As someone who crouch jumps as a habit anyway in every Source game I think it would annoy me if it didn't use it.Kingjackl said:It's an awesome game, but I have to say the jump mechanics are really frustrating. Your basic jump has a max height of about 2 inches and is literally useless for climbing and platforming. To do that you have to use the crouch-jump which is really awkward and not very intuitive.
Anyone else having this problem? Just doing the first platforming section when you're hopping up the pipes was an exercise in pain.
No, you only have to have the source SDK 2007, basically own any orange box game.Findlebob said:Do you have to own half life 1 to play this?
So... TF2? Which is free? So... the whole world can now play Half-Life 1 for free? And Valve not only doesn't care, they're gonna distribute it on their platform! It's a good time to be a gamer!SajuukKhar said:No, you only have to have the source SDK 2007, basically own any orange box game.Findlebob said:Do you have to own half life 1 to play this?
Valve has been anxiously awaiting Black Mesa themselves. I don't see why they would care that it's free, I mean HL1 doesn't exactly sell anymore.CleverNickname said:So... TF2? Which is free? So... the whole world can now play Half-Life 1 for free? And Valve not only doesn't care, they're gonna distribute it on their platform! It's a good time to be a gamer!
Never thought about it before, cuz I've just had the Half-Lifes and Portals and TF2 forever...
It isn't his dinner, it's Dr. Magnusson's from Ep2. Also, did you notice that the microwave has a setting for "Head Crab?"Mr.Tea said:maninahat said:The first 10 minutes of the game took be nearly an hour, because I spent so much time, looking for more people to have conversations.The Black Mesa Research Facility is so much more detailed now that even through the rest of the game I wasted tons of time just taking in the new environments and exploring every little change in layout they made.dando300 said:It is amazingly well made , I spent 90 minutes talking / harassing people before reaching unforeseen consequences.
BTW, did you guys notice the return of the "lunchroom sabotage opportunity"? The poor guard whose dinner you ruin has a bunch of new, very punny, dialogue:
Actually, Valve has said there WERE female scientists at Black Mesa.Mr.Tea said:Black Mesa also has a bunch of women scientists which weren't "canonically" there either. I don't know if you remember, but there are exactly 4 different scientist models in HL1. Valve makes fun of this by later saying that the black one was Eli, the bald-ish white one was Kleiner and the hairy one was Magnusson. There was also a single security guard model for the entire game; was Barney simultaneously every security guard in the Black Mesa Research Facility?
Well, we didn't always have the resources; early on we wanted a wider range of characters - we wanted women scientists and stuff there - but we just didn't have the texture read memory. The train says they're an equal-opportunities employer on the way in, but the fact is that there are no women there that day. They all stayed at home; they knew there was something going on.
The whole relationship with Dr Mossman in HL2 was a scene that we tried to do in Half-Life. We'd done a whole bunch of stuff for this scene where there was a betrayal by a woman scientist; at that point in the story Freeman was being hunted and you think that the scientists are all your friends, so this scientist says she's going to get you help and tells you to stay in the room you're in - and then she calls the guards. We couldn't do that in Half-Life - we didn't really have characters on that level - so it was cool in HL2 when we had characters who were far enough along...