Skyrim's combat and the action RPG genre

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Aug 20, 2011
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TES is still pretty bad. Skyrim was a little better, but still all about grinding and bulking up your levels. And it's totally unbalanced, with melee character builds being complete shit, and archery being basically easy mode. Bethesda's kind of horrible at game design, if you look at the core gameplay mechanics, the level design, the enemy AI. I like their ambition, and I still enjoy their games for the exploration, but man... Some people will argue that the mods balance that out, but that doesn't make me think any more highly of Beths or TES, just of their fanbase.
 

SajuukKhar

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Anthraxus said:
I know you can't bear to part with all those nude mods, but come on man.
Gotta love those baseless personal attacks.

Modding is the second most important thing to the Elder scrolls series, to remove it would be silly.
 

w00tage

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SajuukKhar said:
Kahunaburger said:
Yeah, I agree with that - I really like the Bethesda commitment to moddability in their games.
If only they would fix the fucking navmesh bug in the CK so people could actually make complex mods.

But yeah
-Make potions heal over time
-Reduce the amount of damage armor negates so you have to block

those are two easy things that would make the combat a lot better.
If you're on PC, here you go.

Hardcore and Rebalanced Experience mod - select the Potions option on installation.
Duel- Combat Realism mod - attacks that aren't blocked can do extra / critical damage, and stagger you when your stam is low.

Add in PISE NPC Tweaks and Potions (makes NPCs smarter and have / use healing) and the No Health Regen mod, and fights are quite a bit more realistic.
 

evilneko

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Skyrim's magic combat is pretty good. Dual-casting spells FTW.

The melee seems much less impressive. Mount and Blade Warband has better melee.

However, both are much improved over Oblivion IMO, though I don't really do melee much anyway since I find it kinda boring in both games.
 

w00tage

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Anthraxus said:
w00tage said:
Anthraxus said:
Scow2 said:
If you're a melee-focused character, melee combat's a breeze.
And this is a good thing ?

ANY rolling in combat is too much for my tastes.
I don't like excessive rolling either but adding options other than just mashing the same button over and over while occasionally blocking is a good thing.

Skyrim's combat is Visceral you say ?? It's anything but. Visceral combat would actually show some visual damage getting done when you attack something. That's not even taking into account the terrible hit reaction and overall weightless feel of the whole system.
Yup, but if you're on PC, a combo of the Duel - Combat Realism and PISE's NPC Tweaks mods changes that considerably for the better. The enemies use more advanced attack strategies and retreat and heal if they can, and if you take an unblocked shot with low stamina, you WILL be staggered (but can still block and even counterattack during the recovery). Makes for a pretty fun fight, although I could wish for a little less "stagger-cam" lol.

The AI isn't quite as good as Deadly Combat where the enemy seems to use "perk" powers, but that mod has what I consider a major stagger-spam problem that the author thinks is realistic, so that's not changing :(
I haven't tried any Skyrim mods, but the Oblivion mods that supposedly made combat better, didn't do it for me. I just think it's an engine limitation and there's only so much you can do with it. The changes won't be drastic enough to fix that mess. And the new 'creation' engine is just a tweeked gamebryo engine, FFS. Toddler trying to use his BS marketing talk again.
I have had to put in a crapload of mods to make the gameplay bearable, I'll say that. I can't believe the game isn't crashing.
 

Scow2

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SajuukKhar said:
Kahunaburger said:
Yeah, I agree with that - I really like the Bethesda commitment to moddability in their games.
If only they would fix the fucking navmesh bug in the CK so people could actually make complex mods.

But yeah
-Make potions heal over time
-Reduce the amount of damage armor negates so you have to block

those are two easy things that would make the combat a lot better.
Oh hell no... Skyrim's one of the few games that still allows passive defenses to shine, and puts that heavy armor to good use. Also, blocking is only a critical component of one melee combat style: sword+board. While it's TECHNICALLY possible to block with a Two-handed weapon, it's far better to just Bash(Parry) instead. And dual-wielding relies on mobility and passive defenses.
 

SajuukKhar

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w00tage said:
If you're on PC, here you go.

Hardcore and Rebalanced Experience mod - select the Potions option on installation.
Duel- Combat Realism mod - attacks that aren't blocked can do extra / critical damage, and stagger you when your stam is low.

