Thats the worst thing about the game for me. I feelt almost insulted. Everything else like story, combat and other issues are at least somewhat subjective, but this is unacceptable. To just make one cave, one poor hut, one mansion and so on and then resuse them to death and then some, is just completely and utterly unacceptabl for a full price AAA title.Gankytim said:* RE-USED LEVELS, holy shit. I'm actually mad, like straight up fucking mad. How can re-use of all these assets be justified in any way? The one golden rule of levels is no copy/paste. The most insipid level design to come out of Bioware and I played the fade.
I disagree, I think that quite the opposite would have happened. If a new studio and IP would have delivered this insulting level of reused maps and overall bare-bones-paint-not-even-dry unfinished game at a full AAA price they would have been burned at the stake.tippy2k2 said:I've stood by this statement and I'll state it again because I like to hear myself speak; if Dragon Age II was released under a different name, it would have been considered good to pretty good;
Chris Tian said:snips
Gankytim said:snips again
I've had a few people questiton this so I just wanted to clarify my "Under another name, it wouldn't have been (as) hated" commentHappyninja42 said:tres snips
It really wasn't an improvement as you only had one choice in combat: overpower the enemy by spamming the most destructive moves you had or die. When it first came out, God forbid your Rogues or Wizards got hit; there was a stat keyed to Strength that kept you from getting staggered when hit. Except that Strength is and was COMPLETELY USELESS FOR ROGUES AND WIZARDS. If you wasted points in that, your offense suffered and then they weren't pulling their weight. Back to the point, if they got hit they would get staggered then they'd get hit again and then they'd be stunlocked into oblivion. It was a rage inducing mechanic that only got worse when the enemies came in waves literally dropping in your head before you had a chance to re-group and change positions.votemarvel said:I was not asking why people don't like the combat in Dragon Age Ii but why they say it is an improvement over the first.Gethsemani said:The critique stems mostly from how they changed the encounter design for DA2. In DA:O you will generally have fewer but tougher enemies that are in a pre-defined area so that you can approach it as you want. To get through those encounters you needed to use your skills relatively well because the enemies were often fully able to kick your ass due to also using the same skills you had.
In DA2 however it changed from "few enemies that are good" to "zerg!!!". The enemies drop in from all over the place in multiple waves and there' no real strategy behind the combat because it turns into a chaos where you are better off dealing high damage to dispose of all the minions in your way as opposed to trying to use Crowd Control effects and debuffs.
Essentially the difference between DA:O and DA2 was how much time was put into balancing encounters and how they were balanced. The difference between the two approaches is the difference between intense tactical combat and mindless button-mashing.
You have the same combat system, you just have the option to hammer a button on the consoles, and as you mentioned a rush of enemies.
So I genuinely don't see how the same combat system, and scenarios that don't really support it, are an 'improvement'.
As to the story, what really irritated me was the time jumps. For a tale that is meant to be far more personal in scope, I always had the impression that most of the 'personal' stuff was happening off screen during those time jumps.
The majority of the hate the game got was because it was titled "Dragon Age 2" and developed by BioWare, so it had a lot to live up to. If it were titled differently and came from a different studio, it would have been considered a decent game.prpshrt said:Don't hate my but I played DA2 first and I really liked it (Although, I haven't played DAO yet)... Is that why I may like it? Also, if I go back and play DAO will I like it?
Well, my theory is based on "great by association". Basically I think that people thinking "Bioware is awesome/DA:O was awesome", more or less subconsciously makes them judge DA2 in a more favorable light, and lets them make excuses for the game because they like BW/DA:O so basically defending the game before themselves, than they would a new IP from an unknown Studio. I know you said in your theory DA2-byanothername would still be from Bioware, I just haven't thought about that possibility too much so I'm just stating my original thoughts.tippy2k2 said:snip
But this is precisely my point, it wasn't an improvement. Yet because you can hammer a button on the console to do basic attacks, people seem to think it is better.otakon17 said:It really wasn't an improvement
But the combat system was the same. They tweaked it, made it faster but it was in essence the same combat system.kortin said:I think Dragon Age: Origins has the most garbage combat system ever created and much prefer DA2. I couldn't even get far enough in DA:O to get a hand on the story, the combat was just so fucking terrible. Even the greatest story ever written cannot carry DA:O. Thus, DA2 is the clear winner here because at least its combat system worked well enough.
