So...Dawn of War III...

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Hawki

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xaszatm said:
So after the Khorne Bloodthirster emerges because duh, Gabriel Angelos, Farseer Macha, and Gorgutz all decide to team and and fight together. You are then treated a very WOW like thing where you control all 3 characters only and take down the Bloodthirster. This might have been interesting if the guy wasn't so piss easy. You just repeat your combos each character has until the raid boss I mean Bloodthirster retreats to drink blood and regain health while sending trash mobs at you. After you beat this way too long boss all parties (including Gorgutz who is a bloody ork) decides to call it a truce and go their separate ways. Total. lore. bullcrap.
Orcs (sorry, orks), night elves (sorry, space elves), and humans (...yep, humans), teaming up in the final mission to take out a super-powerful demon?

It really is Warcraft III in space!
 

Mangod

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Hawki said:
xaszatm said:
So after the Khorne Bloodthirster emerges because duh, Gabriel Angelos, Farseer Macha, and Gorgutz all decide to team and and fight together. You are then treated a very WOW like thing where you control all 3 characters only and take down the Bloodthirster. This might have been interesting if the guy wasn't so piss easy. You just repeat your combos each character has until the raid boss I mean Bloodthirster retreats to drink blood and regain health while sending trash mobs at you. After you beat this way too long boss all parties (including Gorgutz who is a bloody ork) decides to call it a truce and go their separate ways. Total. lore. bullcrap.
Orcs (sorry, orks), night elves (sorry, space elves), and humans (...yep, humans), teaming up in the final mission to take out a super-powerful demon?

It really is Warcraft III in space!
First DLC/expansion confirmed to be Necrons?
 

Worgen

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Zykon TheLich said:
Worgen said:
They did show up though, they show up in dow3 also, have really nice looking infantry too. I think technically one of your heroes is part of the guard, Lady Solaria. Shes the Imperial Knight. I think they are much more of part of the guard then a space marine.
*annoying voice* Uhhhh, actually...*cough*

Sorry. Those guys that show up in the first couple of missions aren't guard, they're the household troops of the House Varlock Imperial Knights, like the mechanicus have the skitarii. Knight houses aren't part of the guard, they are seperate although they generally have close ties to the mechanicus.
No, not those guys, real imperial guard troopers show up later on when your on the space station and they don't look the same as the Varlock troops.
 
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Worgen said:
No, not those guys, real imperial guard troopers show up later on when your on the space station and they don't look the same as the Varlock troops.
Ah, I see. I just assumed you were talking about them because of the Lady Solaria thing...well, that and the fact that I refunded it in the end so I didn't see the later campaign, mission 2 really killed it for me. Will probably pick up on steam sale when it has more content.
 

Gethsemani_v1legacy

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xaszatm said:
I mean, it's better than current 40k lore in which Robuote Guilliman is making Super Space Marines with his own geneseed designed to be superior to regular Space Marines. Guess we found out why Matt Ward was rehired. Now he really will be everyone's "spiritual liege."
I just got some really nasty mental images of Guilliman visiting a fertility clinic to pleasure himself and store his "fluids" in plastic jars. Or maybe he just has a blow-up doll of Saint Celestine around for those times when he needs to "spread his geneseed"...

God dammit, now I'll be stuck with the dirty implications of Ward's shitty writing all day.
 

xaszatm

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Gethsemani said:
xaszatm said:
I mean, it's better than current 40k lore in which Robuote Guilliman is making Super Space Marines with his own geneseed designed to be superior to regular Space Marines. Guess we found out why Matt Ward was rehired. Now he really will be everyone's "spiritual liege."
I just got some really nasty mental images of Guilliman visiting a fertility clinic to pleasure himself and store his "fluids" in plastic jars. Or maybe he just has a blow-up doll of Saint Celestine around for those times when he needs to "spread his geneseed"...

God dammit, now I'll be stuck with the dirty implications of Ward's shitty writing all day.
Well, more likely its a blow-up doll of the Eldar Yvraine given how tsundere they act towards each other.

...no really, these guy somehow managed to fumble up the writing so bad that in the audiobook Hand of Darkness, Yvraine nearly says, "It's not like I saved your life because I like you". Really, we going in all anime now.
 

Worgen

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Zykon TheLich said:
Worgen said:
No, not those guys, real imperial guard troopers show up later on when your on the space station and they don't look the same as the Varlock troops.
Ah, I see. I just assumed you were talking about them because of the Lady Solaria thing...well, that and the fact that I refunded it in the end so I didn't see the later campaign, mission 2 really killed it for me. Will probably pick up on steam sale when it has more content.
I remember not liking that mission either. Things get better once you get into the real game and out of the early missions plus its not as pick up and play as some other rts games. There is a lot to learn and the game doesn't quite explain how everything works, took me like 5 multi matches to realize the super power also used elite points.
 

