Rakun Man said:
Here is the most neutral reason why.
Weight is a force that is determined by mass time the force of gravity [W=m*g]. Mass remains constant anywhere in the universe, but the force of gravity is dependent of the equation of Newton's universal law of gravity.
Which is
F(of gravity) = [G(this a universal constant)*mass(of the planet)]/[radius^2]
or g= Gm/r^2
So this means that the the force of gravity can vary depending on the mass or radius of the planet.
I do not know the mass of Nirn (but that could be figured out by finding the acceleration of free falling objects in Skyrim) but as you can see in this picture at the bottom of the page http://elderscrolls.wikia.com/wiki/Nirn
that Nirn has a different radius, therefore its force of gravity is different, therefore objects can weigh differently as they would on Earth.
That is all I have for you. Hope it helps.
You need to read the OP a little better, he was not talking about weight inaccuracies relative to the weights of actual swords or armor on earth, he was referring to the disproportionate weights of objects in Skyrim to other objects in Skyrim. A change in gravity would do nothing to change weight ratios.
dcdude171 said:
They should also take out the dragons , all the other mystical creatures , the magic , and potions , cause you know they're not realistic.
This is a weak argument and I've seen it waay too much on this thread. Oh sure, since we have dragons ANYTHING goes, we can have mountains the size of cocktail weenies, if you break open a coconut it'll be full of butterflies and everyone's third word is wainscoting. You know, not for any good reasons, but we have dragons, so you shouldn't be complaining.
This was not a choice made by the developers, they didn't all band together and decided that Skyrim would be better with skewed weight ratios, it just lack of research. Not that it bothers me particularly (The wolf pelt thing does bug me considerably more though) I am just annoyed with the weak arguments trying to defend it.