So...Final Fantasy 15.

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Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
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Raddra said:
Is the main character still an emo? I never could stand FF emo protagonists. Its like they have a design board written for that they thought made 7 the wild success it was. And instead of writing 'good story' 'amazing atmosphere' and 'heart' they wrote 'esoteric weather based name' 'emo' and 'gackt'. When at least Cloud had a reason for his initial emo'ness and got over it during the course of the story (which they subsequently forgot in the movie).
He looks more emo than he actually is. There has been only one emo moment in the 10 hours that I've played and it belonged to the blond dude.
 

Blitsie

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Jul 2, 2012
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Raddra said:
Is the main character still an emo? I never could stand FF emo protagonists. Its like they have a design board written for that they thought made 7 the wild success it was. And instead of writing 'good story' 'amazing atmosphere' and 'heart' they wrote 'esoteric weather based name' 'emo' and 'gackt'. When at least Cloud had a reason for his initial emo'ness and got over it during the course of the story (which they subsequently forgot in the movie).
Surprisingly not! He has his moments but they're justified by the crap that happens to him and he gets over it rather quickly. He's actually a pretty chilled guy, especially in the Brotherhood anime, and handles the heavy weight that gets thrown on his shoulders pretty well I must say (well, I still have to head to the first big city in the game so that may change).
 

meiam

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Dec 9, 2010
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Raddra said:
Is the main character still an emo? I never could stand FF emo protagonists. Its like they have a design board written for that they thought made 7 the wild success it was. And instead of writing 'good story' 'amazing atmosphere' and 'heart' they wrote 'esoteric weather based name' 'emo' and 'gackt'. When at least Cloud had a reason for his initial emo'ness and got over it during the course of the story (which they subsequently forgot in the movie).
The only emo character was Squall from FF8, Cloud wasn't emo in anyway. When he learn that Sephiroth his still alive he just decide to go and kill him, no moving or anything like that.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Gundam GP01 said:
Zhukov said:
Gundam GP01 said:
You seem to hate a lot of things I love, so that sentiment doesn't really mean much to me.
HATE? WHATEVER DO YOU MEAN? I LOVE THE DELICIOUS TASTE OF NISSIN CUP NOODLES! DON'T YOU KNOW THEY'RE THE PERFECT BLEND OF MEAT, SHRIMP AND EGG?! HOW COULD ANYONE HATE THAT?
See? that's exactly my point. I found that scene to be funny and kinda charming.
Thing is, I'm actually not all that opposed to product placement. If the situation calls for a particular item I don't really care if they use a real brand of said item.

I also don't really care if a character likes noodles. Hell, it's a mildly charming character trait. Or it would be if the people involved knew how to write dialogue.

Combining the two is where it gets blatant and cringe-inducing.

Having a character all but turn to the camera and start spouting marketing slogans is just fucking pathetic. If anyone mentions FF15 in the same sentence as "artistic integrity" or any phrase to the same effect I am going to laugh in their face until I vomit on their shoes.

The worst part is, I kinda want to eat cup noodles now.
 

totheendofsin

some asshole made me set this up
Jul 31, 2009
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So I'm near the end of the game and I have to say, cringe inducing Cup Noodle advert aside (though I am really curious how much they got paid to put that in) it's a fairly solid game. Action is really fun, characters aren't too bland (though the only ones that manage to go beyond passable and into fairly interesting are the 4 party members and the villain). Only real issue I have is the camera was clearly designed for fighting outside in open space, and as such it is absolutely awful for fighting in cramped spaces.

now lets all go have some Cup Noodles while we discuss this game.
 

Nature Guardian

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Samtemdo8 said:
Does it suck? Is it Final Fantasy 13 all over again? I see lots of positive reception from them video game sites like IGN and Gamespot, but those are the same guys that gave 13 good coverage. So I am asking anyone who has the game now and played it?

Honestly the only thing interest me is the fact that apperently according to an article from GameRant 2 years, The Japanese Console Games Industry's future is now entirely dependent on the success of Final Fantasy 15.

https://gamerant.com/final-fantasy-15-end-console-gaming-japan/

Which is quite the claim.