Add in PISE NPC Tweaks and Potions (makes NPCs smarter and have / use healing) and the No Health Regen mod, and fights are quite a bit more realistic.
I use those already

I also have the hypothermia mod, and the complex needs mod, and the better cooking mod, and the camping mod.

the game becomes so brutal
 

Scow2

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SmashLovesTitanQuest said:
unoleian said:
SmashLovesTitanQuest said:
In Skyrim, thats not possible. Combat is even more clunky and your possibilities are limited. Limited to the point where every mage, warrior and rogue character plays in the exact same way.
That's true, to a point, especially starting out, but depending on how you issue perks can really change the feel of combat considerably.
No, not really. You can shield bash and unlock new killcams. Thats it. Everything else is the exact same from level 1 to 100, except certain enemies will drop faster.
What game are you playing? I've found perks to dramatically change the way my character fights, even with the limited controls.
 

unoleian

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SmashLovesTitanQuest said:
unoleian said:
SmashLovesTitanQuest said:
In Skyrim, thats not possible. Combat is even more clunky and your possibilities are limited. Limited to the point where every mage, warrior and rogue character plays in the exact same way.
That's true, to a point, especially starting out, but depending on how you issue perks can really change the feel of combat considerably.
No, not really. You can shield bash and unlock new killcams. Thats it. Everything else is the exact same from level 1 to 100, except certain enemies will drop faster.
That completely ignores the varying perk-specific special attacks you can unlock, which, while being admittedly the same as those available in Oblivion, are tailored by the player, not unlocked strictly at 50, 75, and 100, the only difference is them being shared between two skills instead of three. There's also the abilities available for archery, like slowing time and better knockback. Armor weights still affect speed as they always did.

On second thought, now I'm really confused, because all player attribute modifiers in Oblivion did was make it so "enemies will drop faster," as you put it. edit-- which, thanks to the wonderfully busted level-scaling system, is almost a non-concept in Oblivion anyway.
 

SajuukKhar

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SmashLovesTitanQuest said:
I played all 3 major builds at least once. 2 of them more than once. Mage was the one I abandoned because its horribly balanced and simply not fun.
they really need to make destruction magic scale
 

unoleian

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SmashLovesTitanQuest said:
unoleian said:
There's also the abilities available for archery, like slowing time and better knockback.
Shit, I forgot all about slowing time. Fair enough, good point. I still think Skyrim is more limiting. Oblivion seemed to have way more skills, abilities and spells.
Well, you're certainly right about the spells. I miss Oblivion's flexibility and range of magic. Skyrim had the right idea I think, but with so much unrealized dual-casting and spell combo potential...

As an extremely late edit, I now wish I would have thought of Morrowind before Oblivion. I miss Morrowind's range of magic. Love how pretty it is now, but miss a lot of the really cool stuff, like getting to levitate and whatnot.
 

SajuukKhar

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SmashLovesTitanQuest said:
I just wish someone at Bethesda would finally play Nehrim. That should help them...
Having played Nehrim I would like to know what was so great about it, it was fun yes, and did some stuff differently, but it really wasn't that much better in anything.
 

Nift

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Honestly, the combat in Skyrim is downright horrible. It's impressive to see that Bethesda still haven't figured out how to make proper combat, when you have games like Dark Messiah that made, compared to what Bethesda has been able to create with their Elder Scrolls series, amazing combat.
It disturbs me a big company like Bethesda, can't make better combat, especially after so many games. The only improvement from Skyrim to Oblivion was basically "mini-cut-scenes", that gave you a kill cam. Sure, kudos to Bethesda for making these, haven't played Skyrim over 100 hours like many others on this site, but I didn't see the same stuff repeated too much.

Another thing is, have you completed the Dark Brotherhood?
SPOILER(I apologize, don't know how to make one on this forum):
You get a horse. That horse kills dragons without losing life. Wow, so good combat.

My immersion is completely broken when my horse goes and kills a big bad dragon, then again, a bloody donkey seems to be able to kill a dragon in Skyrim.

The combat in Skyrim kinda ruined the game for me, I ended up sitting and exploiting the horrible AI, and horrible combat. Sure, it's a decent game, and you should play it, but for the love of God, don't play it because of the combat.

I think, if I ever have to teach someone how to make combat in a FPS game like the Elder Scrolls series, I will say "Take a look at Skyrim, and Oblivion, that's a way to do it, but it's an extremely bad one".

Skyrim's combat was one of the biggest disappointments of 2011, for me anyway.
 

loc978

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...realtime combat in TES is the thing that turned me off of the series. Both Morrowind and Oblivion I bought late, but I tried like hell to like 'em. Unfortunately the menu systems, stat systems and most of all the combat got to me every time. Skyrim will be the same, I expect. I'll buy it someday, when it hits a bargain bin somewhere.

Oddly enough, turning it into gunplay, including a pause-stat roll attack option and switching it over to a more familiar RPG system fixed damn near the whole thing for me. Even managed to mod in some hotkeys that bypassed the unwieldy menu for some basic functions. Now, if only there were a way to remove the real-time attack option, make the AI smarter and take away NPCs' infinite ammo... hmmm...