Skyrim - What would you add?

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The_Lost_King

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MOAR SHEOGORATH!!!!!!!

Seriously, I love Sheogorath. He is so hilarious and awesome. Also, he is the Hero of Cyrodil, which is awesome.
 

00slash00

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make the combat actually enjoyable

make your actions actually have consequences

a story i can care about

make enemies much much much stronger. i was only like level 30 when i got bored and quit playing and my bow was killing almost every enemy in one hit, especially when combined with stealth

make guards much much much stronger. when i ca easily take out an entire city of guards there isnt much reason to obey the law

make shouts less worthless. the shouts suck. they were helpful a little bit in the very beginning but by the time i had a few levels and halfway decent gear, the only real reason i had to use them was to break up the monotony of the boring combat
 

gamernerdtg2

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erttheking said:
I'd probably make the combat system more Dark Souls like. Not as hard, but with the same system, because run up and just swing your sword until the guys fall down isn't the best. Heck, when I think about it, fighting in Minecraft was more tense than Skyrim.
This except I'd make it more like Amalur or Dragon's Dogma if that were possible. I honestly can't stand Skyrim because the combat is absolute garbage - there I said it.

I played for about an hour and a half - after you are invited into someone's home when you escape in the beginning, they forget who you are and act as if they've never seen you. That was very strange to me.

Also a rumor I read on another site (that may be completely false)- the enemies level up only when you do, so you could potentially play the game on level 1.

I get that this game is about exploration and the ability to do whatever you want in a virtual world (and the mods you can see on YouTube), but the execution of it is terrible. The fact that Skyrim is so popular is perplexing and annoying simultaneously. While Dragon's Dogma and Kingdoms of Amalur have their flaws, I would rather quit gaming before trying Skyrim again (as it exists today). I've never been so annoyed by a game ever.
 

bug_of_war

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Hmm, I like most of Skyrim as is, but I agree with most in saying that the game needs more diversity in missions, more guilds/factions along with longer questlines in them. Also, the ability to utilize all 10 of my fingers, and also wearing multiple necklaces, I understand why I can't, but come on, what's the point of having all these really good enchantments if I can't use them all. Hmm, maybe a shout that gives the Dragonborn a brief amount of flight time, because there are just to many mountains, and my horse can't climb everything try as I might. Marriage be more interesting, like have the spouses act like spouses, have kids (That aren't adopted) and be able to use the creation system to make them look like both parents, similar to how Sims 2 does it. Speaking of the creation system, allow me to change my character's looks in game.

Some of these are major changes, and others are little, but they would all make the experience soooo much better
 

Loonyyy

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Better character interactions. Marriage should not be a dialogue box of "Give me some cash" "Give me some food" "We're moving."

Easily the biggest letdown for me.
 

ComradeJim270

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Why is this phrased as a hypothetical question? If I want to add something, I add it. It took four dozen mods just for me to start actually enjoying the game, and then another dozen for me to start really liking it. The one thing that would be hard to mod in that I'd like to see improved is the main story and civil war questlines, which feel half-assed and poorly paced, probably because those crazy guys at Bethesda decided they'd rather do a crappy job at two storylines than a good job at one.

I'd bring up the Thieves Guild storyline, which is quite possibly the worst story I've seen in any videogame ever (and one of the worse ones I've seen in fiction in general), but it doesn't bother me much because playing a stealth character in Skyrim is about as fun as cleaning a toilet and only half as interesting.
 

ComradeJim270

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Smeatza said:
I think I can sum it up in one word.

Depth.
Amen to that. But if I want depth, I play something else. Bethesda is exceedingly skilled at creating scale but hopelessly clueless on how to create depth.
 

BoTTeNBReKeR

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I'd love to see the combat system from Chivalry medieval warfare implemented into the TES franchise.

Besides that, consequences. Nothing has any real consequence in TES games, which is unfortunate.
 

ComradeJim270

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BoTTeNBReKeR said:
I'd love to see the combat system from Chivalry medieval warfare implemented into the TES franchise.

Besides that, consequences. Nothing has any real consequence in TES games, which is unfortunate.
There used to be more consequences, usually negative. You could break questlines in Morrowind, and several were mutually exclusive, or almost were. You could also break the main quest, which the game rather harshly penalized you for doing. But apparently some people were annoyed at not being able to do anything at anytime without affecting anything else, so they ditched that.