+ The gameplay is really fun and big, the graphics are very good, the music is nice.

- The story is horrible and the characters are walking cliches.


I used to play Final Fantasy for the story and not for the gameplay; now it's exactly the other way around. The story is REALLY bad but it doesn't even matter since the gameplay is so cool.

Aaaand I dare say that's all you need to know about this game. :p Make your choice!
 

Rangaman

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Zhukov said:

MMMMMH, I COULD REALLY GO FOR SOME NISSIN CUP NOODLES RIGHT ABOUT NOW. I HEAR IT'S THE ULTIMATE FLAVOUR EXPERIENCE.
Rest in Peace, Final Fantasy's dignity. That's like finding a McDonalds Drive-Thru in Whiterun.
 

kurupt87

Fuhuhzucking hellcocks I'm good
Mar 17, 2010
1,438
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I've enjoyed myself playing this game.

Apart from Chapter 13. I am 29 and have been playing videogames for a good long part of that.

I have never hated a game segment as much as I hate this one.

I have had to pause it, make a cup of tea, boot up my laptop and tell you about it. I really hope there isn't much left of it, as it is I am loathe to go back and continue playing.

FUCK.
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
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Welp. I'm about fifteen hours in, and our heroes are still on an epic journey to find some fun. We haven't found any.

We've looked in desserts:
Caves:
Woods:
And cities:

But no luck. I did meet a hot black haired lady that hit on the main character. She was way more interesting then the boring blonde lady, so I tried to drive off with her and abandon the main quest. Unfortunately the game seemed to know I would do this the moment something interesting happened, so it bordered off the car. I tried leaving by foot, but it sealed off the city exit.

EDIT: Guys, I finally found some fun! Oh, thank goodness, I was getting worried.
I take it back, FF15 is great. I especially love the giant bird dog.
 

kurupt87

Fuhuhzucking hellcocks I'm good
Mar 17, 2010
1,438
0
0
Zhukov said:
Gundam GP01 said:
Zhukov said:
Gundam GP01 said:
You seem to hate a lot of things I love, so that sentiment doesn't really mean much to me.
HATE? WHATEVER DO YOU MEAN? I LOVE THE DELICIOUS TASTE OF NISSIN CUP NOODLES! DON'T YOU KNOW THEY'RE THE PERFECT BLEND OF MEAT, SHRIMP AND EGG?! HOW COULD ANYONE HATE THAT?
See? that's exactly my point. I found that scene to be funny and kinda charming.
Thing is, I'm actually not all that opposed to product placement. If the situation calls for a particular item I don't really care if they use a real brand of said item.

I also don't really care if a character likes noodles. Hell, it's a mildly charming character trait. Or it would be if the people involved knew how to write dialogue.

Combining the two is where it gets blatant and cringe-inducing.

Having a character all but turn to the camera and start spouting marketing slogans is just fucking pathetic. If anyone mentions FF15 in the same sentence as "artistic integrity" or any phrase to the same effect I am going to laugh in their face until I vomit on their shoes.

The worst part is, I kinda want to eat cup noodles now.
I didn't even realise it was product placement, certainly didn't notice the brand.

I thought it was just poking fun at young Japanese men, assuming that there's a stereotype that that is all that they eat/cook for themselves.
 

Samtemdo8_v1legacy

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Aug 2, 2015
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Fox12 said:
Welp. I'm about fifteen hours in, and our heroes are still on an epic journey to find some fun. We haven't found any.

We've looked in desserts:
Caves:
Woods:
And cities:

But no luck. I did meet a hot black haired lady that hit on the main character. She was way more interesting then the boring blonde lady, so I tried to drive off with her and abandon the main quest. Unfortunately the game seemed to know I would do this the moment something interesting happened, so it bordered off the car. I tried leaving by foot, but it sealed off the city exit.

EDIT: Guys, I finally found some fun! Oh, thank goodness, I was getting worried.
I take it back, FF15 is great. I especially love the giant bird dog.
So when are you gonna write your review on The Last Guardian?
 

