So i am interested in tabletop rpgs.

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Cooperblack

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Chibz said:
I'd recommend checking out Pathfinder. It's what D&D 4th edition should've been. Mostly in that it's a fixing up of the D&D 3.5 rules.
Totally agree.. pathfinder is the way to go.
 

Mr.Amakir

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Ok i might as well say that i want the games to be easy, cheap and preferably in a box. Oh and i don't want to buy new books after two or three sessions.
 

Mr.Amakir

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So i have after doing some research (in other words using Google) i have decided to get the Gamma World starter set. The red box only covers rules for characters levels 1-2and thats it and that is not enough for me, some people recommends a Dungeon Master Kit/Heroes Of The Forgotten Kingdom combo but that is too expensive for me right now. The Gamma World Box includes everything needed to play the game and it covers rules for characters 1-10. The rules are slightly modified D&D 4th edition rules so if we decide to jump into D&D it will probably be easy to understand the game. Also if you haven't figured it out already i will be the DM since i am the only one with enough dedication to create and run adventures.
 

migo

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Chibz said:
I'd recommend checking out Pathfinder. It's what D&D 4th edition should've been. Mostly in that it's a fixing up of the D&D 3.5 rules.
Not really, it didn't fix anything that actually needed fixing. If you didn't like 3.5, you won't suddenly like Pathfinder. It's 3.5 with power creep, not 3.5 with bug fixes.
 

migo

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Mr.Amakir said:
So i have after doing some research (in other words using Google) i have decided to get the Gamma World starter set. The red box only covers rules for characters levels 1-2and thats it and that is not enough for me, some people recommends a Dungeon Master Kit/Heroes Of The Forgotten Kingdom combo but that is too expensive for me right now. The Gamma World Box includes everything needed to play the game and it covers rules for characters 1-10. The rules are slightly modified D&D 4th edition rules so if we decide to jump into D&D it will probably be easy to understand the game. Also if you haven't figured it out already i will be the DM since i am the only one with enough dedication to create and run adventures.
There's a reason not to do that. Gamma World expects you to keep buying power cards, it has them in booster packs, so it doesn't really fit your criterion of not having to buy books (since I'm sure it's the money rather than the books that's the issue.

Dragon Age is actually standalone, and while it has some extra stuff you can opt to buy, covering levels 1-5 is solid, and Green Ronin designed it to be standalone, like classic RPGs, rather than Wizbro which is going for a model that is designed to bring in recurring cash.
 

Chibz

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migo said:
Not really, it didn't fix anything that actually needed fixing. If you didn't like 3.5, you won't suddenly like Pathfinder. It's 3.5 with power creep, not 3.5 with bug fixes.
Actually, I'll give an example of something fixed in Pathfinder: Paladins. I cannot think of a more underpowered class in 3.5 than the paladin. Smite evil is just a really crappy ability (once per day I get a slightly better attack?!) lay on hands has practically no healing capacity (At level 20 with the highest charisma you can get w/o magical items or wish spells using base rules it heals 120 hp per day). They had two stats for their magic oriented abilities (wisdom for spells, charisma for lay on hands). They couldn't turn undead worth a damn, couldn't fight worth a damn (ANY other dedicated physical character would vastly outshine them). What a sad, sad class.

Almost every problem was fixed up. The Pathfinder paladin is actually worthwhile.

Another thing that got fixed was half-orcs. They were also pretty useless in 3.5. +2 str, balanced by -2 int/-2 cha? Not quite, WOTC. Especially when you give the race practically no racial abilities. What do they get? Orc blood (because we know how many wizards go around making orc only items...) and darkvision 60 ft.

Meanwhile, the player choosing to play a dwarven PC is trying to figure out what his saving throw vs magical poison is while dodging a giant near the underground secret doors guarding the exotic dwarven axe he?ll be able to wield for free after the battle. A battle which he?ll win, because, well . . . how could he not?
But despair not! Half-orcs were given some abilities, their stat woes fixed. All hail pathfinder: the edition of 3.5 were more classes and races are viable!
 

Retronana

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Guys does warmachine/hordes count as an RPG? if so I 'd highly recommend as it's deep, tactical and an absolute blast to play
 

KEM10

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@Mr.Amakir I'd say find a system where you like the style and setting. If you do like Epic fantasy, D&D 4 is a good start (start guys, it is a spring board into the more advanced stuff).
Modern day survival horror is World of Darkness (my favorite, and to start you only need the core rulebook and about 15 d10s). Also, with WoD you could add to it later with vampires, werewolves, mages, minor psychic powers, but you need to keep in mind that it is more about the story and your human characters are made to die or run.
If you want dystopian future you should get Cyberpunk 2020. It goes nuts with huge crits, painful fumbles, and they occur twice as much as any other system. It is fun and over the top in all the right ways.
If you want over the top future fantasy you should get Shadowrun (this one is a bit pricey for the core, but you get so much out of it). Think Cyberpunk 2020 only Halley's comet went by and gave a chunk of the human race magical powers and transformed their DNA to resemble orcs, elves, trolls, and dwarves. It is a good mix of high fantasy and future tech.

