Stammer said:
windfish said:
Frankly, I don't know what you're talking about, on almost any of your points. I'll just throw that out there. Bo-bombs are supposed to be dangerous, so you're supposed to be careful about them. If you accidentally smack a bomb instead of picking it up, it's not unfair - it's hilarious. What probably happened is that it started walking the instant that you charged at it, so your character hit it, instead of grabbing it.
I'm talking in All-Star Mode, you're about to win, then suddenly a Bob-Omb pops right in front of your already in-progress attack. You can't turn off items in there, and it's not hilarious having to lose 100 coins and having to start a huge fight all over again because of it.
windfish said:
On the stage editor - you know that you unlock more parts as you go, right? I personally really like it, and I've made some stages that my friends really like. The parts are simple, yeah, but they get the job done.
I've actually done all of the challenges, including the three sets of new stage parts. The only two decent parts are already available, and everything else takes-up so much space that they're pretty much nothing more than a pain to put in.
windfish said:
Most of your quips seem to come from having all items turned on, at Very Frequent. You know, you can turn off smash balls, or set just the items you like, down to very infrequent. It's really fun.
I do turn off Smash Balls. I'm talking in online play and single-player, where you actually -cant- take them off. And I do turn off all of the items I dislike. My items are always set to medium unless I'm practicing or doing a Sticker Factory.
windfish said:
I agree with the guy above that chaos is part of what makes Smash fun. Lastly, I really, really have to disagree with the your assertion that "all you need to do is mash buttons and you win." I'd accuse you of not playing the game, but that's a little low, and you wouldn't have written this much of you hadn't. So I'll just assume that you're accidentally playing on training mode, or against level 1 CPUs.
I play it with my friends, online, and single-player all the time. I've owned the game since the very day it was released in North America. I know it's not really just mashing buttons. I mean you can just spam the same one or two attacks over and win. In Melee, you had to jump around, beat on things, then smash when the time is right.
windfish said:
In closing, I hope you'll pardon my snarky tone. You'll understand if I'm "just in a bad mood," right?
lol
I agree that most of the newer stage pieces are a little too big - I think the trick there is minimalism - most of the stages that I made that have been successful use the special pieces sparingly.
I was under the impression that using Friend Codes makes it possible to fully customize a match, including items...am I wrong? I might be - I haven't tried.
I argue that while Brawl isn't quite the dodge-fest that Melee was, there's still a great deal of timing and strategy involved, just different forms of it. For instance, there's no longer nearly such a tier system:
One of the Major, GAME-BREAKING flaws of Melee is that at a certain skill level, there was a HUGE tier system, with 4 characters clearly dominating over everyone else - Marth, Sheik, Fox, and Peach. The tier 2s, Cpt Falcon, Jiggles, etc, came close as well, but there were about 16 other characters that simply didn't stand a fair shot in a tournament. The reason for this was that the developers mistakenly thought that smaller, faster characters would get balanced out by the stronger, slower characters simply on weight. However, at the upper levels of skill, the faster characters had the ability to never get hit by the larger ones, and so the advantage went to the most spastic characters with no reload time and killer smashes. The developers mistakenly gave the fastest characters some of the strongest moves in the game - Fox's broken upsmash, and Marth's impossibly-cheap tip. Brawl fixes this partially not by making everyone slower, but by making most of the them even. The fastest characters have no seriously broken killing moves to my knowledge, and the airgame has been more-or-less equalized by the ability to airdodge continuously.
Brawl is an improvement of melee, in my opinion, because a good player should be able to win with his/her favorite if he's good enough. Yes, I know, there are really, really good Link players at melee tournaments. But the winner is always Marth or Fox. And nobody ever won with Bowser. Everybody is good in Brawl. Even Dedede. The physics have been sharpened (although tripping is REALLY ANNOYING), and there are no (to my knowledge) physics-breakers, so no need to fear Wavedash-tards. Edge-bitching, the bane of fun, has also been severely hampered. Seriously, I don't know how those people sleep at night.
Anyway, I can see we're both in better moods now, so perhaps there's not so much disagreement to be had. Personally, I don't see Brawl as that much slower than melee - the only characters who are really slower were the ones that were broken in Melee anyway - but maybe it's simply been so long since I last played melee that I've forgotten.