Ishigami

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Sep 1, 2011
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35 hours in the game but not done yet.

Not impressed.
The game is littered with smaller issues that tend to add up in an unfavourable way.

The UI is unresponsive. There are a lot of context based inputs e.g. X for pickup, X to mount, X to do this or that, triangle to warp there and square to hide etc.
So you can only perform these action when the UI registers the target of your action: And it is slow in doing so.
So when you want to pick something up instead you jump because the pop up for the pickup interaction was too slow. And this happens over and over and over and over again.
I have yet to use square for hiding outside of the short tutorial because it's a hassle to do so as the game reacts too slow on your input.
The camera is all over the place. If you fight in an area with some bushes and trees you basically see nothing. Same in small areas like sewers or caves. Not to mention when you get a status effect like confuse and run into a corner by accident or get surrounded by a swarm of enemies.
The combat in general is unsatisfying, confusing, erratic and shallow.
Confusing because the camera is your biggest enemy at all times and during ordered tactics the game takes control away adds a pointless cut scene just to throw you back in at a random point. I have yet to figure out what the requirements are to summon anything.
Erratic because some animation telegraphs, especially on smaller enemies, are hard to notice in crowd fights but still can at times one hit your regular HP.
Shallow because once you know the weakness of an enemy there is not much tactic going on aside from avoid getting locked in by a swarm and getting pawned by the camera. It's just pressing circle until everything is dead.
It's not satisfying because all of the above and that every boss fight thus far changed the rules and was more of a lame QTE than an actual test of your knowledge about the combat mechanics.

I don't even know what to say about the narrative because thus far it makes little sense to me.
In world building it's like FFXII all over again: Throw some BS at the player hoping he either knows what the hell is going on in the first place by some outside sources (Anime? Movie? Database?) or doesn't bother to question it.
Well in regards to FFXV I'm neither of those types of players: So naturally I want an in game explanation. Not a Wikipedia, not an online series and no movie. Does not have to be super detailed but the game has to be somewhat self-contained. And IMO FFXV fails there.
When Luna speaks at the summoning of Leviathan she talks about some darkness etc. and I was like: "Wait what? Is there some outside threat?" That was the first time in this game I ever heard of some super imposed threat and the next chapter is called "In the Dark" (not done yet) So here I am having no idea what's going on 35h in the game aside from some spoiled prince wanting his riches back by some convoluted plan of tomb raiding and god beating... for which I have 0 sympathy.
Apparently it's still not possible to write anything cohesive at SE.
 

WoJ

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Sep 7, 2015
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So this came out today: http://eu.square-enix.com/en/blog/announcing-free-updates-final-fantasy-xv

Makes me glad I didn't pick this up day one since it's basically an unfinished game.
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
4,828
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Samtemdo8 said:
When are you going to write your review of the last guardian
Right now. It's awesome, go buy it.

Ishigami said:
35 hours in the game but not done yet.

Not impressed.
The game is littered with smaller issues that tend to add up in an unfavourable way.

The UI is unresponsive. There are a lot of context based inputs e.g. X for pickup, X to mount, X to do this or that, triangle to warp there and square to hide etc.
So you can only perform these action when the UI registers the target of your action: And it is slow in doing so.
So when you want to pick something up instead you jump because the pop up for the pickup interaction was too slow. And this happens over and over and over and over again.
I have yet to use square for hiding outside of the short tutorial because it's a hassle to do so as the game reacts too slow on your input.
The camera is all over the place. If you fight in an area with some bushes and trees you basically see nothing. Same in small areas like sewers or caves. Not to mention when you get a status effect like confuse and run into a corner by accident or get surrounded by a swarm of enemies.
The combat in general is unsatisfying, confusing, erratic and shallow.
Confusing because the camera is your biggest enemy at all times and during ordered tactics the game takes control away adds a pointless cut scene just to throw you back in at a random point. I have yet to figure out what the requirements are to summon anything.
Erratic because some animation telegraphs, especially on smaller enemies, are hard to notice in crowd fights but still can at times one hit your regular HP.
Shallow because once you know the weakness of an enemy there is not much tactic going on aside from avoid getting locked in by a swarm and getting pawned by the camera. It's just pressing circle until everything is dead.
It's not satisfying because all of the above and that every boss fight thus far changed the rules and was more of a lame QTE than an actual test of your knowledge about the combat mechanics.

