Skyrim vs Death Stranding (interesting comparison)

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Phoenixmgs_v1legacy

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CaitSeith said:
hanselthecaretaker said:
CaitSeith said:
One of the comments quoting Larry Niven puts it perfectly: If you invent the car, you have to invent the traffic jam.
Do you really invent it though, or simply expect it?
You have to invent it because the audience expects it. If it isn't there when it should, you must invent a reason, unless you don't care about their suspension of disbelief.
I should?ve clarified I was referring to the traffic jam part of that.
 

CaitSeith

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hanselthecaretaker said:
CaitSeith said:
hanselthecaretaker said:
CaitSeith said:
One of the comments quoting Larry Niven puts it perfectly: If you invent the car, you have to invent the traffic jam.
Do you really invent it though, or simply expect it?
You have to invent it because the audience expects it. If it isn't there when it should, you must invent a reason, unless you don't care about their suspension of disbelief.
I should've clarified I was referring to the traffic jam part of that.
I am referring to the traffic jam part.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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CaitSeith said:
hanselthecaretaker said:
CaitSeith said:
hanselthecaretaker said:
CaitSeith said:
One of the comments quoting Larry Niven puts it perfectly: If you invent the car, you have to invent the traffic jam.
Do you really invent it though, or simply expect it?
You have to invent it because the audience expects it. If it isn't there when it should, you must invent a reason, unless you don't care about their suspension of disbelief.
I should've clarified I was referring to the traffic jam part of that.
I am referring to the traffic jam part.
I was implying the traffic jam would simply happen as a result of inventing the car. Hence, no invention really needed it would seem.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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hanselthecaretaker said:
CaitSeith said:
hanselthecaretaker said:
CaitSeith said:
hanselthecaretaker said:
CaitSeith said:
One of the comments quoting Larry Niven puts it perfectly: If you invent the car, you have to invent the traffic jam.
Do you really invent it though, or simply expect it?
You have to invent it because the audience expects it. If it isn't there when it should, you must invent a reason, unless you don't care about their suspension of disbelief.
I should've clarified I was referring to the traffic jam part of that.
I am referring to the traffic jam part.
I was implying the traffic jam would simply happen as a result of inventing the car. Hence, no invention really needed it would seem.
In the real world that happens naturally. If an author invents one thing, they have to invent all the things that would come with it. If a book has flying cars, the author would have to invent a traffic system for that because 1) People have issues driving on a 2D plane let alone a 3D one and 2) I doubt you can use the same system airplanes use when considering the number of cars.
 

CaitSeith

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hanselthecaretaker said:
CaitSeith said:
hanselthecaretaker said:
CaitSeith said:
hanselthecaretaker said:
CaitSeith said:
One of the comments quoting Larry Niven puts it perfectly: If you invent the car, you have to invent the traffic jam.
Do you really invent it though, or simply expect it?
You have to invent it because the audience expects it. If it isn't there when it should, you must invent a reason, unless you don't care about their suspension of disbelief.
I should've clarified I was referring to the traffic jam part of that.
I am referring to the traffic jam part.
I was implying the traffic jam would simply happen as a result of inventing the car. Hence, no invention really needed it would seem.
And one would think that anti-magic measures in prisons would simply happen as a result of magic-wielding criminals existing; but Skyrim just twiddle its thumbs...

Heck! In the intro, Ulfric was gagged while prisoner because he was capable of using dragon shouts!
 

Neurotic Void Melody

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Jul 15, 2013
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Doesn't matter how well one game does a certain thing better than another game does, if one of them has incessant product placement, I will always select the other regardless of what standard is brandished. Do those drinks have an in-game reason for still being there? Don't answer that, there's probably a codex somewhere saying they shit time through their skin or some bollocks. It kinda also taints every theme any said game intends to explore. To throw some completely random examples in for the entirely unrelated product of "Monster"...


Game: "Killing a person isn't right, that's a whole life, man!" [small](A whole extra life that can be spending their income on monster energy drink![/small]

Game: "War is bad, man!" [small](It only leads to more death, and as we already know, less people to buy monster energy drink![/small]

Game: "We must connect...with our..the...strands... connect...be nice to each other, man!" [small](And have a socially responsible conversation over these fresh quenching monster energy drinks![sup]TM[/sup])[/small]

Game: "By gosh look at these tits and ass!" [small](Just buy the fucking drink already, that's Monster energy drink![sup]TM[/sup] (only 1 pounds sterling* at your nearest store![sub] *Prices may vary from store to store, obviously, idiot.[/sub]))[/small]

Admittedly, I have a very low tolerance for such use of tactic, especially when entirely unnecessary in this case.
 

CaitSeith

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Neurotic Void Melody said:
At least the annoying product placement cans get replaced at mid-game for a fictional brand of beer.



Now if there was a way to get rid of all the Ride with Norman Reedus references...
 

Neurotic Void Melody

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CaitSeith said:
At least the annoying product placement cans get replaced at mid-game for a fictional brand of beer.



Now if there was a way to get rid of all the Ride with Norman Reedus references...
Well it's relieving to know there is some element of choice in exposure. Though personally, if it were me trying to remain an auteur while shoveling in some brand for extra cash, I'd have made a it a small side quest narrative about the said company doing some unwholesome shit in the world, which by solving and completing, awards the choice of superior, less reality-based brands. It would very much be having one's cake and sexually harassing it too, of course.
(Still got no idea or really interest in what Ride with Norm is, but am assuming it's about bikes cause there's a series of motorbike racing games called Ride and Norm looks a bit bikery anyway. Foolproof deduction at work!)