I think a good rule of thumb for movement controls, and controls in general really, is that the less you notice them the better they are.
I should be able to think of what I want to do and then do it without thinking about the actual input. With a minimum of practice.
Some games that got it right, in my opinion, are Mirror's Edge, Dying Light, Dishonored. Tomb Raider 2013 and the Batman Arkham games.
As for The Witcher 3, I'd describe the controls as imprecise. Just running through a doorway or around a staircase can be an effort. It's not the worst controls I've ever encuntered, but it's a long way from good. Luckily the movement changes during combat, so at least it won't get you killed.
I should be able to think of what I want to do and then do it without thinking about the actual input. With a minimum of practice.
Some games that got it right, in my opinion, are Mirror's Edge, Dying Light, Dishonored. Tomb Raider 2013 and the Batman Arkham games.
As for The Witcher 3, I'd describe the controls as imprecise. Just running through a doorway or around a staircase can be an effort. It's not the worst controls I've ever encuntered, but it's a long way from good. Luckily the movement changes during combat, so at least it won't get you killed.