I don't even know what to say about the narrative because thus far it makes little sense to me.
In world building it's like FFXII all over again: Throw some BS at the player hoping he either knows what the hell is going on in the first place by some outside sources (Anime? Movie? Database?) or doesn't bother to question it.
Well in regards to FFXV I'm neither of those types of players: So naturally I want an in game explanation. Not a Wikipedia, not an online series and no movie. Does not have to be super detailed but the game has to be somewhat self-contained. And IMO FFXV fails there.
When Luna speaks at the summoning of Leviathan she talks about some darkness etc. and I was like: "Wait what? Is there some outside threat?" That was the first time in this game I ever heard of some super imposed threat and the next chapter is called "In the Dark" (not done yet) So here I am having no idea what's going on 35h in the game aside from some spoiled prince wanting his riches back by some convoluted plan of tomb raiding and god beating... for which I have 0 sympathy.
Apparently it's still not possible to write anything cohesive at SE.
This game was an absolute mess. I suspect this is the result of being developmental hell for so long. At one point they scrapped the game and started over, and at another they switched directors. Apparently they cut the entire opening section of the game, which I assume would have explained a few things. As it stands, you have to watch the film and the tv show in order to understand what's happening.

Which is the main issue. FF15 has absolutely no exposition. I didn't think it was possible for Square to get worse at writing, but they pulled it off. As goofy as some of their games have been in the past, at least they told you what was going on. At least they did the absolute minimum amount of work necessary to tell a story. FF13 and FF15 can't even do that. I was hours in, and I still have no idea what's happening. I don't care about his dad, who I met once, I don't care about his fiancee, who I haven't met at all, and I certainly don't care for Noctis.

My little sister wanted this game, though, so I let her have it.
 

Samtemdo8_v1legacy

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Aug 2, 2015
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Fox12 said:
Samtemdo8 said:
When are you going to write your review of the last guardian
Right now. It's awesome, go buy it.

Ishigami said:
35 hours in the game but not done yet.

Not impressed.
The game is littered with smaller issues that tend to add up in an unfavourable way.

The UI is unresponsive. There are a lot of context based inputs e.g. X for pickup, X to mount, X to do this or that, triangle to warp there and square to hide etc.
So you can only perform these action when the UI registers the target of your action: And it is slow in doing so.
So when you want to pick something up instead you jump because the pop up for the pickup interaction was too slow. And this happens over and over and over and over again.
I have yet to use square for hiding outside of the short tutorial because it's a hassle to do so as the game reacts too slow on your input.
The camera is all over the place. If you fight in an area with some bushes and trees you basically see nothing. Same in small areas like sewers or caves. Not to mention when you get a status effect like confuse and run into a corner by accident or get surrounded by a swarm of enemies.
The combat in general is unsatisfying, confusing, erratic and shallow.
Confusing because the camera is your biggest enemy at all times and during ordered tactics the game takes control away adds a pointless cut scene just to throw you back in at a random point. I have yet to figure out what the requirements are to summon anything.
Erratic because some animation telegraphs, especially on smaller enemies, are hard to notice in crowd fights but still can at times one hit your regular HP.
Shallow because once you know the weakness of an enemy there is not much tactic going on aside from avoid getting locked in by a swarm and getting pawned by the camera. It's just pressing circle until everything is dead.
It's not satisfying because all of the above and that every boss fight thus far changed the rules and was more of a lame QTE than an actual test of your knowledge about the combat mechanics.

