Totally agree.. pathfinder is the way to go.Chibz said:I'd recommend checking out Pathfinder. It's what D&D 4th edition should've been. Mostly in that it's a fixing up of the D&D 3.5 rules.
Totally agree.. pathfinder is the way to go.Chibz said:I'd recommend checking out Pathfinder. It's what D&D 4th edition should've been. Mostly in that it's a fixing up of the D&D 3.5 rules.
Not really, it didn't fix anything that actually needed fixing. If you didn't like 3.5, you won't suddenly like Pathfinder. It's 3.5 with power creep, not 3.5 with bug fixes.Chibz said:I'd recommend checking out Pathfinder. It's what D&D 4th edition should've been. Mostly in that it's a fixing up of the D&D 3.5 rules.
There's a reason not to do that. Gamma World expects you to keep buying power cards, it has them in booster packs, so it doesn't really fit your criterion of not having to buy books (since I'm sure it's the money rather than the books that's the issue.Mr.Amakir said:So i have after doing some research (in other words using Google) i have decided to get the Gamma World starter set. The red box only covers rules for characters levels 1-2and thats it and that is not enough for me, some people recommends a Dungeon Master Kit/Heroes Of The Forgotten Kingdom combo but that is too expensive for me right now. The Gamma World Box includes everything needed to play the game and it covers rules for characters 1-10. The rules are slightly modified D&D 4th edition rules so if we decide to jump into D&D it will probably be easy to understand the game. Also if you haven't figured it out already i will be the DM since i am the only one with enough dedication to create and run adventures.
Actually, I'll give an example of something fixed in Pathfinder: Paladins. I cannot think of a more underpowered class in 3.5 than the paladin. Smite evil is just a really crappy ability (once per day I get a slightly better attack?!) lay on hands has practically no healing capacity (At level 20 with the highest charisma you can get w/o magical items or wish spells using base rules it heals 120 hp per day). They had two stats for their magic oriented abilities (wisdom for spells, charisma for lay on hands). They couldn't turn undead worth a damn, couldn't fight worth a damn (ANY other dedicated physical character would vastly outshine them). What a sad, sad class.migo said:Not really, it didn't fix anything that actually needed fixing. If you didn't like 3.5, you won't suddenly like Pathfinder. It's 3.5 with power creep, not 3.5 with bug fixes.
But despair not! Half-orcs were given some abilities, their stat woes fixed. All hail pathfinder: the edition of 3.5 were more classes and races are viable!Meanwhile, the player choosing to play a dwarven PC is trying to figure out what his saving throw vs magical poison is while dodging a giant near the underground secret doors guarding the exotic dwarven axe he?ll be able to wield for free after the battle. A battle which he?ll win, because, well . . . how could he not?
You're describing power creep, not a fix. A fix would be making it so you can make a decision at character creation and not have it bite you in the ass 3 levels later because you didn't plan out your character in advance. That's all just as broken as ever.Chibz said:Actually, I'll give an example of something fixed in Pathfinder: Paladins. I cannot think of a more underpowered class in 3.5 than the paladin. Smite evil is just a really crappy ability (once per day I get a slightly better attack?!) lay on hands has practically no healing capacity (At level 20 with the highest charisma you can get w/o magical items or wish spells using base rules it heals 120 hp per day). They had two stats for their magic oriented abilities (wisdom for spells, charisma for lay on hands). They couldn't turn undead worth a damn, couldn't fight worth a damn (ANY other dedicated physical character would vastly outshine them). What a sad, sad class.migo said:Not really, it didn't fix anything that actually needed fixing. If you didn't like 3.5, you won't suddenly like Pathfinder. It's 3.5 with power creep, not 3.5 with bug fixes.
Almost every problem was fixed up. The Pathfinder paladin is actually worthwhile.
Another thing that got fixed was half-orcs. They were also pretty useless in 3.5. +2 str, balanced by -2 int/-2 cha? Not quite, WOTC. Especially when you give the race practically no racial abilities. What do they get? Orc blood (because we know how many wizards go around making orc only items...) and darkvision 60 ft.
But despair not! Half-orcs were given some abilities, their stat woes fixed. All hail pathfinder: the edition of 3.5 were more classes and races are viable!Meanwhile, the player choosing to play a dwarven PC is trying to figure out what his saving throw vs magical poison is while dodging a giant near the underground secret doors guarding the exotic dwarven axe he?ll be able to wield for free after the battle. A battle which he?ll win, because, well . . . how could he not?
All the game really needed was balancing out. And yes, a balance-fix is still a fix.migo said:You're describing power creep, not a fix. A fix would be making it so you can make a decision at character creation and not have it bite you in the ass 3 levels later because you didn't plan out your character in advance. That's all just as broken as ever.
Chibz said:All the game really needed was balancing out. And yes, a balance-fix is still a fix.migo said:You're describing power creep, not a fix. A fix would be making it so you can make a decision at character creation and not have it bite you in the ass 3 levels later because you didn't plan out your character in advance. That's all just as broken as ever.
Things like swapping feats and skills? Any reasonable DM will let you do that if you admit you messed up and don't abuse it.