AMEN!!!!The Great JT said:Elder Scrolls V gets an M rating...and we wouldn't want it any other way.
I want a game that has earned that 18+ (or whatever it is. Though I'm from The Netherlands that means it only gets a 12+ here
AMEN!!!!The Great JT said:Elder Scrolls V gets an M rating...and we wouldn't want it any other way.
I'm guessing they will treat it the same way they did Fallout, ie. only the final kill will get a slow-mo effect and only if the option is turned on in the settings. no big dealUnderCoverGuest said:snipe
I don't quite understand what you are asking/shouting about here? You are wondering why different nations have different organisations for classifying video game content?imnotparanoid said:So its a 15 in England and a M (17) in the US?
Or a 15 AND a M(17) ?
OH GOD WHY DO THEY USE SO MANY RATINGS BOARDS!
It won't be the same in england. Lowest it will get landed with is a 16 (pretty much pegi's answer to 'mature') but could easily get into the eighteen teritory.imnotparanoid said:So its a 15 in England and a M (17) in the US?
Or a 15 AND a M(17) ?
OH GOD WHY DO THEY USE SO MANY RATINGS BOARDS!
Well I was wondering which one England has, because soemtimes we go for the BBFC (15) and soemtimes we go for the ESRB, soemtimes both! which makes things confusing as hell for me XDscumofsociety said:I don't quite understand what you are asking/shouting about here? You are wondering why different nations have different organisations for classifying video game content?imnotparanoid said:So its a 15 in England and a M (17) in the US?
Or a 15 AND a M(17) ?
OH GOD WHY DO THEY USE SO MANY RATINGS BOARDS!
EDIT: Reading the guy below me I guess maybe you are asking about PEGI/BBFC. PEGI is the industry rating system like the American ESRB, it is completely voluntary and no one pays any attention to it whatsoever. BBFC is the statutory regulatory body, they generally rate games at a 15 or 18 if they are particularly violent and their rulings are enforced by law.
We don't use ESRB, we use PEGI. As I said, PEGI is the industry voluntary rating, all games get rated under that usually, however some games are deemed realistic enough and have enough adult themes that they have to be submitted to the BBFC for certification, much like a film would. If given a BBFC certificate this automatically overrides a PEGI rating as the BBFC is a statutory body (i.e. they are legally enforable, you sell a BBFC rated 18 to 16 year old and you are breaking the law, sell a PEGI 18 to 16 year old and at worst your boss might tell you off), so if it's rated by the BBFC most won't bother with a PEGI rating as well.imnotparanoid said:Well I was wondering which one England has, because soemtimes we go for the BBFC (15) and soemtimes we go for the ESRB, soemtimes both! which makes things confusing as hell for me XD
I think it's optional guys, you have to hold down the button to do it or something like that. So calm down. I know that TES is traditionally a hack-n-slash and is more about the story than the combat, but I for one am happy to see a little bit of spice added to the formula. It doesn't have to be God of War or anything, but tapping the attack button a hundred times to slowly lower a red bar does tend to get old after a while.Crono1973 said:Agreed, we don't need VATS or anything like it in TES. I hope that can be turned off.UnderCoverGuest said:The ESRB may think that slow-motion brutal melee combat finishers deserve an M rating, but I think slow-motion brutal melee combat finishers deserve a slap across the lead designer's balls to remind him how bloody annoying it is to be in the middle of a fierce fight between a horde of skeletons and zombies and have time speeding up and slowing down like an obsessive compulsive man fast-forwarding a video.
I couldn't help but read this with the voice of Eric Idle in the back of my head.Mike Kayatta said:"As players engage in melee-style combat, some sequences are highlighted by slow-motion effects, particularly for decapitations," the official report reads. "Large blood-splatter effects also occur during combat, and some environments are stained with blood or body parts (e.g., heads impaled on spikes). Some sequences allow players to injure/kill non-adversary characters, including prisoners chained to a wall; they scream in pain amid splashes of blood or fire."