I don't even know what to say about the narrative because thus far it makes little sense to me.
In world building it's like FFXII all over again: Throw some BS at the player hoping he either knows what the hell is going on in the first place by some outside sources (Anime? Movie? Database?) or doesn't bother to question it.
Well in regards to FFXV I'm neither of those types of players: So naturally I want an in game explanation. Not a Wikipedia, not an online series and no movie. Does not have to be super detailed but the game has to be somewhat self-contained. And IMO FFXV fails there.
When Luna speaks at the summoning of Leviathan she talks about some darkness etc. and I was like: "Wait what? Is there some outside threat?" That was the first time in this game I ever heard of some super imposed threat and the next chapter is called "In the Dark" (not done yet) So here I am having no idea what's going on 35h in the game aside from some spoiled prince wanting his riches back by some convoluted plan of tomb raiding and god beating... for which I have 0 sympathy.
Apparently it's still not possible to write anything cohesive at SE.
This game was an absolute mess. I suspect this is the result of being developmental hell for so long. At one point they scrapped the game and started over, and at another they switched directors. Apparently they cut the entire opening section of the game, which I assume would have explained a few things. As it stands, you have to watch the film and the tv show in order to understand what's happening.

Which is the main issue. FF15 has absolutely no exposition. I didn't think it was possible for Square to get worse at writing, but they pulled it off. As goofy as some of their games have been in the past, at least they told you what was going on. At least they did the absolute minimum amount of work necessary to tell a story. FF13 and FF15 can't even do that. I was hours in, and I still have no idea what's happening. I don't care about his dad, who I met once, I don't care about his fiancee, who I haven't met at all, and I certainly don't care for Noctis.

My little sister wanted this game, though, so I let her have it.
I just want a Single Player Final Fantasy game that IS medieval fantasy like this:


I am tired of this Sci-Fi aesthetic of Final Fantasy games as of late, all of which can be blamed on Final Fantasy 7.

I miss Dragoons, The various colored Mages, Castles, etc.

And I am sad the Medieval ones are MMORPGs which is a shame because the World of Final Fantasy 11 and 14 looks very interesting.
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
4,828
0
0
Samtemdo8 said:
Fox12 said:
Samtemdo8 said:
When are you going to write your review of the last guardian
Right now. It's awesome, go buy it.

Ishigami said:
35 hours in the game but not done yet.

Not impressed.
The game is littered with smaller issues that tend to add up in an unfavourable way.

The UI is unresponsive. There are a lot of context based inputs e.g. X for pickup, X to mount, X to do this or that, triangle to warp there and square to hide etc.
So you can only perform these action when the UI registers the target of your action: And it is slow in doing so.
So when you want to pick something up instead you jump because the pop up for the pickup interaction was too slow. And this happens over and over and over and over again.
I have yet to use square for hiding outside of the short tutorial because it's a hassle to do so as the game reacts too slow on your input.
The camera is all over the place. If you fight in an area with some bushes and trees you basically see nothing. Same in small areas like sewers or caves. Not to mention when you get a status effect like confuse and run into a corner by accident or get surrounded by a swarm of enemies.
The combat in general is unsatisfying, confusing, erratic and shallow.
Confusing because the camera is your biggest enemy at all times and during ordered tactics the game takes control away adds a pointless cut scene just to throw you back in at a random point. I have yet to figure out what the requirements are to summon anything.
Erratic because some animation telegraphs, especially on smaller enemies, are hard to notice in crowd fights but still can at times one hit your regular HP.
Shallow because once you know the weakness of an enemy there is not much tactic going on aside from avoid getting locked in by a swarm and getting pawned by the camera. It's just pressing circle until everything is dead.
It's not satisfying because all of the above and that every boss fight thus far changed the rules and was more of a lame QTE than an actual test of your knowledge about the combat mechanics.

