Full said:
I've been playing a lot of Dead Space lately and one of my favorite parts about the series as a whole is the fact that there's no on-board HUD, you don't even get jelly on your screen when you're dying. It's just a cool feature that looks fucking awesome.
I also like the way the camera was so clunky in the first game, made me really need to line-up my shots, Resident Evil 4 style.
EDIT: Just remembered, the sound the Line Gun makes when it's foldy-animation ends and it snaps into itself, and how rad it looks while Isaac is holding it when flying around in zero-grav.
I'm simply asking ye' old Es-cahpast, what are general things that you like about games that you enjoy? It could be a nice, subtle touch that you simply notice, or a cool cutscene you just can't skip. Just the little things about good games that make the experience that much cooler.
The BEST thing about the entire Dead Space franchise (.. I think this has been in place since 1, at least....) is the fact that there's never (EVER) any 'loading' screens or transitions that are apparent. I'm just Isaac...
Sure, I may be in an elevator for 10 seconds, or, flying a shuttle from one ship to another... but I never get 'out of my experience' to be reminded I'm just playing a game.
Props to the engine designers on this one. This needs to be a more 'mandatory' function of every game engine in the future.
+HUD elements too - no menus necessary. Also needs to be implemented more often.
"Pausing" the action (ala, Mass Effect) does not, in any way, keep me entertained (despite enjoying all these titles). You're on notice XCom, Mass Effect, NWN, etc.