Internet Kraken said:
Gigaguy64 said:
Well that's your opinion.
Yes, I understand the concept of an opinion. I don't get why everyone points this out. It's not like I was touting my opinion as a fact, merely stating it.
When you say "In truth, they were subpar RPGs that only seemed entertaining because, for many of us, they were our first experience with RPG games." it comes off as you putting your opinion as fact.
I thought aside from the Nostalgia it had a very good story with great characters
How so? The story was pretty basic and I don't recall anything particularly notable about it. The characters are bland and forgettable, having next to no characterization. They're not bad characters, but that's only because they have next to no character. Just because the game has an excessive amount of dialogue doesn't mean it has a good story or characters.
I know that.
But i still found the characters interesting.
Yes they were classic JRPG characters, but still had some cool things about them, and getting to play on BOTH sides added to the plot imo.
We got to meet the first 4 characters and what their goal was, then meet the next 4 and see their goal.
and the side characters also made it a lot more interesting imo, like Briggs.
The music was pretty decent, I'll give you that.
Yep, Doom Dragon, Jupiter Lighthouse, and Felix's theme are some of my faves.
I don't see how the game has a unique art style. It doesn't look bad, but there's nothing great about it.
Well all i said was "Nice" art style.
It appealed to me, and it honestly didn't look like any other style iv seen before, so it was new to me.
and a wealth of Psynergy and Party Customizations.
All the psynergy puzzles are ridiculously easy and just amount to tedious busy work at the end of the day. And from what I recall, party customization was largely pointless and didn't appear to have any large benefits as opposed to going with a standard party. The only reason to customize your party was to get certain psynergies to bypass certain obstacles. Odds are you will just switch right back to the standard setup after bypassing said obstacles.
True the puzzles were at times easy, but for me i was stumped a lot of the time.
Air's Rock especially.
And it the Party Customization depended on how you looked at it.
The Pure Djinn sets were better because they matched the character element.
But messing around with the sets gave me a ton of new Psynergy to use in battle, and made for a lot of Strategies other than "Buff everyone, Unleash the Summons".
And of course, many of them looked awesome.
It was annoying trying to explore with no clues but the vast world made it worthwhile.
Vast world? The first game was incredibly linear. The second one had a much larger open world, but like you yourself said it suffers from a lack of direction.
And this i agree with.
Look, I don't think they're bad games. They're just horribly mediocre and not anywhere as good as I used to think. I can play other games from my childhood and they'll stand up to the test of time, but Golden Sun failed miserably. I only thought they were good because I had played barely any RPGs before them, and hence had no concept of RPG quality. If you think these are outstanding games, go back and play them if you haven't recently. I think you'll see what I mean.
And like i said, i don't think they are Mediocre.
I can still play 2 after beating it several times and have a blast.
But that doesn't man i haven't played better.
But they are still some of my favorite games, and to me at least they were awesome.
And they are not that old actually.
2001 and 2003.
But the whole style of the games is a throwback to classic JRPGs.
Back to the JRPGs on the SNES.
That's where the Nostalgia comes in for me.