I don't even know what to say about the narrative because thus far it makes little sense to me.
In world building it's like FFXII all over again: Throw some BS at the player hoping he either knows what the hell is going on in the first place by some outside sources (Anime? Movie? Database?) or doesn't bother to question it.
Well in regards to FFXV I'm neither of those types of players: So naturally I want an in game explanation. Not a Wikipedia, not an online series and no movie. Does not have to be super detailed but the game has to be somewhat self-contained. And IMO FFXV fails there.
When Luna speaks at the summoning of Leviathan she talks about some darkness etc. and I was like: "Wait what? Is there some outside threat?" That was the first time in this game I ever heard of some super imposed threat and the next chapter is called "In the Dark" (not done yet) So here I am having no idea what's going on 35h in the game aside from some spoiled prince wanting his riches back by some convoluted plan of tomb raiding and god beating... for which I have 0 sympathy.
Apparently it's still not possible to write anything cohesive at SE.
This game was an absolute mess. I suspect this is the result of being developmental hell for so long. At one point they scrapped the game and started over, and at another they switched directors. Apparently they cut the entire opening section of the game, which I assume would have explained a few things. As it stands, you have to watch the film and the tv show in order to understand what's happening.

Which is the main issue. FF15 has absolutely no exposition. I didn't think it was possible for Square to get worse at writing, but they pulled it off. As goofy as some of their games have been in the past, at least they told you what was going on. At least they did the absolute minimum amount of work necessary to tell a story. FF13 and FF15 can't even do that. I was hours in, and I still have no idea what's happening. I don't care about his dad, who I met once, I don't care about his fiancee, who I haven't met at all, and I certainly don't care for Noctis.

My little sister wanted this game, though, so I let her have it.
I just want a Single Player Final Fantasy game that IS medieval fantasy like this:


I am tired of this Sci-Fi aesthetic of Final Fantasy games as of late, all of which can be blamed on Final Fantasy 7.

I miss Dragoons, The various colored Mages, Castles, etc.

And I am sad the Medieval ones are MMORPGs which is a shame because the World of Final Fantasy 11 and 14 looks very interesting.
Well, it's hardly new. FF has now been sci-fi based longer then it has been medieval fantasy, if it ever was. FF6 had as much sci-fi as 7.
 

Samtemdo8_v1legacy

New member
Aug 2, 2015
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Fox12 said:
Samtemdo8 said:
Fox12 said:
Samtemdo8 said:
When are you going to write your review of the last guardian
Right now. It's awesome, go buy it.

Ishigami said:
35 hours in the game but not done yet.

Not impressed.
The game is littered with smaller issues that tend to add up in an unfavourable way.

The UI is unresponsive. There are a lot of context based inputs e.g. X for pickup, X to mount, X to do this or that, triangle to warp there and square to hide etc.
So you can only perform these action when the UI registers the target of your action: And it is slow in doing so.
So when you want to pick something up instead you jump because the pop up for the pickup interaction was too slow. And this happens over and over and over and over again.
I have yet to use square for hiding outside of the short tutorial because it's a hassle to do so as the game reacts too slow on your input.
The camera is all over the place. If you fight in an area with some bushes and trees you basically see nothing. Same in small areas like sewers or caves. Not to mention when you get a status effect like confuse and run into a corner by accident or get surrounded by a swarm of enemies.
The combat in general is unsatisfying, confusing, erratic and shallow.
Confusing because the camera is your biggest enemy at all times and during ordered tactics the game takes control away adds a pointless cut scene just to throw you back in at a random point. I have yet to figure out what the requirements are to summon anything.
Erratic because some animation telegraphs, especially on smaller enemies, are hard to notice in crowd fights but still can at times one hit your regular HP.
Shallow because once you know the weakness of an enemy there is not much tactic going on aside from avoid getting locked in by a swarm and getting pawned by the camera. It's just pressing circle until everything is dead.
It's not satisfying because all of the above and that every boss fight thus far changed the rules and was more of a lame QTE than an actual test of your knowledge about the combat mechanics.

