walk into town and sell a thousand daedra hearts, and people will get over their appeal pretty quickly. Hell, I just saw a street urchin walking down the street bouncing one.
4. Variety ! The mods like Mart's Mutant Mod etc where you get creatures spawning of various sizes & colours - not every single creature being a clone of its fellows.