Skyrim's combat and the action RPG genre

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SL33TBL1ND

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Nov 9, 2008
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Combat has improved with each game, but it still has some of the worst combat of any game I've ever played.
 

Scow2

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Nift said:
Honestly, the combat in Skyrim is downright horrible. It's impressive to see that Bethesda still haven't figured out how to make proper combat, when you have games like Dark Messiah that made, compared to what Bethesda has been able to create with their Elder Scrolls series, amazing combat.
It disturbs me a big company like Bethesda, can't make better combat, especially after so many games. The only improvement from Skyrim to Oblivion was basically "mini-cut-scenes", that gave you a kill cam. Sure, kudos to Bethesda for making these, haven't played Skyrim over 100 hours like many others on this site, but I didn't see the same stuff repeated too much.

Another thing is, have you completed the Dark Brotherhood?
SPOILER(I apologize, don't know how to make one on this forum):
You get a horse. That horse kills dragons without losing life. Wow, so good combat.

My immersion is completely broken when my horse goes and kills a big bad dragon, then again, a bloody donkey seems to be able to kill a dragon in Skyrim.

The combat in Skyrim kinda ruined the game for me, I ended up sitting and exploiting the horrible AI, and horrible combat. Sure, it's a decent game, and you should play it, but for the love of God, don't play it because of the combat.

I think, if I ever have to teach someone how to make combat in a FPS game like the Elder Scrolls series, I will say "Take a look at Skyrim, and Oblivion, that's a way to do it, but it's an extremely bad one".

Skyrim's combat was one of the biggest disappointments of 2011, for me anyway.
What? You're complaining that
Shadowmere, the avatar of Sithis itself, the anti-everything, end of all life, and essentially TES' version of Death incarnate
being capable of killing a dragon "Breaks Immersion"? The only Dragon capable of surviving a cosmic force that powerful is Alduin himself, and that's only because they're 90[sup]o[/sup] out-of-phase with each other.

They've made a larger number of changes to the combat that improved it: Timed blocking, the ability to bypass a held shield, dual-wielding, bashing/parrying, improvements in Armor calculation (I think), archery improvements, and improved perk effects are just off the top of my head.
 

Kahunaburger

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Scow2 said:
They've made a larger number of changes to the combat that improved it: Timed blocking, the ability to bypass a held shield, dual-wielding, bashing/parrying, improvements in Armor calculation (I think), archery improvements, and improved perk effects are just off the top of my head.
And yet it still boils down to button-mashing. Go figure.
 

kingthrall

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May 31, 2011
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I enjoyed skyrims combat. I didn't think it was the best but if you take into account all the other things that they did like alchemy combo's, enchanting, smithing ect it was a lot to weigh out. In comparison to that chivalry game as they said it was a fps, so fast buying weapons, little plot and straight out action. That said Witcher 2 did a far better job but I found combat to be much slower and less merciful if you made a simple dodging mistake.

Edit: remember the witcher uses just a sword as his primary weapon, the axe and other simple weapons are rarely used so this should also be considered when skyrim had to deal with about 10-12 different types of weapons.

If anything I was more pissed off from the underpowered spells. They looked great but in no way were any where near as deadly as melee combat. It was a joke and the other thing I disliked was the removal of Hand to hand skill and Unarmored skill.
 

Nift

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Jan 4, 2011
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Scow2 said:
Nift said:
Honestly, the combat in Skyrim is downright horrible. It's impressive to see that Bethesda still haven't figured out how to make proper combat, when you have games like Dark Messiah that made, compared to what Bethesda has been able to create with their Elder Scrolls series, amazing combat.
It disturbs me a big company like Bethesda, can't make better combat, especially after so many games. The only improvement from Skyrim to Oblivion was basically "mini-cut-scenes", that gave you a kill cam. Sure, kudos to Bethesda for making these, haven't played Skyrim over 100 hours like many others on this site, but I didn't see the same stuff repeated too much.

Another thing is, have you completed the Dark Brotherhood?
SPOILER(I apologize, don't know how to make one on this forum):
You get a horse. That horse kills dragons without losing life. Wow, so good combat.

