Skyrim's combat and the action RPG genre

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Zhukov

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Dec 29, 2009
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imahobbit4062 said:
Zhukov said:
Comparing an RPG that is primarily a shooter to an RPG that is primarily melee combat with limited archery and ranged magic is a shitty comparison regardless.
Eh, whatever you say man.

Refer to previous comment regarding flying fucks and the giving thereof.
 

Zhukov

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Scars Unseen said:
Zhukov said:
No worries. While I was thinking more about the melee side, your point is valid even if it does make direct comparison difficult. To be fair, I actually agree that Dark Souls' combat is better than unmodded Skyrim's. I haven't played Witcher 2 because I haven't gotten around to finishing the first one, and I haven't any plans to get KoA because the art style just doesn't appeal to me(I would be less picky if I was starving for RPGs, but I've got more games than time right now).
Fair enough.

To clarify, while I prefer KoA's combat to Skyrim's, I wouldn't really recommend the game.

I was literally able to win fights with my eyes closed on the hardest difficulty. I don't need every game to be a challenge, but that's a bit ridiculous.
 

ThePenguinKnight

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Mar 30, 2012
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Balance, it is the major flaw that really hinders combat in Skyrim.

If you were to own it on PC and mod to get rid of these balance issues I'd say it'd be rather good.

Although it is completely different in style, I believe Persona 4 really set the bar in terms of character progression and balance.
 

King of Asgaard

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Oct 31, 2011
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I was disappointed by Skyrim's combat, because of how floaty the melee is, and how shallowit all is.
It flummoxes me that combat like that can exist nowadays when games like Dark Souls and The Witcher 2 continually push the envelope in their combat departments.
 

Eclectic Dreck

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Skyrim's combat is improved over previous TES games. But to say that is to applaud the makers of a machine gun for doing better than the Chauchet.

Arena (or was it daggerfall? Someone will probably correct me) had combat where you moved the mouse itself to swing your sword. It was dreadful.
Morrowind had combat where literally everything was controlled via dice role. Swinging a sword at all cost fatigue as did moving faster than a stroll. Blocking was only accomplished by having a shield and hoping it did. . . something.
Oblivion ensured that all attacks that logically hit actually hit and that blocking was an active action and introduced power attacks. Player input in combat was officially above "tap button for swift victory or terrible defeat"
Skyrim offered still more options including a number of new power attacks, significant changes to magic and so forth and is finally, after a mere five games, somewhere around "ok" mechanically.

Of course, there is and always has been a fundamental problem with TES games. They are not, at any point, designed around intelligent combat mediating progress; instead, they confer advantage by intelligent build. The increased depth of the system is welcome, but like any elder scrolls a player who plays properly will rapidly gain such a significant advantage with particular skills that playing smarter is irrelevant. Why play smart when one can get Chillrend to do more than 450 damage in a single swing?
 

Kahunaburger

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King of Asgaard said:
It flummoxes me that combat like that can exist nowadays when games like Dark Souls and The Witcher 2 continually push the envelope in their combat departments.
Yeah, there are a variety of mystifying design decisions in TES. Like the leveling system. Like, I get that people love sandboxes and throw money at these games, but that's no reason to half-ass massive parts of the game like the combat, the leveling system, and the writing.
 

CAMDAWG

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Korten12 said:
Zhukov said:
The combat in the TES games has gradually improved with each game.

However, it's still utter poop.

One of the reasons I got bored with Skyrim was discovering that all I had to do was stroll up to an enemy and mash the attack button while slurping the occasional health potion.

And that's not even going into how easy it is to break or exploit.

As for examples of action-RPGs with better combat... Deus Ex Human Revolution, Mass Effect 3, Witcher 2, Dark Souls, Kingdoms of Amalur.
Elder Scrolls + Dark Souls combat = Awesomeness.
The Elder Souls: Darksky anybody? I'd buy the shit out of that.

OT: I just recently started up a new game, with a character based around magic/archery, and the archery combat is so far ahead of the melee it's hilarious. When you're at a low level, the weapons don't look like they do much, but with one of the perks, every shot has a 50% chance or something to stun the target. This makes it feel much more like something weighty is happening, the lack of which in melee always felt problematic.

This is the reason why I think dark souls is a much better game than skyrim. While skyrim gave you a huge massive world, things start to get repetitive quite quickly, and it just feels unfocused. Which is all well and good, that's what the devs wanted to do, but in dark souls, every single little aspect of the entire game just has the feeling that huge amounts of care and effort were invested in it.
 

Scars Unseen

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I checked out that Chivalry video, and it has some neat aspects to it, but some others I'm not so fond of. The dynamic attacking thing is good, but I'm not so sure about the whole jerking your mouse about to block part. The animations kind of sucked, but that's probably just because of it being an early build. I really don't like the ducking under and jumping over attacks. It adds a very arcade-ish feel to what was otherwise looking to be a more realistic take on a medieval combat sim. I'll still probably pick up this game, but it is a minor nitpick.

It's funny, reading on people's impressions of Skyrim. I never got to a point where I could just steamroll enemies without blocking and dodging, but that could either be because I use a combat mod(Duel currently, and waiting for Duke Patrick's mod to hit a stable point of development), or because I never really tried to break the game(unlike I did with Morrowind, which was particularly prone to abuse via enchantment/alchemy).

