Zachary Amaranth said:
I really want to scream every time he mentions "immersion," especially since he seems to think "realism=immersion." Even if not
Imma stop you right there - he made a comment about how spending a couple of hours to put on a full plate armour would help immersion. It made me cringe.
Zachary Amaranth said:
And while we're at it, I'd like to see more quests with bad directions. It's realistic, and therefore immersive.
What I'd actually add to that is: have bad directions but also be able to ask for directions. That's it - it's an easy fix - be able to go up to somebody and say "Yo, where's this place" and they can be like "Du-u-ude, you had to turn left over there" or even "Erm, you gotta map? I can show you there". Daggerfall did it. I thought it was a neat feature.
Gecko clown said:
Skyrim is not ES for "filthy casuals" its better. It is a straight up, better game with better dungeons, combat and a better world.
Would you mind quantifying "better"? Do you rate it with stars or do you just give them marks out of 100? How much did Oblivion score? You know what, I don't believe you. I have the suspicion you're lying. And I do so because if you actually found an objective way to measure this stuff, then the universe would have most probably been wiped out. I think what you're saying is "Skyrim is not ES for "filthy casuals" its better I like it. It is a straight up, better game I straight up like it better with better dungeons I like the dungeons more, combat I like the combat more and a better world I like the world more." Which is a tad different than the initial claim.
In all fairness, the combat is more responsive and engaging. It took the better aspects of Oblivion and built on them, which is really nice. Though the extent to which it appeals to people is still up to the people themselves. The dungeons...eh, I don't think I can say anything bad about them, nothing good either - they were there. The world part is arguable, depending on what exactly do you mean by that. Size? Yes, Skyrim is bigger than Morrowind. Landscape? Eh, mountains and stuff. It looks really nice but that's the graphics engine at play. Navigation? That was actually horrendous - unless you have a horse, you
must stay on the roads and take the long way around obstacles, even if you are pretty much next to them on the map.
PoolCleaningRobot said:
My major criticism with Skyrim's "dumbing down" was that they took out the ability to make spells but now I realize that was stupid. By making it so you could get spells as books, they suddenly became a more valuable commodity. Not only that, but by throwing away the standard formula for spells (magnitude, area of effect, on target/on touch) it allowed for a huge variety of different spells. Now when I leveled up magic it wasn't "yay now I can make spells with 25 points more magitude" but rather "gee what spells can I get HOLY BALLS! I CAN SHOOT A TORRENT OF LIGHTNING NOW!"
And what is the reason you think it won't be fun to tinker with the sliders of a torrent of lightning spell as well as the other stuff?
PoolCleaningRobot said:
People need to throw away the nostalgia goggles. I liked Morrowind and I played after I played oblivion and I played skyrim after oblivion and skyrim is clearly the best.
I played Morrowind first, then I played Oblivion, then Daggerfall around 2010 (a bit after it was released for free), then Skyrim. I'm also replaying Morrowind now...although at this very moment the playthrough is on hold. Daggerfall is probably my second favourite TES title just a bit before Skyrim. But, nah, that's clearly nostalgia speaking, amiright?
PoolCleaningRobot said:
Sure in Morrowind you could equip left and right gloves and boots but does that really add anything? I think oblivion and especially skyrim's focus on making elements like the enemies and world more realistic made the game more immersive than "hey I have the option to wear only one shoe"
Realism. Immersion. I have words but they are not suited for here. Here is what I'll say, though - even though I rather liked Skyrim overall, probably one of the bigger...nay, it's actually
the biggest problem I had with it - the thing that nagged me all throughout the game enough to rise to my personal #1 spot in annoyingness is the following - clothing glued to NPCs. That's it. You kill some people (I think guards suffered from it) and you can only take a helm or something from them, not all their clothes. Every time I saw that I was like "What? O-o-oh...why? O-o-oh...". I may not even want to take their clothes but when I loot a corpse and find
nothing it just bugs me - there clearly
isn't nothing on that corpse.