I have to say, I don't get the "stripped right out of the game" argument either, because that is just objectively untrue.Witty Name Here said:Are you honestly joking here? I know I'm the minority opinion in that I actually enjoyed Dragon Age 2 much more than Origins, but at the very least you have more party interaction than before. With becoming "rivals" with someone a la giving them a negative opinion of you leading to it's own unique dialog choices and allowing you to explain your reasoning for disagreeing with them so much in a way that actually shows you aren't doing it "just to piss them off" and that's not even counting the ways companions can lead to quests ending non-violently or violently in their own unique ways.Gankytim said:* Party member interaction feels less fun, it's mostly stripped right out of the game.
And come on, "less fun"? The companions in Origins barely interacted at all, and even then they weren't special. Everyone rants about how great Morrigan is when she was basically the sole "stupid evil" member of you party just for evil's sake; while the characters in Origins as a whole hardly felt compelling with the exception of a few.
"Mostly stripped out of the game"? That's a total lie. I specifically chose companions just to hear them interact more, because there were ongoing arcs in dialog that I enjoyed a ton.
Because they respect you.Chris Tian said:I have to say, I don't get the "stripped right out of the game" argument either, because that is just objectively untrue.Witty Name Here said:Are you honestly joking here? I know I'm the minority opinion in that I actually enjoyed Dragon Age 2 much more than Origins, but at the very least you have more party interaction than before. With becoming "rivals" with someone a la giving them a negative opinion of you leading to it's own unique dialog choices and allowing you to explain your reasoning for disagreeing with them so much in a way that actually shows you aren't doing it "just to piss them off" and that's not even counting the ways companions can lead to quests ending non-violently or violently in their own unique ways.Gankytim said:* Party member interaction feels less fun, it's mostly stripped right out of the game.
And come on, "less fun"? The companions in Origins barely interacted at all, and even then they weren't special. Everyone rants about how great Morrigan is when she was basically the sole "stupid evil" member of you party just for evil's sake; while the characters in Origins as a whole hardly felt compelling with the exception of a few.
"Mostly stripped out of the game"? That's a total lie. I specifically chose companions just to hear them interact more, because there were ongoing arcs in dialog that I enjoyed a ton.
On the other hand, I hatet the rivals thing. That makes just less then zero sense. Why would somebody follow me into very dangerous situations, risk their lifes with and for me and obey my every command to the letter, if they don't even like me? Its not like they are soilders or anything, or have some sort of duty towards hawk. It's just completely nonsensical.
Witty Name Here said:snip
Well that are nice explenations but they would only make sense in a rather specific relationship between Hawk and lets say Anders. Anders sworn goal is it to protect mages and work against the Templars, he is ready to die and kill for that. If you let him tag along and go mage hunting he will kill them on your command watch you sell them out, help the templars, fight alongside templars and so on and so on. His rivalry meter will fill up and nothing else happens. You are actively working against his lifes goal, against all his belives and everything he works for and has sacrificed so much for, but he continues to tag along and activly supports you in destroying everything he trys to accomplish because he respects you? Or because otherwise Hawk yould call him a coward?AntiChri5 said:snip
This is very, very wrong. Fenris will go against your express wishes at one point without hesitation, Merril's entire character arc is her doing what she fucking wants regardless or what anyone else says or does and if you piss Avaline off enough she eventually tackles you to the floor and starts belting you in the face.You two seem to forget that the companions are not working with Hawk but for Hawk. He leads them like a Spec Ops Team Leader woul lead his patrol or squad. They do what he says, kill who he says and do nothing without his permission. I just think this kind of devotion makes very little or better no sense at all for rivals.
What I mean is, every quest turns out how Hawk, the player, wants, even their personal ones. You are right that merryl does what she wants in her arc, but you still get to make alot of big descisions for her. I get it that the rival system makes sense in some cases, and in other it doesn't. So I totally see your point.AntiChri5 said:snip
Except that a lot of quests have outcomes you can do nothing to prevent, and that was one of the most frequent complaints.Chris Tian said:What I mean is, every quest turns out how Hawk, the player, wants, even their personal ones. You are right that merryl does what she wants in her arc, but you still get to make alot of big descisions for her. I get it that the rival system makes sense in some cases, and in other it doesn't. So I totally see your point.AntiChri5 said:snip
I just always felt like: "Well if he is my rival, why is he taking direct orders from me without hesitation for 90% of the time?"