Also, there is something to be said for going in and finding a local group and play testing with them on what ever system they're using.
 

Sad Face

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DnD is a great table-top.
I got some 3.0/3.5 books for cheap and I found them less complicated than later editions.
 

migo

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Chibz said:
migo said:
Not really, it didn't fix anything that actually needed fixing. If you didn't like 3.5, you won't suddenly like Pathfinder. It's 3.5 with power creep, not 3.5 with bug fixes.
Actually, I'll give an example of something fixed in Pathfinder: Paladins. I cannot think of a more underpowered class in 3.5 than the paladin. Smite evil is just a really crappy ability (once per day I get a slightly better attack?!) lay on hands has practically no healing capacity (At level 20 with the highest charisma you can get w/o magical items or wish spells using base rules it heals 120 hp per day). They had two stats for their magic oriented abilities (wisdom for spells, charisma for lay on hands). They couldn't turn undead worth a damn, couldn't fight worth a damn (ANY other dedicated physical character would vastly outshine them). What a sad, sad class.

Almost every problem was fixed up. The Pathfinder paladin is actually worthwhile.

Another thing that got fixed was half-orcs. They were also pretty useless in 3.5. +2 str, balanced by -2 int/-2 cha? Not quite, WOTC. Especially when you give the race practically no racial abilities. What do they get? Orc blood (because we know how many wizards go around making orc only items...) and darkvision 60 ft.

Meanwhile, the player choosing to play a dwarven PC is trying to figure out what his saving throw vs magical poison is while dodging a giant near the underground secret doors guarding the exotic dwarven axe he?ll be able to wield for free after the battle. A battle which he?ll win, because, well . . . how could he not?
But despair not! Half-orcs were given some abilities, their stat woes fixed. All hail pathfinder: the edition of 3.5 were more classes and races are viable!
You're describing power creep, not a fix. A fix would be making it so you can make a decision at character creation and not have it bite you in the ass 3 levels later because you didn't plan out your character in advance. That's all just as broken as ever.
 

Chibz

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migo said:
You're describing power creep, not a fix. A fix would be making it so you can make a decision at character creation and not have it bite you in the ass 3 levels later because you didn't plan out your character in advance. That's all just as broken as ever.
All the game really needed was balancing out. And yes, a balance-fix is still a fix.

Things like swapping feats and skills? Any reasonable DM will let you do that if you admit you messed up and don't abuse it.
 

migo

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Chibz said:
migo said:
You're describing power creep, not a fix. A fix would be making it so you can make a decision at character creation and not have it bite you in the ass 3 levels later because you didn't plan out your character in advance. That's all just as broken as ever.
All the game really needed was balancing out. And yes, a balance-fix is still a fix.

Things like swapping feats and skills? Any reasonable DM will let you do that if you admit you messed up and don't abuse it.

It needed a lot more than that. If you lack system mastery, it's a miserable game to play. Pathfinder is only for people who invested a ton of time (ie, years) in 3.5, who didn't want to let it go. If you haven't already put that time in, Pathfinder will fall flat. If you're not already playing it, or 3.5, then Pathfinder isn't for you.
 

imperialus

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And now completely out of left field.

I'd take a look at the old Redbox D&D, referred to as B/X (Basic/eXpert) in old school circles. It's been out of print for 20 years, but there were millions of copies made so you can find it dirt cheap if you're not looking for a collectors item.

Here's the complete boxed set for 9.99 USD on Ebay http://cgi.ebay.ca/DUNGEONS-DRAGONS-D-D-BASIC-RULES-SET-1-/140518475171?pt=LH_DefaultDomain_0&hash=item20b78dc5a3

Here's one with no box for 9.99, but with Keep on the Borderlands which is probably one of the greatest adventures ever written. http://cgi.ebay.ca/DUNGEONS-DRAGONS-D-D-1011-BASIC-RULES-B2-MODULE-/260746472536?pt=LH_DefaultDomain_0&hash=item3cb5b36c58

Why basic do you ask? Well it's the easiest version of D&D to learn by an order of magnitude. It'll take you up to level 3 (a good 3 or 4 months playtime) and second book expert rules (which can also be found on Ebay for around 10 bucks) will take you up to name level (level 9). To put it in perspective, my Basic D&D group has been playing weekly for a year and a half and we're between 4th and 6th level.

Also if you want you can poach stuff from 1st ed AD&D books particularly the monster manual, (ebay for 4 bucks) and the DMG (Ebay for 33 bucks but I've seen it less than 10)
 

Mr.Amakir

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So i have been thinking about this for a while now and the World Of Darkness games seems easy and interesting and the core rulebook is cheap but i got one question about it, do need one of the monster books (and by that i mean books like Vampire: The Requiem or Werewolf: The Forsaken and not Monster Manuals) to play the game or can i just pick up the core rulebook and buy the monster books later if i like the game?