Ok so lets get the obvious out of the way. Everybody wants spears and stuff with clothes under armor. Now, lets actually post something interesting.
More faction conflictions. For example, why not do something in Oblivion where you have to CHOOSE between the Mage's Guild and Necromancer's cult, with that having limitations on your actions (enchanting alter, spell making, summon zombie spells, etc.). Honestly, I hated seeing Mage's Guild members attack with the same summon spells as Necromancers. My first play though I thought that I wouldnt be able to summon a zombie because it naturally conflicts with my guild. Obvious exclusive options are:
Mage's Guild
-Spell making alter
-Enchanting alter
Necromancers Cult
-Black Soul Gems
-Summon spells that could be really legit (Deranged Zombie, Lich, Headless zombie, multiple zombies?)
Would need some balancing but things like adding in a conflicting story line and FORCING multiple playthoughs would have been nice. *looks at Skyrim* Take a hint. (other notable possibilities are Blackwood Company vs. Fighter's Guild and Imperial Watch vs. Thieves Guild)
Blackwood vs. Fighter's Guild
-Blackwood
==That special tree stuff
-Fighter's Guild
==The loot at the end
Imperial Watch vs. Thieves Guild
Imperial Watch
-Get monies for turning in stolen goods (punished if caught stealing tho)
-Something similar to the Cowl
Thieves Guild
-The usual. Fences and all that jazz.
That is mainly what I want :/ would add more depth past the main story. Sort of a mini want is to be able to organize my saves by character.
The main things that I'm hoping for which haven't been expanded on yet by Bethesda are
One of my gripes with it was being (or rather feeling like) a nobody even though I saved the world a few times over, lead the mage's guild, fighter's guild, thieve's guild, and the Black Hand, all while associating with only the most powerful lords and ladys.
Supposedly though, the first Tiber Septim (I don't know much about the lore, perhaps there was only one) was the first to be taught how to use shouts, and not only can you, the main character, shout, you can shout like a dragon. So MAYBE you are actually significant in the main plot?
xXxJessicaxXx said:
I wanted to feel like I actually belonged there rather than feeling like you were 'outside society' in Morrowind and Oblivion.
That says it well. Beyond the occasional "Hail the champion of the arena" there wasn't much impact from your actions, you were just an observer no matter how much you participated.
and
The books of Oblivion were just an annoyance. Often they were entirely uninteresting. I occasionally found one that I liked, but for the most part, they were a waste of time to even pick up.
The problem with that is that Elder Scrolls has to ton of lore. Even if I found a copy of Daggerfall somewhere and played Morrowind (I really ought to), a huge portion of the lore of Tamriel is hidden in the, generally poorly written, books.
If they could explain more of the lore in the game and make the books more interesting, I would be quite pleased. Right now I just read articles on the Wiki when I'm looking for lore, and even those are FAR more interesting than the books were.
That link for the dragon shouts make some promises that should hopefully help remedy this. Having lore written throughout the dungeons may fill you in on the history of the world
and
-Stronger Bows. I really like sniping things, Oblivion didn't work well for that.
-Working stealth. I hate shooting an arrow from maximum distance and instantly being detected by EVERYONE.
-Rarer Equipment. By the time you leveled enough to find one piece of Daedric, it was so common that it was worthless.
-Easier Equipment Customization. I just found enchanting weapons to be a pain since they had to be constantly tended to. Unfortunately, that is returning, but what about armor and the smithy?
-Better Variety. The landscapes of Cyrodiil were nice, but Fallout was more interesting because there was always something neat to find.
-Strategic Fighting. Demon's Souls has shown me how interesting a basic, two button combat system can be, I want something like that. (Well two attack and two offhand buttons.)
-Fun Glitches. Jumping 20 feet and running twice as fast as a horse was awesome, too bad the removal of the Acrobatics and Athletics stats will prevent glitching to 254 in them.
-PC+Console Version Combined, like with Portal 2. I play almost all games on consoles, but I have a feeling that I'll want it on PC too for the mods.
OP:
First and foremost, Skyrim is based in a different country, they wouldn't have the same factions.
As for your ideas in general; I certainly agree that there should be clear differences in combat styles of different types of humanoid enemies/allies, but I don't like the exclusion of factions based on your loyalties.
In just one play through it's easy to put over 100 (some do 300) hours into it, to force multiple playthroughs would just mean 99% of players wouldn't be able to access half the content, aka, half the development time was a waste.
Also a note about spell making, I don't think it's returning, they said it made magic less magical. Enchanting won't be as hard to access any more either, because having to be in the mages guild made it a bit of an annoyance to earn.
In other words, you are basing your ideas too much on Oblivion.
Edit:
4) Are the main and faction quests branching or linear? What about side quests?
Bruce: We?ve focused on telling one story well. There are decision points in all the quest lines that can change things, but overall it?s a single story. Because the side quests are smaller stories, they are more likely to have major branches. For example, you can decide to save or betray someone, which changes the whole end of the quest. Overall the quest structure in Skyrim is closer to Oblivion than Fallout 3, in that there are many more quests, but they have fewer branches.
