So how exactly WAS the Duke Nukem Forever demo?

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Jabberwock xeno

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Katana314 said:
The game just didn't feel at all "action-packed". I might even say it was pretty slow-paced, with lots of walking between destinations, more focus on its own tongue-in-cheek humor, and not really such interesting combat (plus, with regenerating health, it relies on sitting behind rocks waiting)

It felt quite a bit like Serious Sam, which I didn't think so great of. It's like they took ideas from two different fields of design that don't fit with each other. (Halo / Call of Duty - regen health, 2 weapons, vs Serious Sam / Half Life - aliens, exploration, simplistic unrealistic combat, sciencey guns)
Once again:

Halo didn't have regenerating health; just regenerating sheilds. Your health was a health bar that did not regenerate.

It's been that way from CE, all the way to reach.
 

natster43

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I haven't played it, but it sounds alright. I will wait to see when the game comes out, since I learned with Infamous that thinking a game will be like the demo is a bad idea.
 

Agayek

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Oct 23, 2008
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MiracleOfSound said:
That's odd. I found that Duke was barely able to survive 2-3 shotgun blasts before biting the dust.
Like I said earlier, it felt a lot like one of those playthrough demos at E3 or whatever, where they have one of the programmers play through the game and make it so they can't fail in order to keep the presentation moving. I was at ~1% hp for about 90% of the combat in the demo, but they never actually managed to kill me, regardless of how many hits I took. It may be that I somehow got a presentation demo instead of the "real" demo, and that's why I couldn't die.
 

Agayek

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Jabberwock xeno said:
Once again:

Halo didn't have regenerating health; just regenerating sheilds. Your health was a health bar that did not regenerate.

It's been that way from CE, all the way to reach.
To be fair, in Halo 2, 3 and (I think) ODST, it was technically pure regenerating health. There was no health bar, just shields and that recharged.
 

Robert Ewing

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It makes me cry when I admit that it really wasn't that special. Hopefully the full game can stand up to today's bog standard fps's. Because at the moment, it doesn't.
 

Jabberwock xeno

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Agayek said:
Jabberwock xeno said:
Once again:

Halo didn't have regenerating health; just regenerating sheilds. Your health was a health bar that did not regenerate.

It's been that way from CE, all the way to reach.
To be fair, in Halo 2, 3 and (I think) ODST, it was technically pure regenerating health. There was no health bar, just shields and that recharged.
Actually, you still had a health bar, it was just hidden from view:
3
"A player in MP has a grand total of 115 hit points (to adopt a common term.) 45 of these are body hit points, 70 are shield hit points. For reference, a single AR bullet does 7.5 points of damage, and a BR bullet does 6. A melee attack does 70 for most weapons, with some weapons (notably the Brute weapons) doing 72."

From a Bungie weekly update about halo 3.
 

Zeema

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Jun 29, 2010
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ive been saying for ages that i don't think it would live up to the hype.

i still stand by it i watched the Demo play through on Nova's channel and thought it was a terrible game looked like a ps2 game and seemed really bland and uninteresting
 

Cenequus

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Sutter Cane said:
Cause there are several threads talking about it but all any one off them seems to say is

WAAAAAAAAAAAHHHHHHHHH TWO WEAPON LIMIT WAAAAAAHHHHHHHHHHHHHHHHHHH

WAAAAAAAAAAHHHHHHHHHH REGENERATING HEALTH WAAAAAAAAAAAAAAAAHHHHHHHHHH

neither of these things matter to me, and I'm not really seeing much discussion beyond those 2 aspects. I've seen footage of the demo and the humor seems to be workng, but how does it PLAY?
Beside those 2 aspects the game is balls to the walls, funny as hell just as I remember Duke.

Still the 2 weapons limit is bollocks,can't wait for the modding comunity to do soething about it. God bless PCs :DD.
 

Nfritzappa

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Tried the demo, and honestly all the complaining about it is really unfounded.

Ok sure, theres regenerating health, but one, its not just plain regenerating health. Every time Duke's ego goes red, its knocked down a peg when it regenerates. And duke can do certain ego-boosting things to regain the ego that was lost (but this feature isn't really shown in the demo at all, hence all the complaining). Its not just normal COD-like health, it actually is innovative and when we get into the harder levels, we'll actually notice that. (now that I think about it, Ninja Gaiden II did almost the same thing with health)

Two weapons was a design choice, and theres a thread about it here somewhere. However, my opinion on it is 3d realms probably did it because theres over 20 weapons or so in the game, and that would be hard to manage on a controller. It worked with half-life 2 to have multiple weapons because there were only 10 or so.

