Combat has improved with each game, but it still has some of the worst combat of any game I've ever played.
What? You're complaining thatNift said:Honestly, the combat in Skyrim is downright horrible. It's impressive to see that Bethesda still haven't figured out how to make proper combat, when you have games like Dark Messiah that made, compared to what Bethesda has been able to create with their Elder Scrolls series, amazing combat.
It disturbs me a big company like Bethesda, can't make better combat, especially after so many games. The only improvement from Skyrim to Oblivion was basically "mini-cut-scenes", that gave you a kill cam. Sure, kudos to Bethesda for making these, haven't played Skyrim over 100 hours like many others on this site, but I didn't see the same stuff repeated too much.
Another thing is, have you completed the Dark Brotherhood?
SPOILER(I apologize, don't know how to make one on this forum):
You get a horse. That horse kills dragons without losing life. Wow, so good combat.
My immersion is completely broken when my horse goes and kills a big bad dragon, then again, a bloody donkey seems to be able to kill a dragon in Skyrim.
The combat in Skyrim kinda ruined the game for me, I ended up sitting and exploiting the horrible AI, and horrible combat. Sure, it's a decent game, and you should play it, but for the love of God, don't play it because of the combat.
I think, if I ever have to teach someone how to make combat in a FPS game like the Elder Scrolls series, I will say "Take a look at Skyrim, and Oblivion, that's a way to do it, but it's an extremely bad one".
Skyrim's combat was one of the biggest disappointments of 2011, for me anyway.
And yet it still boils down to button-mashing. Go figure.Scow2 said:They've made a larger number of changes to the combat that improved it: Timed blocking, the ability to bypass a held shield, dual-wielding, bashing/parrying, improvements in Armor calculation (I think), archery improvements, and improved perk effects are just off the top of my head.
Honestly, then, no matter what lore you put behind it, it's pretty freaking dumb that you meet a dragon, jump off your horse, go to try and kill the dragon, OH WAIT - THE HORSE KILLS IT FOR YOU.Scow2 said:What? You're complaining thatNift said:Honestly, the combat in Skyrim is downright horrible. It's impressive to see that Bethesda still haven't figured out how to make proper combat, when you have games like Dark Messiah that made, compared to what Bethesda has been able to create with their Elder Scrolls series, amazing combat.
It disturbs me a big company like Bethesda, can't make better combat, especially after so many games. The only improvement from Skyrim to Oblivion was basically "mini-cut-scenes", that gave you a kill cam. Sure, kudos to Bethesda for making these, haven't played Skyrim over 100 hours like many others on this site, but I didn't see the same stuff repeated too much.
Another thing is, have you completed the Dark Brotherhood?
SPOILER(I apologize, don't know how to make one on this forum):
You get a horse. That horse kills dragons without losing life. Wow, so good combat.
My immersion is completely broken when my horse goes and kills a big bad dragon, then again, a bloody donkey seems to be able to kill a dragon in Skyrim.
The combat in Skyrim kinda ruined the game for me, I ended up sitting and exploiting the horrible AI, and horrible combat. Sure, it's a decent game, and you should play it, but for the love of God, don't play it because of the combat.
I think, if I ever have to teach someone how to make combat in a FPS game like the Elder Scrolls series, I will say "Take a look at Skyrim, and Oblivion, that's a way to do it, but it's an extremely bad one".
Skyrim's combat was one of the biggest disappointments of 2011, for me anyway.being capable of killing a dragon "Breaks Immersion"? The only Dragon capable of surviving a cosmic force that powerful is Alduin himself, and that's only because they're 90[sup]o[/sup] out-of-phase with each other.Shadowmere, the avatar of Sithis itself, the anti-everything, end of all life, and essentially TES' version of Death incarnate
They've made a larger number of changes to the combat that improved it: Timed blocking, the ability to bypass a held shield, dual-wielding, bashing/parrying, improvements in Armor calculation (I think), archery improvements, and improved perk effects are just off the top of my head.
The horse is a physical manifestation of the eternal force of change Sithis. It is supposed to be weirdly powerful.Nift said:snip
How entirely vague, non descriptive, and evasive.SmashLovesTitanQuest said:It did everything open world games have been doing wrong forever right.
The horse is immortal and it takes it upwards of 10 minutes to kill the dragonAnthraxus said:Wait, horses can kill dragons in Skyrim ? I know they complain that dragons were too easy, but really Todd ?
in TES. Alchemy is hilarious in those games.BaronUberstein said:combined with health potions, solve ALL problems.
they need to put a limit on how many potions you can drink in a certain amount of time, and make them heal over time.Kahunaburger said:Really, anything
in TES. Alchemy is hilarious in those games.BaronUberstein said:combined with health potions, solve ALL problems.
What, this guy?SajuukKhar said:The horse is immortal and it takes it upwards of 10 minutes to kill the dragonAnthraxus said:Wait, horses can kill dragons in Skyrim ? I know they complain that dragons were too easy, but really Todd ?
An immortal mudcrab could beat a dragon because it is immortal.
That is great, really, thats pretty funny.Scars Unseen said:What, this guy?
Yeah, that dragon has nothing on good ol' Karapyss.
Stimpacks only heal over time in hardcore mode...... and nothing about Beth's design philosophy would stop them from making a hardcore in the Elder scrolls series.Anthraxus said:Stimpacks heal over time in New Vegas. But Beth won't do that because that goes against their whole philosophy of making the player feel like the ultimate bad ass that can do everything and nobody can fuck with.
I agree to an extent, in theory having a perk only every two levels would be better, unfortunately 90% of the perks were so useless that it made the change pointless.Anthraxus said:Look at Fallout 3 for example, Beth gives you a perk every level, instead of every 2 levels (like in Fallout 1 & 2). So you can create this jack of all trades character, instead of having to create a more specialized one. Your choices aren't nearly as important, and everybody ends up with basically the same character by the end of the game.
What was one of the first things Obsidian changes with NV ? Goes back to how it should be, 1 perk every 2 levels.