I'm going to be the millionth person to say combat but... the combat needs some reworking. I think a good example for good first person melee combat would be The Darkness 2 (an fps of all things). There you could chose between melee or guns and often I would chose melee because it was fast and had flow. All you would need to do to implement this into Skyrim would be some modified controls to allow for directional attacking and blocking and removal of the lag before an attack.
My next one would be a more fleshed out story. I have a question, what was the main quest: the dragons or civil war? It felt like Bethesda was trying to tell two epic stories and failed overextending themselves. The dragon story is never explained beyond a sentence and the civil war was very shallow and felt small. On another subject I never traveled with companions because it seemed like any random guard could be chosen which took out the special feeling of recruiting another character who felt significant.
As a final gripe can we get towns that are more than a few one room houses in a square mile? I only really remember Whiterun with any significance because it felt like a major city. Even then most major cities feel very small.
Wow that went on longer than I thought.
My next one would be a more fleshed out story. I have a question, what was the main quest: the dragons or civil war? It felt like Bethesda was trying to tell two epic stories and failed overextending themselves. The dragon story is never explained beyond a sentence and the civil war was very shallow and felt small. On another subject I never traveled with companions because it seemed like any random guard could be chosen which took out the special feeling of recruiting another character who felt significant.
As a final gripe can we get towns that are more than a few one room houses in a square mile? I only really remember Whiterun with any significance because it felt like a major city. Even then most major cities feel very small.
Wow that went on longer than I thought.