Thirdly it FEELS like Duke Nukem. Especially in the beginning of the demo. The second 'desert' part not so much, but thats because its a small section from the middle of the game and we have little to no context on what duke is doing out there. But the humor is there, the tongue-in-cheek little things duke can mess around with in the game world are there, and all the same weapons from 3-d are there (the shrink ray is great). Theres even non-battle sections (puzzles, etc), how often do we see those in shooters now-a-days?

Fourthly, graphics look fine to me.

Yes, the demo is "lackluster", its 'missing something'. Its missing THE REST OF THE GAME. When I actually do play the rest of it, I'm probably going to come out of it thinking its a great game, because its goddamn Duke Nukem. Also, some people are complaining the demo was short. Well if Gearbox is true to their word, the game should clock in around 16-20 hours of gameplay depending on how fast you breeze through it.

Point is, Always bet on Duke.
 

Zaik

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Jul 20, 2009
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It's not terrible. It wasn't the greatest demo I've ever played, but if it was I'd be suspicious too.

Functionally as a shooter, it works fine. There are some bugs with graphics, but the demo is apparently actually old as hell(having been used somewhere else), so they're probably ironed out at this point. Hit detection *might* be a bit iffy too, but it's hard to tell if it's not just unusually precise.

The humor was there, but it felt like it was either missing or cut out of places. It was much more frequent in the stadium, then dried up near-completely after.

Seems like there are a lot of complaints about the game being too hard. I thought that was pretty unusual, seeing as we have tons of people who complaining that games in general are too easy. Playing through on normal, I had a bit of trouble but as long as I was paying attention it was fine. People with slow reflexes would *not* be able to play this game at all though. Hard required ducking around corners and such, but it's hard, it's kind of supposed to be like that.

It had problems, but overall I did enjoy it. I wasn't a fan of the regenerating health or two weapon limit either, but it's not RUINED FOREVER or anything.
 

vilejose

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Apr 14, 2011
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In short? Just really mediocre, unnerving and annoying. Also, [Insert here complain about the weapon limit thing] and i don't care much about the regenerating health or lack of thereof.


P.S.: It may sound like it, but i haven't given up on the entire game... Time will tell.
 

Agayek

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Oct 23, 2008
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Jabberwock xeno said:
Actually, you still had a health bar, it was just hidden from view:
3
"A player in MP has a grand total of 115 hit points (to adopt a common term.) 45 of these are body hit points, 70 are shield hit points. For reference, a single AR bullet does 7.5 points of damage, and a BR bullet does 6. A melee attack does 70 for most weapons, with some weapons (notably the Brute weapons) doing 72."

From a Bungie weekly update about halo 3.
Yea, but the health healed to full as soon as your shield started to recharge.
 

JohnnyDelRay

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I'm pretty sure the final game will be able to stand on its own, if it was actually "standing on its own". The trouble with wearing that title is all the expectations: that it will be a Duke game. If you just enjoyed it for what it is, it's not too bad, although probly fall into the pile of other FPS's juuuust like it.

I'll also miss the pace and multiple weapon layout of 3D. Just praying that boot makes a comeback in the final version. Loved rushing enemies with the pistol and kicking and shooting them and kicking some more when the clip was empty.
 

MajWound

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If the sense of humor from Gearbox and Duke is what I think it is, the real game will be nothing like the demo. I'm still expecting the "Haha, we're fucking with you" moment. Then again, I'm an optimist.
 

Kraj

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Jan 21, 2008
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I've never played a duke Nukem Game.
Let me repeat that... actually it's probably safer to my health if I didn't.
Well I'm downloading it on steam atm, so I suppose I can provide a relatively unbiased opinion. Uhm... I'll post it when I finish tomorrow if anyone is interested.
 

Kraj

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Kraj said:
I've never played a duke Nukem Game.
Let me repeat that... actually it's probably safer to my health if I didn't.
Well I'm downloading it on steam atm, so I suppose I can provide a relatively unbiased opinion. Uhm... I'll post it when I finish tomorrow if anyone is interested.
/severely unimpressed. that is all I have to say on it.
If the full game is like this, i wouldn't evver pay for it, but if I got it free, that'd be okay.