Cette said:
You don't even have to play devil's advocate. It was a fine action game just a bad Devil May Cry. Hell I like it about as well as I do 4 though far less than 3.
You're a strident little thing aren't you?
No, I'm just remembering things properly and realizing that there is no point to being "fair" when trying to do so is illogical. The game did nothing to match 1, 3, or 4, let alone surpassing them. Level design was rote, boring, and devoid of any sense of challenge. Combat had a low skill ceiling and quickly grew repetitive, mostly due to the abysmal enemy and weapon design which were uncreative, lacked variety, and somehow had less moves over more buttons.
And the ultimate sign that the game was a failure: it was forgotten, save for when NT tries to remind us of it in a desperate plea for relevance. The game BOMBED, not even reaching half of DMC4's numbers and was reviled by consumers for a good reason. It was forgotten in a month, quickly shoved aside for the far-superior Metal Gear Rising and then when The Wonderful 101 and Bayonetta 2 came along it was pushed further away. The release of DMC4: SE is the final nail in the coffin for the attempted reboot and thus we can leave behind a boring piece of tripe and move on to the series that is loved by millions.
Maximum Bert said:
Bayonetta and DMC were definitely not perfect ill agree and I am also of the opinion that Bayonetta 2 is a refinement of the first but its clear that he and his team had more idea than the new one I mean look what we got with DMC2.
They went on to refine it with DMC3 ofc which was good but still lacked the flair and spirit that made the original so special and there is also no reason to think that Kamiya and his team could not have made DMC2 amazing if they had been left in control. I dont why he puts stupid annoying bits in so many of his games but the execution of the combat in DMC1 and later evolved in Bayonetta is the best in the business at what it does something which DMC2 - 4 lacked to lesser and greater degrees.
And ideas don't mean a thing without execution. The original DMC and Bayonetta have not aged well; in fact, all of Kamiya's games are the same save for one: Okami. That is the ONLY game of his that does not have arbitrary crap shoved in that gets in the way of what matters. And he's never fixed his flaws, which is a problem. It's not wonder DMC became better when taken out of his hands, same for Bayonetta. Trying to play their original iterations after playing their far superior and refined sequels is going back severely.
Also why the series was given to another team is a mystery if he didnt know what he was doing the game would have flopped but it didnt it built the foundation for a series imagine if the series had launched with DMC2 it would have been dead in the water.
Because he has the attention span of a caffeinated magpie. The man makes something that could be a series goes "Bored now!" and moves on to something else, never learning from his flaws.
At the very least it looks like he knew more of what he was doing than the ones who took over and Capcom in general who had to reboot it (and failed at that).
That's on Inafune and his insecure, self-xenophobic crusade to pander to the West. And he's no longer there so I don't see that repeating any time soon, especially with DMC4: SE.