So, Destructive Creations (the minds behind Hatred) announced a new game

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Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
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I expecting this to have the same result with Hatred-

People get salty/ laugh it off.
It get pulled for a dumb reason until it get put back up.
It will get poor reviews on released.
 

MerlinCross

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Apr 22, 2011
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Scarim Coral said:
I expecting this to have the same result with Hatred-

People get salty/ laugh it off.
It get pulled for a dumb reason until it get put back up.
It will get poor reviews on released.
Hopefully we can skip the salty part this time.

As for this yeah it's "can we get lightning to strike twice". Let's see what happens when's the "media" learns of this.
 

Metalix Knightmare

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I just have to wonder how a game where you Shoot at endless waves of ISIS members became controversial. Those guys are a-holes on the same level as the Nazis, who cares if they et offended?
 

Dragonlayer

Aka Corporal Yakob
Dec 5, 2013
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Diablo1099 said:
Dragonlayer said:
Well they could have already put a new spin on their franchise by incorporating the elements and strategies of Generals into another Tiberium game, hell just change USA/China/GLA into GDI and Nod sub-factions so no-one raises an eyebrow - that they didn't, and were very clearly trying to cash in on the geopolitical climate of the time but without the honesty to say so, just makes me chuckle wryly. There's a Generals-style mod for Tiberium Wars whose name escapes me (which is unfortunate, as it was really good!) that does this: actual UN forces fighting actual Israel fighting an actual Middle Eastern coalition, who even had the potential to adopt Islamist terror tactics in one tech-tree branch.

I don't think these games give groups credit or even free publicity in any meaningful way, but that appears to be a minority group so we end up with the likes of Modern Warfare's OPFOR taking over Unspecifiedistan, which always eats away at the immersion for me.
Welp, I'm not going to hold it against them too much for trying something different, even if it was clear what the intentions were.
Generals was a pretty legit game, kinda would look forward to another (Or any C&C to be honest) but there is always kinda lines like that you need to define when designing and writing up a piece of media that's somewhat based off RL.
Example: I'm running a role play group where a supervillain with mind control powers runs for the Presidency of the United States and I made it clear it was kinda tongue in cheek so everyone was pretty cool with it.
Then Donald Trump started running and I saw news stories of people actually getting attacked at Trump Rallies, like literally getting the shit knocked out of them by an angry mob while Trump goads them on.
It really made me feel uneasy about the whole thing as it was something I was making fun of that was now a reality so I went and made some adjustments to my plans and notes, not massive ones but just ones that would allow me to say "I'm not going to support that."

I'd imagine that a lot of design choices in Generals and other such games might have the same kinda changes and, while I know that "Unspecifiedistan" can really kill the mood, sometimes even just a different name can make it easier for a content creator to work with a certain subject matter.
That and, like I said before, putting your own spin on a subject like that can give you much more freedom then trying to accurately recreate real world events and groups.
Could they have just torn the labels off and called it what it really was? Totally, but lets face it: Even ISIS is nowhere near as mighty as the GLA :p
Well I will, because I am a stickler for tradition and view all change as monstrously unnatural and to be resisted as violently as possible.

I kid of course, always appreciate attempts to inject fresh life into a franchise, although if all the horror stories my friend has told me about Tiberium Twilight are true, perhaps in this case they should have just stuck the Not-Islamists. And I do see what you mean, but from a personal perspective I just can't edit real-life inspirations into being more "safe" (not to suggest you were curled up in the corner and sobbing when Donald Trump announced his candidacy). If I see media that is blatantly and actively drawing heavy inspiration from real-life events, my immersion will be shot to hell and back if it's constructed in such a way that, being made "inoffensive" will render the story nonsensical, such as the aforementioned OPFOR and GLA examples.

True, but you can still put your personal touch on real-life subject matter, just look at Homefront (loved that game, even if it was too short and linear and the sequel looks even better). It is obviously based on real-life fears, no matter how exaggerated, but tries its best at creating a plausible "factional" background storyline which I think works quite nicely; much better then simply having America invaded and occupied by the merciless legions of "South East Asian Land".
 

Diablo1099_v1legacy

Doom needs Yoghurt, Badly
Dec 12, 2009
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Dragonlayer said:
Well I will, because I am a stickler for tradition and view all change as monstrously unnatural and to be resisted as violently as possible.

I kid of course, always appreciate attempts to inject fresh life into a franchise, although if all the horror stories my friend has told me about Tiberium Twilight are true, perhaps in this case they should have just stuck the Not-Islamists. And I do see what you mean, but from a personal perspective I just can't edit real-life inspirations into being more "safe" (not to suggest you were curled up in the corner and sobbing when Donald Trump announced his candidacy). If I see media that is blatantly and actively drawing heavy inspiration from real-life events, my immersion will be shot to hell and back if it's constructed in such a way that, being made "inoffensive" will render the story nonsensical, such as the aforementioned OPFOR and GLA examples.

True, but you can still put your personal touch on real-life subject matter, just look at Homefront (loved that game, even if it was too short and linear and the sequel looks even better). It is obviously based on real-life fears, no matter how exaggerated, but tries its best at creating a plausible "factional" background storyline which I think works quite nicely; much better then simply having America invaded and occupied by the merciless legions of "South East Asian Land".
Well, for more context on the Roleplay thing, the main reason I made the changes was because the entire gimmick of the Villain was he was going to sic zombie-like voters onto the players.
At the time, I thought "Ha! This will be funny!", then I went and saw Trump rallies ending up the same way and I had the mother of all "Funny Aneurysm" Moments.
I later went to lampshade it in OOC with the Villain coming in and complaining that Trump was stealing his ideas and making him look bad :p

Back on topic, I can agree with what you mean on immersion and we'll leave it at that, just wanted to give my 2 cents on the GLA thing.
As for Homefront, that game always bugged me about how it went about it's plot.
Going back to the GLA, because of the fact they are cartoonishly evil and exaggerated, it kinda sets the tone for the game so when you're going things like fighting US forces with vehicles ripped out of Mad Max at a Chinese Missile Silo in order to launch Bioweapons, you don't really bat an eyelid.

But with Homefront, they are REALLY trying to "Shock" you so much of the time, least from what I saw of the game.
While they have all the lore and build up, you then see shit like North Korean soldiers hauling bodies out with bulldozers out of US Schools and playing it totally straight, it really boggles my mind why they went in that direction.
Don't get me wrong, I like they went a different approach to the "US as the Underdog" thing, because they tied it so much to a real world country who in real life Can't even launch a Satellite without it tumbling out of orbit a week later [http://www.escapistmagazine.com/news/view/166452-North-Koreas-Most-Recent-Satellite-While-Threatening-Appears-to-Be-Tumbling-Uselessly], I feel it falls flat on it's face.
Same when COD: Ghosts tried the same thing by having the US get invaded by the entirety of South America after they manage to hijack their orbital missile platform, though at least then, they have it dressed up as the Latino version of the First Order from Episode VII and even then, it only worked because they were basically stealing all the US's shit for most of the game, even the soldiers!

So I guess what I'm saying is, I'm kinda in the opposite boat as I really can't buy the notion of "Real" groups and organisations being used in games are they often are.
Granted, some games do a better job of that then others, Spec Ops: The Line springs to mind, but when you make up a organisation that doesn't exist, I guess it's kinda a trigger, at least for me for a more relaxed Suspension of Disbelief. "Oh, this is fiction, I can dig this."
But once you start getting real factions involved, it's gets harder to maintain the suspension and that actually breaks the immersion more for me at least.

PS. I know this is off topic, but fuck it, this was more interesting then a dumb turret shooter anyway :p