My immersion is completely broken when my horse goes and kills a big bad dragon, then again, a bloody donkey seems to be able to kill a dragon in Skyrim.

The combat in Skyrim kinda ruined the game for me, I ended up sitting and exploiting the horrible AI, and horrible combat. Sure, it's a decent game, and you should play it, but for the love of God, don't play it because of the combat.

I think, if I ever have to teach someone how to make combat in a FPS game like the Elder Scrolls series, I will say "Take a look at Skyrim, and Oblivion, that's a way to do it, but it's an extremely bad one".

Skyrim's combat was one of the biggest disappointments of 2011, for me anyway.
What? You're complaining that
Shadowmere, the avatar of Sithis itself, the anti-everything, end of all life, and essentially TES' version of Death incarnate
being capable of killing a dragon "Breaks Immersion"? The only Dragon capable of surviving a cosmic force that powerful is Alduin himself, and that's only because they're 90[sup]o[/sup] out-of-phase with each other.

They've made a larger number of changes to the combat that improved it: Timed blocking, the ability to bypass a held shield, dual-wielding, bashing/parrying, improvements in Armor calculation (I think), archery improvements, and improved perk effects are just off the top of my head.
Honestly, then, no matter what lore you put behind it, it's pretty freaking dumb that you meet a dragon, jump off your horse, go to try and kill the dragon, OH WAIT - THE HORSE KILLS IT FOR YOU.

A game should be designed around good gameplay, and not lore.
A horse killing a dragon, no matter how uber leet this horse is in some story book, broke whatever fun I had with combat, which in other words ruined whatever fun I had with one of the main things in Skyrim's gameplay.
They could maybe make it stand passive, not caring, instead of making it complete the game for you.
Another thing is, now I know, as you pointed out, this horse is apparently uberleet and stuff, but at least make it lose health, so when it "dies" it just disappears for a while. That's just a random thought by the way, but it might just spice things up a tiny bit, so Skyrim becomes less of a mouse-click spamming, or after you've completed the Dark Brotherhood,a horse-watching adventure.

You're the bloody DragonBorn, you should fight yourself, not have some black horse do it for you, no matter how overpowered that said horse is in the mighty book of Elder Scrolls lore.
 

kingthrall

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May 31, 2011
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play on expert, the horse does squat damage anyway and if you like waiting 10 minutes to kill a horse then that is your problem.

If you are hiding and letting your horse to the work then you are your own worst enemy because its your fault for not combating the dragon hiding behind some rocks and exploiting the game mechanics.
 

SajuukKhar

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Sep 26, 2010
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Nift said:
The horse is a physical manifestation of the eternal force of change Sithis. It is supposed to be weirdly powerful.

Also gameplay should be built around lore.
SmashLovesTitanQuest said:
It did everything open world games have been doing wrong forever right.
How entirely vague, non descriptive, and evasive.
 

BaronUberstein

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Jul 14, 2011
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I quickly discovered that shield and sword, combined with health potions, solve ALL problems. Once you get the perk that slows down enemy power attacks so you can block them easier, life is a cakewalk.

Magic uses? Whirlwind spring + shield bash to the face.

Archers? Buddy, your shield blocks arrows. That or you just walk in a slight zig-zag.

But as simple and easy as it is, it's still fun to jump into the middle of a group of enemies and pretend your guy is screaming his name while slicing them up.

EDIT: I remember there being something about moving different directions while swinging can do different attacks, but I never had to do any of that. Maybe there should be something like a fighting game combo-system? Click-click-hold to do some attack, and just clicking over and over wouldn't work?
 

SajuukKhar

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Anthraxus said:
Wait, horses can kill dragons in Skyrim ? I know they complain that dragons were too easy, but really Todd ?
The horse is immortal and it takes it upwards of 10 minutes to kill the dragon

An immortal mudcrab could beat a dragon because it is immortal.
 

SajuukKhar

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Sep 26, 2010
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Kahunaburger said:
Really, anything

BaronUberstein said:
combined with health potions, solve ALL problems.
in TES. Alchemy is hilarious in those games.
they need to put a limit on how many potions you can drink in a certain amount of time, and make them heal over time.
 

