I just played normally and only looted jewelry and enchanted items. If I found better armor or weapons, I would splice together an enchantment on my now outdated gear and sell them. Even with a horrible Speech skill, I would absolutely clean out every merchant I went to. Just enchant all of the jewelry you find. It frees up space used by soul gems, it levels you up, it never diminishes the value of jewels (but a low level won't improve by much either), and it's not like you're going to use it anyway. Smithing is good because it can also improve weapons and armor, but in my experience it doesn't level up too fast and the materials are annoying to find.
I played a Stealth Archer, because it's fun and it absolutely broke the game. You really want to limit your gear like this:
-your armor (make sure it is all matching. Don't have Dwemer boots and a Steel chestplate, just use an all Steel set, because a perk in both Armor trees rewards you with using the full set)
-your weapon, favorited
-your backup weapon of a different class (Mage/Archers should use swords or daggers, Melee should have a bow)
-a few potions you actually will use. Why would you hold on to Fortify Magic if you never casted a Destruction spell? Why would you hold on to a Drain Health potion if you never intend on using it? This really should come down to a few Restore Health and Restore Stamina potions, sell everything else
Everything that you think you might be able to use later, like an armor piece that you don't have a full set for or crafting materials, store it. Otherwise, if you've gotten to Level 14 and still haven't used it, what makes you think you are going to use it later?
I played a Stealth Archer, because it's fun and it absolutely broke the game. You really want to limit your gear like this:
-your armor (make sure it is all matching. Don't have Dwemer boots and a Steel chestplate, just use an all Steel set, because a perk in both Armor trees rewards you with using the full set)
-your weapon, favorited
-your backup weapon of a different class (Mage/Archers should use swords or daggers, Melee should have a bow)
-a few potions you actually will use. Why would you hold on to Fortify Magic if you never casted a Destruction spell? Why would you hold on to a Drain Health potion if you never intend on using it? This really should come down to a few Restore Health and Restore Stamina potions, sell everything else
Everything that you think you might be able to use later, like an armor piece that you don't have a full set for or crafting materials, store it. Otherwise, if you've gotten to Level 14 and still haven't used it, what makes you think you are going to use it later?