So I don't like Mass Effect

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SouthpawFencer

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I'm the opposite of most people here. I bought ME1 used, on the grounds that it would only cost me $17 if it sucked, and I LOVED it. I even liked driving the Mako. Plus, if you didn't want to drive around the square mile of terrain looking for minerals, ID tags, salvaged equipment, etc, it didn't cripple you in any major way. The one mechanic that I felt it really lacked was a "Special Order" feature at the shops, to allow you to buy the equipment that you wanted at a murderous markup rate (I'd say maybe 4x the standard cost for that item) if that item wasn't in stock. Constant trips to the Noveria and Citadel shops to see if they'd gotten new Level 10 Predator L/M/H armor for my crew was a bit tedious During a second playthrough, I'd have happily payed a million+ credits each to acquire that armor for certain. The same for Level 10 Scram Rails and Frictionless Material mods.

I loved the variety of powers, and the fact that you could play the same class of character twice with different power choices and styles, if you wanted. I bought the sequel at full price so that that Bioware would get it's cut.

While I loved the story, characters, setting, and plot (even though I was sure that I'd done everything right, I was always holding my breath when a point came in the Final Mission when I saw a cinematic of one of my teammates in danger), I was VASTLY disappointed by the gameplay mechanics. My nitpicking is below...

With my Adept from ME1, I could choose to levitate somebody while my squad used them for target practice, freeze them in place with Bastion's improved Stasis and use them for target practice myself, use Throw to toss them off a cliff, have my target and all of his buddies play demolition derby with each other inside the field a Singularity, or just power up my Barrier, walk right up to them, and shoot them. Throwing Warp into the mix was icing on the cake.

My Adept in ME2 can try to use Singularity Lite, curse as the orb hits a piece of cover and glows uselessly, and then shoot the target instead. If I'm lucky enough to hit them with Singularity, it'll disable them for about five seconds, with a much smaller range than the ME1 power. Or, the Adept can use Pull, which is Lift Lite, and have THAT bolt hit the enemy's cover, and requiring that they be shot. Or, the Adept can use Warp which, if it manages to not hit the enemy's cover, takes long enough to recharge that I would have been better off blazing away with an assault rifle as a Soldier.

In addition, if I'm not careful in how I choose my powers, I could very end up with 1-3 points that I CAN'T spend, because I've reached Level 30 but can't afford a level of a power. This is especially frustrating when it's sometimes required to buy the second level of a power I don't want in order to be able to purchase a power that I DO want. In ME1, you might not reach your desired tier for each power, but extra points spent on a power still made that power a bit more potent. I'd tend to buy Tali all twelve levels of Electronics, even though your electronics skill at level 9 allows you to access any system, so that she got an awesome bonus to her shields, for example.

My next gripe: Equipment. Cerberus spends 4 billion credits bringing me back, and then builds an even bigger version of the Normandy, but can't pony up a 2 million credit Travel and Expense account? With no ability to sell captured equipment, I'm wasting time on every damn mission searching every nook and cranny, trying to scrape up enough money to buy upgrades, and hoping that I didn't overlook some equipment blueprint that I'll never have a chance to get again because I shot the last bad guy in the area too soon, and that area is inaccessible once the mission's completed. In the interests of not being banned, I'll refrain from offering my opinion of whomever gave a green light to the mineral search aspect of the game.

What disappointed me most was that there was so much I liked about ME2, and almost no NEED for all of these frustrations (granted: I feel like the biotic powers got nerfed, but that might have been due to concerns about gameplay balance, and I might simply not be using my powers properly). Side Missions could have been made to handle acquiring blueprints, money and minerals (Jack's suggestion about piracy comes to mind), and would have allowed players to choose EXACTLY what upgrades they want to spend time on. When it comes to powers, I felt like they fixed something that wasn't broken to begin with, and actually made things worse. In addition, the character import feature was pointless. Why bother importing your level 60 character if you're just going to get knocked down to almost nothing (well, Level 5) before your first firefight? If players feel like they're not being challenged because their character is so powerful, they can always raise the difficulty settings.
 

RandomWords

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That quest was easy, boring, but an easy quest. I just killed the monkeys where the map said that there were monkeys searched their boding and got the key. Go into the mine and kill the aloha monkey and you are done. You do realize that you could of pressed X to get back on the Normandy and kept playing. And if you didn't want to quit because you were so stubborn that you HAD to finish the quest you could of watched a walkthrough. Overall it took ten minutes. I'd give it another chance...
 

Ertol

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Mass Effect 1 has one of my favorite stories of all time for a game. I think just the daunting size of the universe and the epic scope of the main questline made the game for me. I only went back to do the side quests after I had completed the game once. The combat was kind of simple and wasen't amazing, the AI was nowhere near perfect, the side quests felt like busy work (most of the time, a few are fun), and the Mako vehicle likes to get instantly killed by a giant worm. I never really bothered with the side quests. You really don't need to do them, and story wise it sort of seems weird to take a break and go help some monkeys when you are trying to save the universe. But I loved every second of the story, and the way it unfolded.