I've seen hints of the devs being able to include more interesting consequences in these games, but they seem to lack either the confidence or inclination to try it very often.
 

Tdoodle

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Sep 16, 2012
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SajuukKhar said:
Tdoodle said:
OT: Pretty basic thing, but new animations for weapons as you level up/add perks. I liked what they had in Oblivion, where as you hit 25/50/75/100 you'd get new power attack animations to reflect your skills. They'd have a chance of doing something too, I think knocking someone down was one and disarming them another. Yeah, I'd bring those back.
Those already exist in the game.

In Oblivion, you got new directional power attacks as you leveled up your skill, with every weapon having the same power attacks, in Skyrim, those same power attacks, or at least variation of them, exist as perks in the one-handed, and two-handed, skill trees.
I know there's the decapitation and the sprint power attack that have their own animations, but the rest of them seem to be the same throughout the game. It's a totally superficial want, but I just liked being able to judge how skilled an enemy was by them having a quick swing at me.
 

spartandude

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BoTTeNBReKeR said:
I'd love to see the combat system from Chivalry medieval warfare implemented into the TES franchise.
i agree, ofcourse it would be slightly modified but chivalry has fantastic combat that feels like each swing has wieght behind it.

Various designs for the same armour (Iron has a couple of designs but thats it i want maybe 2 types of leather, 2 of dwarven etc)

make guilds more like how they were in morrowind
more guilds
more interesting guild quest lines that dont involve me and only me being the only one who can solve this problem

other adventurers, while skyrim really improved on this i would still like to see other competant adventurers running around slying animals and raiding dungeons, maybe even give me some rivals

more flavour in quests, while i get most (if not all quests) will use the same gameplay machnica atleats give me more veriaty in their story then go to dungeon and kill everyone. for example the Whodunit? dark brotherhood quest in oblivion tasked you to kill people in a mansion with out people knowing it was you. machnically its just killing people but, with stalking a person til they are alone or convincing someone to get alone with you made it really stand out
 

cainx10a

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erttheking said:
I'd probably make the combat system more Dark Souls like. Not as hard, but with the same system, because run up and just swing your sword until the guys fall down isn't the best. Heck, when I think about it, fighting in Minecraft was more tense than Skyrim.
Not sure what's your opinion of the Deadly Combat (Skyrim/Oblivion Mod) is, but recently just installed it for the sake of having a different combat system in the game, add to that the Dual Wielding Block Mod, and Dodge Mod :p

Skyrim definitely could use a dark soul-ish style of combat, weapon and movement system.

Personally, I would definitely love to see a more dynamic world similar to Mount & Blade, with trading, war being fought between different factions etc ... etc ...
 

menacingfox

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Jun 13, 2011
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I would add that when in 3rd person the movement would change so instead of back or side stepping you would face,move,and attack in the direction you push.More like a traditional 3rd person real time action game(batman,assassins creed,etc).
 

Longstreet

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Jun 16, 2012
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- Make it so that you can't join EVERY. SINGLE. GUILD.
- Not having every npc stop and say some BS sentence to you everytime you pass them. (enter arrow to the knee joke)
- Not haveing skills like smithing have any effect on what enemies i run into. seriously, just because i decide to smith for an hour or two, doesnt mean i want one of those dragon lords (or whatever their name was) come accross my path.
 

ComradeJim270

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Ultratwinkie said:
An explanation as to how the Dwemer animunculi work.

And buildable ones too. Because I want to have a steam builder robo-mancer damn it!
Go play Morrowind.

Longstreet said:
- Make it so that you can't join EVERY. SINGLE. GUILD.
- Not having every npc stop and say some BS sentence to you everytime you pass them. (enter arrow to the knee joke)
- Not haveing skills like smithing have any effect on what enemies i run into. seriously, just because i decide to smith for an hour or two, doesnt mean i want one of those dragon lords (or whatever their name was) come accross my path.
There are mods for all of those (well I don't know if there's a mod for the first one, but probably). Nobody in my Skyrim says anything about arrows in knees, ever.