Gethsemani said:
Having an "interact" and a "movement" mode is clunky, no matter which way you look at it. Having to press tab, select the key card from my inventory, move the keycard to the card reader and left click, then click tab again just to get through a locked door is pretty much the definition of clunky. Especially when the game could just have made a check to see if the keycard was in my inventory.
I think System Shock 2 was pretty good but some of the game mechanics are pretty dated and it really shines through. Also, suicide bomber robots are dumb.
Did we play the same game? I don't remember having to manually enter key cards ever happening in the game. In one level you have to manually put containers in certain spots, and it takes about 1,5 seconds to just open the tab and then place the container. Which are then removed from your inventory and don't have to use them again. And this you only had to do only something like 4-6 times. The key cards aren't even placed in your inventory. Get your facts straight.
Also, the inventory system in SS2 is hella smooth IMO. It takes place in real time, merely expands the HUD instead of taking you to a separate screen and maintains your view of the world. And it displays all the needed information with a single button press instead of being split across multiple sublayers. It takes some getting used to, but is a hell of a lot smoother and faster than, say, Skyrim's inventory management.