I don't expect to be able to change your mind but I can tell you where I'm coming from with my thoughts. The tactics of the ATB style game is a lot of fun but has remained mostly unchanged since the SNES titles. As such, I've simply gone through the motions for those titles on 95% of the battles. FF12 did a great job of changing things up with combat but 13 took it even further.Sylveria said:No, just, no. Best? Okay if you absolutely hate the turn based/ATB style and love this faux-twitch-based stuff, I'll give you that.babinro said:Easily the best combat mechanics in any Final Fantasy as well as the most tactical. To each their own.
But most Tactical? Just no. You can auto-fight your way to victory in this game (except the final boss) with a commando/healer/sab combination. Is it the best way to do it? No, but it certainly works and you will never lose a single battle unless you're drastically under-leveled.
The enjoyment of the game is certainly subjective, but making it twitch-based and creating mechanics which quite literally allow the computer to do ALL the work makes it, maybe not the least tactical, but certainly not the most. The sheer idiocy of the medic AI prevents that.
Can't say I ever found combat turning into an auto-fight situation like you mentioned above. If I ended up playing the game like that, I wouldn't have thought so highly of it.