Zhukov said:
King of the Sandbox said:
I'll play the obvious quote/unquote 'fanboy' here and say, "Sorry our massive, open-world game with hundreds of hours of gameplay variety, that is basically a fantasy rpg toolbox to craft your own story, doesn't have a linear enough story for you. I'm sorry all the resources available weren't put into making all of the hundreds of denizens of Skyrim move as realistically as you'd like. I'm sorry your ADD won't let you have a cluttered questlog without ripping your toenails out. I'm sorry you didn't see all the little things put into each dungeon to tell it's story without shoving it in your face."
Joking aside, it's really all about what you want out of it. Looking for a more polished, streamlined, start to finish game like say, Uncharted, will really throw you off when you're given so much freedom. You're perhaps not used to letting an rpg build the story along with you? For me, a simple fetch quest can take me several (in game) days, since I often become distracted by a myriad of things on the way, which is super fun for me. Like the time I came upon a group of snooty elves who thought I didn't give them a wide enough berth. I hope they have a wide enough berth now that they're in Oblivion. MWahahahahaha!
I'm honestly not saying "Omg, you suck! Skyrim RULES YOUR STUPID FACE!" or anything, but a lot of people are going into this huge experience with expectations set up by other games. And while that's not inherently wrong, it's definitely a disservice to yourself and the huge rpg sandbox that is Skyrim.
I must take issue with this notion of a sandbox within which to build your own story.
I think it is basically impossible to build a story within
Skyrim. Or at least impossible to build a good one, with pacing and twists and arcs and character development and all that good stuff that a story needs.
My only real option outside of the 'official' story is, "After escaping his execution, Sir Tusky travelled the land helping out assorted strangers and brutally murdering the multitudes of men and beasts that persistently sought to do him in, usually because he was trespassing in their homes and stealing their stuff." It's either that or, "Sir Tusky travelled the land helping absolutely nobody and murdering anything that moved, except the ones who were mysteriously unkillable no matter how many times he shot them." Quite frankly, neither of those constitutes a good story.
There isn't really any capacity for role-playing either. Yes, I could make up a backstory, personality and motivations for Sir Tusky the Sneaky Orc and I briefly considered doing so. However it would have absolutely no relevance to the game because there's no way to express it or have the game react to it. The closest I have come to role play is turning down a few quests. At the end of the day, the only character available is a violent kleptomaniac with an obsessive desire for exploration.
Hmmm. I dunno, I don't seem to be having a problem with it, but again, I'm an avid pen and paper rpg player, so I may have a more expanded mental toolset for it.
Here, here's a few of the facebook statuses written in journal form, to help illustrate what I do;
"Day 59
We were traveling to Whitrun through the cover of night, when we passed a contengent of elven soldiers. I assumed I had given them a wide enough berth, but the flippant mouth of their leader indicated I had not. Finding offense in his tone, and far too little respect, I conjured a flame atrinoch to aid me, right before unleashing my own fury. Now we've got three full suits of slightly singed elven gear to take to market."
"Day 60
We awoke to the sounds of mammoths trumpeting across the hot springs of southwestern Skyrim. Faendal mentioned that mammoths usually meant giants as well, so we gathered up camp and proceeded towards Whiterun. It wasn't long before we saw them in earnest. Two giants, every bit as tall as an oak tree, were leading a pair of mammoths, only barely shorter than the giants, through the open grassland near the edge of the hot springs. As we passed, they seemed docile, so I moved towards them, in an ill-advised effort to make friends. Faenral charged after me, calling for me to stop, but it was too late. The giants had seen me, and were not at all pleased with my intrusion. I quickly conjured a flame my atrinoch, S'lyk, and withdrew my axe from it's sheath."
"Day 64
While in Windhelm on business, I overheard a couple of Nords accusing the Dunmer of the area of being spies for the Empire. One loutish oaf even mentioned how he liked to patrol the Dark Elves' small quarter of the town at night, finding lone mer to 'interrogate'. I said nothing, holding my tongue, and walked on to my business.
As night fell, however, I removed my helm, revealing with no doubt my Dunmer heritage, and began to walk the dark streets of the unmaintained, cramped quarter that was the Dunmer's home in Windhelm. I had asked Faendal and Barbas to wait for me at the tavern, but only Faendal obliged me, eager as he was, he said, for a bit of honeyed ale. Barbas (my canine companion), however, was not to be dissuaded. Shrugging, I sighed in exasperation, for arguing with a dog, even a talking one, is, I have found, a fruitless venture more often than not.
Reaching the Dunmer district, it was not even an hour before a familiar human figure came swaggering towards me from a closed shopfront doorway."