The point being, that if you woudn't have continued playing for that long if the game had not at least been mildly entertaining. I played Rage for about four hours. That's what happens when a game is bad.bringer of illumination said:If all I wanted from video games was for them to take up my time, then I'd stick with playing cookie clicker.Remus said:So you played it for 50 odd hours and got tired of it. That's still more time for your money than your average single-player game.
I prefer for that time to be enjoyable and meaningful.
Actually there are conflicting quests between the Fighter's Guild and Thieves Guild, although it is possible to complete both questlines if you consult a faq or wiki. You can only join two of the three great Houses, and cannot join more than one unless you look up a specific method in a faq/wiki. You can also only join one of the vampire clans, since you can only be a vampire once and can only join the clan that bit you.Xdeser2 said:Also, no faction locks you out of any other, its just a disposition bar that gets altered. You can conceivably be the head of House Telvanni, the head of the Imperial Legion, and Arch Cannon of the Temple all at the same time.
The word arbitrary is starting to beome a serious pet peeve. Those requirements were not arbitrary. In fact, they were the complete opposite of arbitrary, namely they were discussed, considered, planned, specific and deliberate.Xdeser2 said:You can tout skill requirements all you want, but honestly just putting arbitrary walls in your way instead of designing interesting quests seems far more lazy.
At least that meant Archmage actually knew magic etc, even if most guilds can be finished at 7th/8th ranks due to quests that directly advance you to leader.Xdeser2 said:Playing devils advocate here: it doesn't matter because Morrowinds guilds were just busy work, at least in Oblivion and Skyrim Bethesda put some work into making the guilds interesting (even if they had varying degrees of success). You can tout skill requirements all you want, but honestly just putting arbitrary walls in your way instead of designing interesting quests seems far more lazy.bringer of illumination said:Except that's a fucking lie.SajuukKhar said:That would be true, except both Morrowind and Daggerfall were the exact same way.....
Factions in Morrowind have skill requirements, rather lofty ones for the top positions, if you're wanna get to the top of a faction in anything resembling a timely fashion, then you're gonna have to focus on what kind of character you wanna play.
You're gonna have to be real fucking dedicated if you're gonna be the leader of just say, 4-5 factions in one playthrough, much less all 16 of the joinable factions.
Not to mention that some factions lock you out of others.
Also, no faction locks you out of any other, its just a disposition bar that gets altered. You can conceivably be the head of House Telvanni, the head of the Imperial Legion, and Arch Cannon of the Temple all at the same time.
Yeah, it is pretty arbitrary.KingsGambit said:The word arbitrary is starting to beome a serious pet peeve. Those requirements were not arbitrary. In fact, they were the complete opposite of arbitrary, namely they were discussed, considered, planned, specific and deliberate.Xdeser2 said:You can tout skill requirements all you want, but honestly just putting arbitrary walls in your way instead of designing interesting quests seems far more lazy.
For them to have been arbitrary, they would need to either change dynamically, at random, perhaps different on each playthrough or each time the NPC is spoken to. Alternatively, if the developer had chosen unrelated requirements on a whim, such as lvl 1 medium armour for mage's guild or lvl 13 mysticism for warriors, with requirements going up and down with no pattern, reason or predictability, they could have been described as arbitrary. Something deliberately hard coded in, requirements that are relevant to the guilds to which they relate that were likely the subject of production meetings and QA testing is as far from arbitrary as one can get.
*Does 5 jobs for the fighters guild, each requiring long treks across Vvardenfell fighting annoying cliff racers along the way and back from said quests*bringer of illumination said:Your argument that skill requirements are arbitrary is just plain fucking wrong, under what twisted logic can requiring proficiency in the skills that a group values and uses in order to join or advance be considered "arbitrary"?
Did you just save the company from bakrupt?Auberon said:Very rough analogy; if you interned at a company and did well but didn't have degree(s) required of higher position, would you expect a promotion to CEO?
Not so, the only factions that cause a lockout are the Great Houses, and that's just because you can't be a member of more than one house. Most people THINK the Thieves'/Fighters' Guild quests are incompatible, but that's only true if you take the "evil" path through the fighter's guild.bringer of illumination said:Not to mention that some factions lock you out of others.
This is the most important part. You can become everything because Bethesda wants to cater to the completionists but it is first and foremost, your choice to even join these guilds. If you are not a mage and have no intention to be one, why are you even joining the mages guild. You are the one who is breaking the continuity with your decision to join.Qvar said:This a RPG. Roleplay it and DONT play the college. Or just pretend that you are not an archmage. Or whatever. Just stop blaming the game for allowing things that otherwise would be criticized.
That IS a major thing, and it's something I myself have gone on a rant about before.bringer of illumination said:Maybe if you never played an RPG in your life before Skyrim.
Which, incidentally, might be a large factor in why this game was so well received.
Another one of those. *sigh* More and more of you seem to end up on this forum daily. For your next birthday present (or for Christmas, whichever comes earlier), ask for a dictionary as a gift. Alternatively, try using Google to learn the meaning of words whose meaning you aren't sure of.Xdeser2 said:Yeah, it is pretty arbitrary.
I will agree its not perfect, but its better than "congratulations, you have never cast a magical spell before but we think you should lead the Mage's Guild even if you have demonstrated no understanding of magic."Xdeser2 said:*Does 5 jobs for the fighters guild, each requiring long treks across Vvardenfell fighting annoying cliff racers along the way and back from said quests*bringer of illumination said:Your argument that skill requirements are arbitrary is just plain fucking wrong, under what twisted logic can requiring proficiency in the skills that a group values and uses in order to join or advance be considered "arbitrary"?
"Were sorry that you wasted hours of your life, but your blade skill is 1 off from advancing"