JamesStone

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xaszatm said:
Samtemdo8 said:
So to anyone who played the campaign.

1. Do Imperial Guard become playable with a limited unit roster? Dawn of War 1 had you controlling Guardsmen and Lemen Russes.

2. Are Chaos the badguy or the foreshadowed badguy here?
1. No, they're never playable. It's just the three factions.

2. Yes, and three guesses who the main Chaos God is behind the bloodshed. And no, they aren't playable.

OT: The final campaign mission is...completely stupid lore wise. I'll spoiler it here just in case but as someone who plays this game for its campaign, this game really blows.

So after the Khorne Bloodthirster emerges because duh, Gabriel Angelos, Farseer Macha, and Gorgutz all decide to team and and fight together. You are then treated a very WOW like thing where you control all 3 characters only and take down the Bloodthirster. This might have been interesting if the guy wasn't so piss easy. You just repeat your combos each character has until the raid boss I mean Bloodthirster retreats to drink blood and regain health while sending trash mobs at you. After you beat this way too long boss all parties (including Gorgutz who is a bloody ork) decides to call it a truce and go their separate ways. Total. lore. bullcrap.

Not really any lore bullcrap, at least not any more than the Blood Angels and Necrons' truce. There's certainly precedent for even an Ork to be willing to not kill anymore (Ork mercenaries come to mind) and things like those have happened before time and time again in 40k, even if they are the rare exception rather than the norm
 

BladeMasterWolf

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Silentpony said:
No. The campaign is all of 8 levels long, and its just a tutorial for the MP. Dawn of War has fallen prey to the AAA virus of 'only multiplayer matters, no one plays single player'
(I'm not going to quote all of the same-sounding lack of research, sheep-like comments.)

Wait what? Have you even played the game? Campaign has 17 Missions and it stops being a MP tutorial pretty quickly. Even so, that isn't a bad thing. Why? BECAUSE IT TEACHES YOU TO PLAY THE GAME.

The game is a strange hybrid of DoW1 large-army focus and DoW2s small army focus, and it works TBH.

I went for Immersion theory, I just played the game straight for about 30+ Hours over the weekend. After an initial WTF-time I found that the game comes together really nicely. The longer matches means that a blunder in the first 5 minutes ala SC2 doesn't kill you, it's a setback but you can come back from it.

As for the 'It's a MOBA' retard comments. Yeah, it has heroes, but we had those in DoW 1 and 2. I can see your point with the lanes but the game is no where near as anal as DOTA/LOL/HOTS. It cuts out the middle man of having to build a specific building to summon your hero. That's it. They aren't invulnerable to Minions, they die pretty easily if you fuck up (and you will) but can provide the extra firepower you need to overcome the enemy if you play them to their strength.

A note while I think about the voice actors. Yeah, Paul Dobson is best Angelos, but they got Alec Newman, freaking Muad'dib to play him this time. Paul Atredies for crying out loud.

(I am professional lurker, have been for years but I'm getting tired of this self-entitled whiny crap that follows every game these days. And the above comment really brought my piss to a boil.)
 

Wrex Brogan

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JamesStone said:
xaszatm said:
Samtemdo8 said:
So to anyone who played the campaign.

1. Do Imperial Guard become playable with a limited unit roster? Dawn of War 1 had you controlling Guardsmen and Lemen Russes.

2. Are Chaos the badguy or the foreshadowed badguy here?
1. No, they're never playable. It's just the three factions.

2. Yes, and three guesses who the main Chaos God is behind the bloodshed. And no, they aren't playable.

OT: The final campaign mission is...completely stupid lore wise. I'll spoiler it here just in case but as someone who plays this game for its campaign, this game really blows.

So after the Khorne Bloodthirster emerges because duh, Gabriel Angelos, Farseer Macha, and Gorgutz all decide to team and and fight together. You are then treated a very WOW like thing where you control all 3 characters only and take down the Bloodthirster. This might have been interesting if the guy wasn't so piss easy. You just repeat your combos each character has until the raid boss I mean Bloodthirster retreats to drink blood and regain health while sending trash mobs at you. After you beat this way too long boss all parties (including Gorgutz who is a bloody ork) decides to call it a truce and go their separate ways. Total. lore. bullcrap.

Not really any lore bullcrap, at least not any more than the Blood Angels and Necrons' truce. There's certainly precedent for even an Ork to be willing to not kill anymore (Ork mercenaries come to mind) and things like those have happened before time and time again in 40k, even if they are the rare exception rather than the norm
Ehhhhh... the thing is, it still feels like a very... out-of-character thing for Gorgutz specifically to do. As he's been written he'd have either gotten the hell out of dodge before shit hit the fan, or attack after the fact to rally the boyz. He's a right proper Ork who loves his waaagh, but when the going gets tough he tends to bail ('always have your tunnels dug and ready!') rather than stick around, so a heroic last-stand is a very... odd choice for him.