By the way, I think that the Pax East video has a better representation of Chivalry. It's one of 5 games in the video:

 

Scars Unseen

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SirBryghtside said:
Arena to Morrowind had hit/miss combat - pretty much the bare bone of RPGs. Daggarena's was actually more complex than Morrowind's, as enemies took knockback.

Then Oblivion came along, and provided this awkward mixture of RPG and action that didn't really work at all - hitting enemies didn't feel right, even at higher levels warhammers did 2 damage and seemed like they bounced right off.

Skyrim, on the other hand... it just did everything brilliantly. Looking at this thread, it's an unpopular opinion, but you really do feel like you're hitting enemies, and a couple of the perks are absolutely genius. They added in one that means sprinting at the enemy while doing a power attack causes a critical hit. What that means in gameplay? When you see a bandit across the room, you get out your warhammer and charge at them. It's a simple mechanic, but one that makes the game feel so much more real.
One of my favorite moments in Skyrim was when I was raiding the Thalmor embassy and I charged one of them with my greatsword and it just seamlessly moved into a killcam of me skewering him. Sometimes the killcam kind of jerks you out of the action, but it just worked out brilliantly right there.
 

King of Asgaard

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Oct 31, 2011
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Kahunaburger said:
King of Asgaard said:
It flummoxes me that combat like that can exist nowadays when games like Dark Souls and The Witcher 2 continually push the envelope in their combat departments.
Yeah, there are a variety of mystifying design decisions in TES. Like the leveling system. Like, I get that people love sandboxes and throw money at these games, but that's no reason to half-ass massive parts of the game like the combat, the leveling system, and the writing.
I like what they tried to do with the leveling system, that is, allowing the player to do what they wanted to do, but what came out of it was a system that was hilariously easy to break.
Just as an example, I was able to grind a character to about level 17 and 70+ sneak in the tutorial by getting to the bear bit, sneaking and sneak attacking the ally. Since he never dies, you can grind to infinity, and I only stopped because I was getting bored. That, and the fact that you will never have enough points to put into everything you want, and then not implementing some kind of function that regains your perk points should be outlawed.
 

Krantos

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I have no problems with it. Frankly, I actually like it.

It's not as flashy or (honestly) satisfying as The Witcher or Amalur, but it is better grounded. For me that counts for a lot. Every fight feels organic and real. Not realistic, mind, but real in it feels like it's actually happening. It has to do with the presentation really. A lot of games disconnect the combat from the rest of the game, so it almost feels like they're part of different games/realities. Dragon Age 2 was the worst culprit.

Every fight in Skyrim feels authentic. That's why I like it. Sure, the mechanics and animations aren't perfect, but neither do they get in the way while I'm playing. Mediocre combat that is well presented is more desirable (imo) than good combat poorly presented.
 

Krantos

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King of Asgaard said:
[what came out of it was a system that was hilariously easy to break.
The thing is, Bethesda has never been ones to care much about whether a system is breakable. They only make single player games so why avoid it?

I mean really, if breaking a system is bad and reduces enjoyment, why do it? I never really understood why people think just because the potential to break a system exists, they have to use it. No one FORCED you to sit there and sneak attack your companion. You did that yourself. If it reduced your enjoyment of the game, that's your own fault.


Personally, I like the fact that TES allows me to just play the way I want to play. More structured games are fun in their own right, but if I want to play the Witcher. I'll play the Witcher. No other game gives you the freedom TES does. That's why I play them.
 

Jynthor

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King of Asgaard said:
I like what they tried to do with the leveling system, that is, allowing the player to do what they wanted to do, but what came out of it was a system that was hilariously easy to break.
Just as an example, I was able to grind a character to about level 17 and 70+ sneak in the tutorial by getting to the bear bit, sneaking and sneak attacking the ally. Since he never dies, you can grind to infinity, and I only stopped because I was getting bored. That, and the fact that you will never have enough points to put into everything you want, and then not implementing some kind of function that regains your perk points should be outlawed.
TES isn't multiplayer, people don't care if you break your game, plenty of people play the game normally.

Have fun getting killed by everything because you levelled nothing but sneak by the way.
 

Scars Unseen

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King of Asgaard said:
That, and the fact that you will never have enough points to put into everything you want, and then not implementing some kind of function that regains your perk points should be outlawed.
I thought I would address this for a moment. If I could pick only one thing that I could hate about World of Warcraft, it would be that it either started or popularized the idea that we should be able to reset our character's abilities on a whim in a role playing game, and that any game that doesn't allow you to is shit. If I was playing D&D and told my DM that I wanted to scratch all my feats and start my character over again, he'd tell me I should just roll up a new character if I wanted to do that.

Now I understand the feature's existence in an MMO: those fuckers can't leave game balance alone for 2 weeks, so why should you get stuck with a build that has suddenly become broken due to developer fiat? But in a game that doesn't change(beyond patches fixing technical problems)? Well I'm not going to complain if the feature exists(I can ignore it after all), but it most certainly shouldn't be considered a flaw that a game actually makes you decide on something and have that decision stick. Hell, if you have the PC version you can just use the console to remove the old perks and give yourself the ones you want.

Okay. Minirant over.