*peers in nervously before darting up to the microphone*
So...is anyone excited?
I know I'm just asking for a wave of the usual jaded, cynical folk to cover every inch of this post in mud, but I'm actually looking forward to this a good deal.
The changes they've made seemed to have alleviated everything I disliked about the PC version (never played, just read/saw/heard a lot about), like the removal of the online requirement and the real money auction house. These are real genuine improvements and I both praise Blizzard (or whoever made the decision), and sympathize with PC players, as they should have had this as well.
These games can work tremendously well in a console setting. I've played the original Diablo, Both Champions of Norrath games, and both Dark Alliance games and they've all been an absolute blast. I'll be the first to concede that for some types of games, namely shooters, a mouse is going to be far superior. More speed and more accuracy. S'just how things be.
However I've always personally enjoyed 'dungeon crawlers' or ARPG's the most on consoles.
Saying this as someone who has far too many fucking characters on Torchlight 2 with over 200 hours racked, having beaten Titan Quest on normal with one character(working on the rest!), and chronically plays Path of Exile. M&KB in these games are fun, and have their own proficiencies and drawbacks.
I can't quite describe it, as I'm sure fellow seasoned PC ARPG'ers will say the same for their experience, but when I'm actually in control of my character in these games, it gives everything a much more impactful feel. It's weightier, and feels more purposeful, and I find it in general to be much more involving as a whole.
I'm looking forward to getting back to this in D3. I do know the game has been streamlined from D2, and I have my reasons why I'm mostly okay with it, but they aren't important and I shan't bring them up here.
Anywho, here's some info about some of the things they changed.
http://www.gamesradar.com/diablo-3-ps3-news-release-date/
And some game play footage.
http://www.youtube.com/watch?v=R9MLNLN8s4o
(Yes, that announcer is absolutely AWFUL but just try to ignore him if you can.)
I can honestly say I would have minded keeping the old inventory system with a moveable highlight box, as it worked fine in Diablo 1 and ever other console ARPG Ive played, but it makes for fast and easy selection and I can take the loss of an inventory screen because I GET MY PAPERDOLL BACK. : D
Seriously, that made my heart jump. Visual manifestations of progression are important in any type of RPG, but I've always felt it was never more so in these types of games. Aside from the obvious armor upgrade and maybe some stat bonuses, what's the point of making really great looking equipment if I can't see it up close and in wonderful detail?
They also added potions back. I could take this or leave it. I liked the idea of the orbs in the PC version since it eliminated the busy work of loading up half your inventory with potions near the end of the game. I remember literally filling up my inventory in Diablo 1 just to survive a wave of Snow Witches or Blood Knights. 30 + potions used up in 15 - 20 seconds. Haha.
But regardless I'm not slanted any particular way about the reintroduction of the potions. They both have their ups and downs.
Being able to equip things on the fly is fun, and I probably wouldn't use it if not for the lack of a more tangible inventory screen.
And of course, couch co-op inclusion is just awesome. I love that a few more games today are deciding it's worth the time and effort.
So there it is then I suppose. I'm fairly happy about this coming to consoles.
Are you?
Why so or why not?
Do you like/dislike the console changes & additions?
Do you feel these games can work on a controller setup, or not?
General Diablo discussion?
: D
So...is anyone excited?
I know I'm just asking for a wave of the usual jaded, cynical folk to cover every inch of this post in mud, but I'm actually looking forward to this a good deal.
The changes they've made seemed to have alleviated everything I disliked about the PC version (never played, just read/saw/heard a lot about), like the removal of the online requirement and the real money auction house. These are real genuine improvements and I both praise Blizzard (or whoever made the decision), and sympathize with PC players, as they should have had this as well.
These games can work tremendously well in a console setting. I've played the original Diablo, Both Champions of Norrath games, and both Dark Alliance games and they've all been an absolute blast. I'll be the first to concede that for some types of games, namely shooters, a mouse is going to be far superior. More speed and more accuracy. S'just how things be.
However I've always personally enjoyed 'dungeon crawlers' or ARPG's the most on consoles.
Saying this as someone who has far too many fucking characters on Torchlight 2 with over 200 hours racked, having beaten Titan Quest on normal with one character(working on the rest!), and chronically plays Path of Exile. M&KB in these games are fun, and have their own proficiencies and drawbacks.
I can't quite describe it, as I'm sure fellow seasoned PC ARPG'ers will say the same for their experience, but when I'm actually in control of my character in these games, it gives everything a much more impactful feel. It's weightier, and feels more purposeful, and I find it in general to be much more involving as a whole.
I'm looking forward to getting back to this in D3. I do know the game has been streamlined from D2, and I have my reasons why I'm mostly okay with it, but they aren't important and I shan't bring them up here.
Anywho, here's some info about some of the things they changed.
http://www.gamesradar.com/diablo-3-ps3-news-release-date/
And some game play footage.
http://www.youtube.com/watch?v=R9MLNLN8s4o
(Yes, that announcer is absolutely AWFUL but just try to ignore him if you can.)
I can honestly say I would have minded keeping the old inventory system with a moveable highlight box, as it worked fine in Diablo 1 and ever other console ARPG Ive played, but it makes for fast and easy selection and I can take the loss of an inventory screen because I GET MY PAPERDOLL BACK. : D
Seriously, that made my heart jump. Visual manifestations of progression are important in any type of RPG, but I've always felt it was never more so in these types of games. Aside from the obvious armor upgrade and maybe some stat bonuses, what's the point of making really great looking equipment if I can't see it up close and in wonderful detail?
They also added potions back. I could take this or leave it. I liked the idea of the orbs in the PC version since it eliminated the busy work of loading up half your inventory with potions near the end of the game. I remember literally filling up my inventory in Diablo 1 just to survive a wave of Snow Witches or Blood Knights. 30 + potions used up in 15 - 20 seconds. Haha.
But regardless I'm not slanted any particular way about the reintroduction of the potions. They both have their ups and downs.
Being able to equip things on the fly is fun, and I probably wouldn't use it if not for the lack of a more tangible inventory screen.
And of course, couch co-op inclusion is just awesome. I love that a few more games today are deciding it's worth the time and effort.
So there it is then I suppose. I'm fairly happy about this coming to consoles.
Are you?
Why so or why not?
Do you like/dislike the console changes & additions?
Do you feel these games can work on a controller setup, or not?
General Diablo discussion?
: D