10) How will enchanting work in Skyrim? Will we have to constantly refill our enchantments with soul gems like we did in Oblivion, or will it be more like Morrowind in which the weapons recovered after a certain resting period?
Bruce: The method in Oblivion worked really well, so we kept it. Magic weapons use charges and have to be refilled with soul gems. Magic armor is always on and doesn?t need to be recharged. Soul gems and their lore and usage are a staple of the Elder Scrolls.
We have revamped the enchanting system though. Enchanting is now a skill. The better your skill and perks, the better you are at creating enchanted items. You?ll be able to find enchanting stations all over the world, which will make it much more accessible.
There are some changes from Oblivion, including the effects you can use when creating items, as well as how you learn effects. You now learn enchanting effects by ?breaking down? a magic item you find, as opposed to them coming from spells you know. This allows us to separate enchanting from the other magical skills better.
12) Is there any game content (story, quests) that might be locked for a character based on race/faction/politics allegiances/morality/choices? Or one can experience all the content in one single play?
Todd: We do have some stuff that gets locked out based on decisions you make. It?s wherever it felt natural. It wasn?t a goal that you could or couldn?t play everything with one character. The game?s honestly so big that we don?t think about it much.
Here are a few more Q&A's that I found interesting, of course if you want Skyrim to be a surprise, you might want to avoid them.
[link]http://www.pcgamer.com/2011/04/27/elder-scrolls-skyrim-your-questions-answered/[/link]
[link]http://www.xbox360achievements.org/news/news-8567-The-Elder-Scrolls--Skyrim-Q-A-With-Lead-Designer--Bruce-Nesmith.html[/link]
[link]http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx[/link] (Credit: Hal10k)
Also, just to be clear, those are a bit outdated.
For example, I'm quite sure horses are confirmed now. The only reason I say quite sure is that, while I've seen a horse in gameplay footage, it was awful. It looked like it was worse than Oblivion horses, and those were useless enough. (Well, if you glitched your way to 254 athletics anyway...)
The ability to take hides from the slain magical creatures and use them in an armor crafting deal. Combine certain hides, get special attribute boosts, etc. Same thing with weapons
Sadly not. There might be something ?on the edge of that,? said Howard during the presentation, but it?s unlikely to fulfil your Neverending Story dreams.
More than 10 voice actors for all NPC's, a diagonal-running animation, NPC's reacting to changes in the world(say, a giant world-eating dragon appears and gets vanquished by your hero... I want people to fucking talk about that massive world-changing event and the hero that saved them, not meander about like it never fucking happened. Or maybe if I nuke a town, people should notice that giant fucking mushroom cloud and shockwave, and caravans commenting about how said town is now a radioactive crater. You know, things like that. Extreme examples yes, but I think I made my point clear, I want NPC's to comment on world-changing events), an engine that isn't complete shit, and a reasonably bug-free game that doesn't need user-made mods to run correctly on my hardware that exceeds the recommended specs.
I've heard they've done 1, I know for sure they've gotten 2, and we'll see on the last three..
Oh, and companions. The New Vegas kind with the companion wheels, personal quests, and personality. Not Fallout 3's companion-wheel-less meat-bag companions.
Sadly not. There might be something ?on the edge of that,? said Howard during the presentation, but it?s unlikely to fulfil your Neverending Story dreams.
I remember a lot of people always asked Square-Enix why they wouldn't allow us to summon Bahamut in Final Fantasy XI. They answered because Bahamut was a god. To allow him to be summoned would either make Summoners overpowered or to degrade Bahamut into a pitiful wreck.
Would be the same thing with dragons in Skyrim. If you could suddenly tame them, then either they would either be overpowered, degraded into seemingly-useless creatures, or would be so limited we'd be better off not using them anyway.
Besides, these games are highly open to modding. You know someone's going to make them rideable or allow us to use them as pets XD
And even so, there'll most likely be a mod that adds dragon mounts. Kind of like this one [http://www.tesnexus.com/downloads/file.php?id=10819] for Oblivion.
Sadly not. There might be something ?on the edge of that,? said Howard during the presentation, but it?s unlikely to fulfil your Neverending Story dreams.
There's quite a difference between that and taming dragons though. I wouldn't be surprised if they allowed you to ride on one for convenience once or twice in the game, to see an aerial view of Skyrim like the Knights of the Nine boss in Oblivion.
Actually owning one as a slave would be quite a bit different.
And yeah, it would be a slave, they are intelligent creatures, so one that you could command to do whatever you want would be a slave.
Please bring back acrobatics and/or don't fix the running speed. Okay, okay, I've made peace with that and I'm not really bothered anymore.
My main wish is basically that there are more developed minor characters in quests, particularly in factions, like in The Dark Brotherhood missions. They had memorable characters who had lots to say and who you actually kind of got attached to. The more characters we have with real personality and views, the better. You can see how much of a difference it makes. More developed storylines are always a plus, including, as OP mentioned, more conflict between different factions. Basically, the world just needs more atmosphere, and it needs to feel a bit more like it's populated with people than by cardboard cutout NPCs.
Also, being able to do little things like crafting and going fishing would make a nice touch. Anything that can add to the feeling of playing a wandering wilderness survivor who lives off the land and is one with nature.
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