I don't even know what to say about the narrative because thus far it makes little sense to me.
In world building it's like FFXII all over again: Throw some BS at the player hoping he either knows what the hell is going on in the first place by some outside sources (Anime? Movie? Database?) or doesn't bother to question it.
Well in regards to FFXV I'm neither of those types of players: So naturally I want an in game explanation. Not a Wikipedia, not an online series and no movie. Does not have to be super detailed but the game has to be somewhat self-contained. And IMO FFXV fails there.
When Luna speaks at the summoning of Leviathan she talks about some darkness etc. and I was like: "Wait what? Is there some outside threat?" That was the first time in this game I ever heard of some super imposed threat and the next chapter is called "In the Dark" (not done yet) So here I am having no idea what's going on 35h in the game aside from some spoiled prince wanting his riches back by some convoluted plan of tomb raiding and god beating... for which I have 0 sympathy.
Apparently it's still not possible to write anything cohesive at SE.
This game was an absolute mess. I suspect this is the result of being developmental hell for so long. At one point they scrapped the game and started over, and at another they switched directors. Apparently they cut the entire opening section of the game, which I assume would have explained a few things. As it stands, you have to watch the film and the tv show in order to understand what's happening.

Which is the main issue. FF15 has absolutely no exposition. I didn't think it was possible for Square to get worse at writing, but they pulled it off. As goofy as some of their games have been in the past, at least they told you what was going on. At least they did the absolute minimum amount of work necessary to tell a story. FF13 and FF15 can't even do that. I was hours in, and I still have no idea what's happening. I don't care about his dad, who I met once, I don't care about his fiancee, who I haven't met at all, and I certainly don't care for Noctis.

My little sister wanted this game, though, so I let her have it.
I just want a Single Player Final Fantasy game that IS medieval fantasy like this:


I am tired of this Sci-Fi aesthetic of Final Fantasy games as of late, all of which can be blamed on Final Fantasy 7.

I miss Dragoons, The various colored Mages, Castles, etc.

And I am sad the Medieval ones are MMORPGs which is a shame because the World of Final Fantasy 11 and 14 looks very interesting.
Well, it's hardly new. FF has now been sci-fi based longer then it has been medieval fantasy, if it ever was. FF6 had as much sci-fi as 7.
But the "Fantasy" side of Final Fantasy 6 was much more stronger imo than Final Fantasy 7 which at the start was just straight up Sci Fi.
 

Hawki

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Rangaman said:
Rest in Peace, Final Fantasy's dignity. That's like finding a McDonalds Drive-Thru in Whiterun.
McDonalds is a global corporation. I figure it's only a matter of time before they establish inter-dimensional branches.

Samtemdo8 said:
But the "Fantasy" side of Final Fantasy 6 was much more stronger imo than Final Fantasy 7 which at the start was just straight up Sci Fi.
FFX is the only Final Fantasy game I've played, but from what I've seen, 1-6 are fantasy, 9-12 are fantasy, as is 14, and that's just with the numbered installments. Likewise, even the most high-tech settings, such as 7 or 13, I'd classify as science fantasy rather than science fiction. The premise of sci-fi usually requires some kind of plausability with the real world, something to establish that "this is the world as it is now, you can see how we got here." Every Final Fantasy setting, with the exception of Unlimited and the Spirits Within, has taken place in its own, self-contained world. Advanced technology in a setting doesn't automatically make it sci-fi.
 

Glongpre

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Raddra said:
When at least Cloud had a reason for his initial emo'ness
Cloud was never emo, hombre. He basically has a mental disorder.

Samtemdo8 said:
I am tired of this Sci-Fi aesthetic of Final Fantasy games as of late, all of which can be blamed on Final Fantasy 7.

I miss Dragoons, The various colored Mages, Castles, etc.

And I am sad the Medieval ones are MMORPGs which is a shame because the World of Final Fantasy 11 and 14 looks very interesting.
FF has always been fantasy. Science Fiction is fantasy, but based on real scientific principals. I wouldn't say the aesthetic is scifi, but rather very modern.

The direction FF has been going in, is more toward modern technology than medieval technology. So modern cities and cars etc, rather than castles and villages and carriages.
The science fantasy stuff has been in these games from the very beginning, with airships and such.

I would love for them to do another medieval FF though. A tribute akin to FF9, where they reference the past games in their world, music, and systems.