Arina Love said:
Hyper-space said:
the spud said:
It gets somewhat better at around 20 hours in...
Arina Love said:
it will open up at 15 hours point
Seriously, I hate to harp on a point that has probably already been made and conveyed more eloquently, but a game that gets "fun" around 15-20 hours in is not fun at all and simply amounts to being a chore.
i never said first 15 hours was not fun i said game open up at 15 hour mark because it's locked for a reason (story\characters). but anyway what do you expect it's a J-RPG it's designed that you have to invest time and be linear. if you don't have time go play call of duty or something their single player is 5 hours long. i personally loved the story form start and 15 hours of cocoon gone by really fast, witch is there to set story and characters.
You obviously never said that the first 15 hours of the game weren't fun, as your rash (and if a bit feverish) comment suggests an affinity for the genre.
But this is nonetheless a common complaint about the game, that it only gets good after 15-20 hours or so in and something you should consider. Saying that it requires "player investment" is false, games like Dwarf Fortress are an example of player investment, in where its simply the controls that need some time to explain in order to fully enjoy the game, not so that you have to play the game for 15-20 hours for it to finally become fun.
And as a previous poster explained, a game should be engaging from the beginning and saying that it simply needs "player investment" is an lame excuse for shoddy piece of craftsmanship, its akin to saying that you need to watch a crappy movie for 1-2 hours before it becomes competent.
Player investment is an optional thing that can enhance your gameplay experience, like getting to level 60 in
WoW to enjoy the end-game content or spending a long time pre-planning your
Minecraft castle, and not to impede the player's enjoyment of the game itself.