On the other hand we have Mass Effect 2. The combat is better in terms of shooting. Power usage gets screwed in my opinion. Having a global cooldown means you can ignore every other ability and cocentrate on the one that does the most damage. In ME1 the best skills generally had a longer cooldown so you had to have backup skills on an adept ect. I felt like the side quests were better for the most part. The mineral mining gets tedious, but you don't have to do it a ton to be able to get most of the best upgrades. But then there is the story.

In my opinion, compared to ME1, ME2 had a really bad story. The entire main questline plays out in 3 to 4 major missions, everything is collecting a team. I felt like the entire thing was useless. Sure it introduced a few possible ways for them to have you kill the Reapers, but other then that you got nowhere. Sure you stopped this whole plot with creating a new Reaper, but it felt like the entire game was nothing more then a filler between ME1 and ME3. I was sort of hoping for something along the lines of you going to each of the races, and earning their trust and respect so you could count on their support when the Reapers came. Your choices could alienate one race so they would no longer support you, while making another race like you even more. Then the final game could be spent with looking for a way to stop the Reapers, or something along those lines. ME2 felt like a really good game, but the story was pointless to ME1.
 

Lord Devius

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Direwolf750 said:
Also, I've heard many people have complaints about the first game, and the second, but I haven't met anyone who LIKES rpgs that didn't like Mass Effect.
I've been playing RPGs for a good decade now. I don't like Mass Effect.

Reasons for me:

1. Bland gameplay. The game is supposed to be an RPG, but it plays like a typical TPS with RPG elements. Not my style.

2. The main questline is just... dull. I rescued Liara and finished Noveria, and that far in, if the plot hasn't hit me, it's not going to.

3. I particularly have an issue with Noveria. Fix reactor core fuel lines, after killing bugs. Reconnect cables on the roof, after killing bugs. Such a chore. Then, you get over to the hot labs, and BOOM, more bugs.

4. The game becomes stupidly easy as any class (aside from Sentinel) once you have a decent pistol with toxic/chemical rounds.

Also, after seeing the hilarious retcon of Shepard dying so that you can be reborn in ME2, I don't want to go near the series.

If I want an epic multi-part RPG where decisions I make carry over, I'll play Golden Sun. And I'll even get my third part before Mass Effect fans do, barring any major delays.
 

Shapsters

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I didn't really like it either and all I get is gasps and slaps in the face from people who claim it was the best thing ever *glares @Lost in the Void:*

Wasn't that great in my opinion.
 

AMMO Kid

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Mass Effect is my favorite game. It was pretty dry the first time I played it, but after the great bad guy turn-arounds and the PERFECT plot twist, I just couldn't stop myself from beating it a total of eight times.

[HEADING=1]Also, did you know?[/HEADING]
Random fact #45:

There is a reserved circle of hell for people who don't like Mass Effect.
 

RadioActiveChimp

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i7omahawki said:
RadioActiveChimp said:
voetballeeuw said:
I remember that one and I agreed it sucks; however, (is this the correct usage of however with the semicolon or?)
Yes, it is correct.
Erm, I don't think so, it connects related but independant sentences without a grammatical conjunction.

OT: Mass Effect's side quests aren't great, but they're also non-essential, so I wouldn't have quit it just because of that.
His original quote would've been: "I remember that one and I agreed it sucks; however, you could have skipped it." Where would you at a conjunction? In this case, one just isn't needed; in fact, doing what you suggest would unnecessarily lengthen his writing. The purpose of the semicolon is to make writing shorter and more concise. Also, it doesn't help your argument to misspell "independent" :p

Oh, and OT: I freaking LOVE Mass Effect!
 

MakoNendrak

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Easily Forgotten said:
Direwolf750 said:
Also, I've heard many people have complaints about the first game, and the second, but I haven't met anyone who LIKES rpgs that didn't like Mass Effect.
I've been playing RPGs for a good decade now. I don't like Mass Effect.

Reasons for me:

1. Bland gameplay. The game is supposed to be an RPG, but it plays like a typical TPS with RPG elements. Not my style.

2. The main questline is just... dull. I rescued Liara and finished Noveria, and that far in, if the plot hasn't hit me, it's not going to.

3. I particularly have an issue with Noveria. Fix reactor core fuel lines, after killing bugs. Reconnect cables on the roof, after killing bugs. Such a chore. Then, you get over to the hot labs, and BOOM, more bugs.

4. The game becomes stupidly easy as any class (aside from Sentinel) once you have a decent pistol with toxic/chemical rounds.

Also, after seeing the hilarious retcon of Shepard dying so that you can be reborn in ME2, I don't want to go near the series.

If I want an epic multi-part RPG where decisions I make carry over, I'll play Golden Sun. And I'll even get my third part before Mass Effect fans do, barring any major delays.
1. To be fair, the concept of a shooter RPG isn't exactly old news. Most RPGs don't have anything to do with guns, and for what it is, you can't expect a perfect job straight off the bat.

