Yeah, the AO rating is why I figured it was a BDSM game; a historic mercantile game wouldn't be so harshly rated just for the cargo. Furthermore, a slave-trade business management sim wouldn't need one to personally discipline their slaves. Also the whip and scourge are implements of discipline (used on a restrained subject) as opposed to the rifle and saber, used generally against armed and unrestrained foes. They wouldn't belong in the same arsenal.
Did anyone notice the 20th century handcuffs? This is looking more and more like anachronism stew.
A real slave-trade game would be about planning your ports of call, between Europe (manufactured goods) Africa (Slaves) and the Americas (Rum, Molasses, Sugar, etc.), and whether you'd sell ordinary (untrained) slaves to North America, or season them through Jamaica and then sell them in the Caribbean. In short, the part about selling slaves would be slightly more controversial than selling rum and tobacco, in that the icon on your ship's roster would be different.
No. This is a silly, silly trolling device to agitate game-haters and oppressed minorities. Hopefully, it will be outed before such groups get played.
238U.