Dragonlayer said:
Well I will, because I am a stickler for tradition and view all change as monstrously unnatural and to be resisted as violently as possible.
I kid of course, always appreciate attempts to inject fresh life into a franchise, although if all the horror stories my friend has told me about Tiberium Twilight are true, perhaps in this case they should have just stuck the Not-Islamists. And I do see what you mean, but from a personal perspective I just can't edit real-life inspirations into being more "safe" (not to suggest you were curled up in the corner and sobbing when Donald Trump announced his candidacy). If I see media that is blatantly and actively drawing heavy inspiration from real-life events, my immersion will be shot to hell and back if it's constructed in such a way that, being made "inoffensive" will render the story nonsensical, such as the aforementioned OPFOR and GLA examples.
True, but you can still put your personal touch on real-life subject matter, just look at Homefront (loved that game, even if it was too short and linear and the sequel looks even better). It is obviously based on real-life fears, no matter how exaggerated, but tries its best at creating a plausible "factional" background storyline which I think works quite nicely; much better then simply having America invaded and occupied by the merciless legions of "South East Asian Land".
Well, for more context on the Roleplay thing, the main reason I made the changes was because the entire gimmick of the Villain was he was going to sic zombie-like voters onto the players.
At the time, I thought "Ha! This will be funny!", then I went and saw Trump rallies ending up the same way and I had the mother of all "Funny Aneurysm" Moments.
I later went to lampshade it in OOC with the Villain coming in and complaining that Trump was stealing his ideas and making him look bad
Back on topic, I can agree with what you mean on immersion and we'll leave it at that, just wanted to give my 2 cents on the GLA thing.
As for
Homefront, that game always bugged me about how it went about it's plot.
Going back to the GLA, because of the fact they are cartoonishly evil and exaggerated, it kinda sets the tone for the game so when you're going things like fighting US forces with vehicles ripped out of Mad Max at a Chinese Missile Silo in order to launch Bioweapons, you don't really bat an eyelid.
But with
Homefront, they are REALLY trying to "Shock" you so much of the time, least from what I saw of the game.
While they have all the lore and build up, you then see shit like North Korean soldiers hauling bodies out with bulldozers out of US Schools and playing it totally straight, it really boggles my mind why they went in that direction.
Don't get me wrong, I like they went a different approach to the "US as the Underdog" thing, because they tied it so much to a real world country who in real life Can't even launch a Satellite without it tumbling out of orbit a week later [http://www.escapistmagazine.com/news/view/166452-North-Koreas-Most-Recent-Satellite-While-Threatening-Appears-to-Be-Tumbling-Uselessly], I feel it falls flat on it's face.
Same when COD: Ghosts tried the same thing by having the US get invaded by the entirety of South America after they manage to hijack their orbital missile platform, though at least then, they have it dressed up as the Latino version of the First Order from Episode VII and even then, it only worked because they were basically stealing all the US's shit for most of the game, even the soldiers!
So I guess what I'm saying is, I'm kinda in the opposite boat as I really can't buy the notion of "Real" groups and organisations being used in games are they often are.
Granted, some games do a better job of that then others,
Spec Ops: The Line springs to mind, but when you make up a organisation that doesn't exist, I guess it's kinda a trigger, at least for me for a more relaxed Suspension of Disbelief. "Oh, this is fiction, I can dig this."
But once you start getting real factions involved, it's gets harder to maintain the suspension and that actually breaks the immersion more for me at least.
PS. I know this is off topic, but fuck it, this was more interesting then a dumb turret shooter anyway