2. I prefer plotlines that take a long time to uncover. It adds more mystery to the game and wants me to play till the end to see what it's all about.

3. Okay, I'll give you that one. I was annoyed that they wrote off the Russian. D=

4. I think I had an engineer, and you're right on that one. Jumping out of my Mako to shoot TWO Geth Colossi with a pistol, while both my teammates are already dead is a little far-fetched.

I kinda like the way they killed Shepard off. It's cheesy, I admit, and somewhat unrealistic, and doesn't really make all that much sense or fit in with the OH EMM GEE I R TEH UBAR SHEPARD CAN PWNZ ALL... But it does give characters a chance to change their character's looks, but still play as the uber-teh-ownz.

At the end of the day it's your own choice. I played one of the GBA Golden Suns and I liked that, but I think I'll stick with my Mass Effect.
 

Tibike77

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Mar 20, 2008
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Mass Effect is an awesomely wrapped about-average quality RPG with TPS elements.
Mass Effect 2 is an even more awesomely wrapped TPS with about-average quality RPG-esque elements.
Overall, it's nothing I would die for (and I liked the first one better), but each is an adequate complete package, and I would be hard-pressed to find too many other games I could call "overall better".

Yeah, well, I don't like much of what the games industry has been pushing out for the past decade, so, basically, this is as if I was calling Mass Effect one of the best games that came out lately. Sadly.
 

Lord Devius

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MakoNendrak said:
1. To be fair, the concept of a shooter RPG isn't exactly old news. Most RPGs don't have anything to do with guns, and for what it is, you can't expect a perfect job straight off the bat.
My problem: It's mainly an RPG in how much dialogue you go through. Otherwise I'd classify it as a TPS. Though, to be fair, if a lot of RPGs didn't have shit-tons of dialogue, they wouldn't really be RPGs. So that's a moot point.

It's all opinion, really, aside from the ridiculous toxic damage bit, so thanks for your input. I don't particularly like it, but I can see why people would.

...how long the story takes to get interesting though, that still bugs me. After what I learned was apparently 35%-ish of the way through the game (Liara, Noveria, part of Feros) I was a bit peeved that I got that far without being intrigued. Maybe I'm becoming a bitter bastard.
 

Saulkar

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For me, what kept me coming back to Mass Effect 1 and 2 is 3 things that few others look for in a game these days. Heart, Atmosphere, and finally the ability to maintain a suspension of belief with the characters, stories, and settings that did not make one feel as if they were playing a game but rather were in the game. I admit that the gameplay is lacking but I just feel that overall it is truely a gem, to each their own and with that said, it is not a game for just anybody, no more no less. :)
 

ImprovizoR

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I absolutely loved Mass Effect 1. More than Mas Effect 2 in fact. Some side quests like that monkey chasing are a bit stupid but the game overall is great. But some people like traditional RPG's and traditional shooters. So it's natural that they didn't like it. I like to try new things and Mass Effect gave me something new.
 

Saulkar

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Marq said:
Guys...

Guys,

Guys listen.

I have the best idea.

Guys listen,

I have the best idea ever.

Guys.

I'll put MY OPINION,

Guys,

My opinion,

I'll put MY OPINION-

Guys listen here.

I'll put MY OPINION... on my THE INTERNET!
In all honesty, your comment made more sense than the reason this forum topic exists, at the very least more entertaining.
 

Scarecrow

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I really did not like mass effect. The gameplay failed and although it had a cool story, people spent FAR to long talking. So you are not alone.
 

i7omahawki

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RadioActiveChimp said:
His original quote would've been: "I remember that one and I agreed it sucks; however, you could have skipped it." Where would you at a conjunction? In this case, one just isn't needed; in fact, doing what you suggest would unnecessarily lengthen his writing. The purpose of the semicolon is to make writing shorter and more concise. Also, it doesn't help your argument to misspell "independent" :p
You're quite right, I did mispell independent. But otherwise, you're wrong. I'm not trying to be a hardass grammar nazi, I'm trying to figure out a lot of syntax myself. But according to The Elements of Style which states:

If two or more clauses, grammatically complete and not joined by a conjunction [e.g. however], are to form a single compound sentence, the proper mark of punctuation is a semicolon.

His use of 'however' (a conjunction) means that a semicolon is not the proper mark of punctuation.

The sentence would've read "I remember that one and I agreed it sucks; you could have skipped it."

Like I said, not trying to claim grammatical supremacy, just trying to figure out these rules myself and what you said seems to contradict them.
 

Wolfram23

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I didn't like it either. I've put like 5 or 6 hours into it, maybe more I don't know. What I do know is I regret buying it on Steam. Here's one for wishing I had pirated a game... I won't play ME2 now either. Maybe if I had jumped straight onto 2 or something but ME has ruined the franchise. Actually between that and playing DA:O on PS3 I'm really losing interest in BioWare. They need to pick up their game.