Back in the olden days of yore we had Elder Scroll: Daggerfall, not the first of the series, but nevertheless the introduction into the franchise for many (me included). I fell in love with the great amounts of choice the game had, not only in customizing your character but also how your character dealt with obstacles: namely locked doors and chests.
This ancient game gave you four ways to acheive your goal: find a key (not every door/chest had one), lockpick, bash it open with a weapon, or cast a spell (one your character knew or through a scroll). As the series went along the options for this (seemingly) simple interaction shrank.
Morrowind got rid of the bashing down the door. (Correct me if I'm wrong at that though)
Oblivion followed Morrowind's example.
Then Skyrim took away the Open Lock spells.
I wonder why did they do this?
Now every character I make is going to have to be a lockpicking expert (even if you don't get any perks for it, you still will level it up vey quickly).
This ancient game gave you four ways to acheive your goal: find a key (not every door/chest had one), lockpick, bash it open with a weapon, or cast a spell (one your character knew or through a scroll). As the series went along the options for this (seemingly) simple interaction shrank.
Morrowind got rid of the bashing down the door. (Correct me if I'm wrong at that though)
Oblivion followed Morrowind's example.
Then Skyrim took away the Open Lock spells.
I wonder why did they do this?
Now every character I make is going to have to be a lockpicking expert (even if you don't get any perks for it, you still will level it up vey quickly).