Scars Unseen

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May 7, 2009
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SajuukKhar said:
Anthraxus said:
Wait, horses can kill dragons in Skyrim ? I know they complain that dragons were too easy, but really Todd ?
The horse is immortal and it takes it upwards of 10 minutes to kill the dragon

An immortal mudcrab could beat a dragon because it is immortal.
What, this guy?



Yeah, that dragon has nothing on good ol' Karapyss.
 

SajuukKhar

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Sep 26, 2010
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Scars Unseen said:
What, this guy?


Yeah, that dragon has nothing on good ol' Karapyss.
That is great, really, thats pretty funny.

What would be better is that GIANT mudcrab from the gamejam video.



the game jam video made me go WHY IS THIS NOT IN THE GAME!!, for like everything they showed.
 

Thoric485

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Aug 17, 2008
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It's definitely been getting better each iteration, but... Dark Messiah was 6 damn years ago and it blows it away in every aspect - melee, archery, magic, stealth, and it has extensive use of physics to top it off.

I enjoyed Skyrim overall, but I really had to grit my teeth through most of the combat. It's just clunky.
 

SajuukKhar

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Anthraxus said:
Stimpacks heal over time in New Vegas. But Beth won't do that because that goes against their whole philosophy of making the player feel like the ultimate bad ass that can do everything and nobody can fuck with.
Stimpacks only heal over time in hardcore mode...... and nothing about Beth's design philosophy would stop them from making a hardcore in the Elder scrolls series.

The fact that they only heal over time in hardcore mode, which was an ENTIRE set of different rules that affected so many other things, is a very important thing to take into account, and that should not be ignored.

Anthraxus said:
Look at Fallout 3 for example, Beth gives you a perk every level, instead of every 2 levels (like in Fallout 1 & 2). So you can create this jack of all trades character, instead of having to create a more specialized one. Your choices aren't nearly as important, and everybody ends up with basically the same character by the end of the game.

What was one of the first things Obsidian changes with NV ? Goes back to how it should be, 1 perk every 2 levels.
I agree to an extent, in theory having a perk only every two levels would be better, unfortunately 90% of the perks were so useless that it made the change pointless.

Once I got to around level 25+ I just sat there for like an hour on the perk select screen because I hated all of them.

Despite having half as many perks to choose from over the course of the game I still found all my character maxing all my skills, and taking the exact same perks each playthrough despite the character type I played as because almost all the perks were so useless.

One of the shittiest things about New Vegas, and Fallout 3 for that matter, was how the forced you to pick a perk. It kinda killed a lot of the RP when my character was told YOU HAVE TO PICK SOMETHING, when I generally didn't care for most of the perks because of how god-awful/useless they were.
 

justnotcricket

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Apr 24, 2008
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I have a slightly skewed perception of TES combat, having only ever played Skyrim and Arena...compared with Arena, Skyrim's combat mechanics are ambrosia. However, it's not really a fair comparison.

More to the point, compared with other games' combat, I found Skyrim's to be passable, if not earth shattering. With one exception, however - Skyrim is the first game in which I have actually enjoyed the archery component. It strikes a nice balance between hard work and cheap thrills.

This is coming from someone who plays Skyrim on the PS3, too. We have to aim by nudging the thumbstick, which is an art in and of itself, and usually the reason archery mechanics fall flat (in my experience).

At the same time, I may not be the best person to comment on combat - I'm more into analysing how the sneak/stealth mechanics in a game work. As such, I usually avoid any traditional 'combat' situations by either ducking past or taking the enemy by surprise. Well, trying to, anyway. ;-P
 

The_Echo

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Mar 18, 2009
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Skyrim's combat isn't the best ever, but I think it's pretty fun.

When it comes to action RPGs, I don't want to piss around worrying about my stats a whole lot. I'd imagine that's what the "action" in action RPG implies.

I don't dislike Skyrim's combat, but the combat mechanics in other action-RPGs like Kingdom Hearts or Crisis Core: Final Fantasy VII are definitely superior.