...So I have played Dear Esther.

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Samtemdo8_v1legacy

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So basically the story is a person's grief for killing someone in a car crash on a road leading to Damascus? And he went on a journey to commit suicide in the most spectacular way possible and the Dear Esther part was Esther reading his very long and detailed Suicide Note?

All I can say is....eh, pretty music and good looking enviornments (especially the Caves) and great sound effects can only do so much to alleviate this utterly pretentious game. And really $9.99 for this game in this day and age? (I got mine long ago from a giveaway)

And I see what they mean when they said this was a walking simulator and they meant it litirally, because I thought you could at least run, jump, crouch, climb, and crawl. Nope.

And I still do not see whatever symbolism like most of the time I see imagry of markings on the walls that looks more or less like medical organic compound images (I use Steroids as an example of how the images looked)



I don't comprehend the symbolism of the imagry like above is supposed to mean.
 

Raddra

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I honestly enjoyed this experience, a lovely little experience and environment I adored exploring. Though it really would have been nicer to see this kind of environment with an actual game around it.

I don't think its worth 9.99 though.. something to get on a sale.
 

Barbas

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Oh, I remember that game. That subterranean atmosphere was savage. I wish you could run in it, though, or at least ride a knackered bicycle. Those compound images they give must not help the average player much. Seems needlessly obfuscating.

Strange, rather optimistically-priced interactive exhibit.
 

Samtemdo8_v1legacy

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Barbas said:
Oh, I remember that game. That subterranean atmosphere was savage. I wish you could run in it, though, or at least ride a knackered bicycle. Those compound images they give must not help the average player much. Seems needlessly obfuscating.

Strange, rather optimistically-priced interactive exhibit.
What dissiponted me was it was practically on rails and I had no control during the final moments of the game where I truly think it would have been more powerful if you had control.

And what they should have done most of all was have you see your own Arms and Legs because I don't feel like I am there, just a floting pair of eyes appearently.
 

SmallHatLogan

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Dear Esther is mostly a bunch of overpriced pretentious wank. Yet I still really liked it. It has one of my favourite game soundtracks of all time and the atmosphere is great. It also had an almost nostalgic quality to it for me. I assume the setting is supposed to be the English countryside (actually after googling it it's inspired by the Hebrides off the coast of Scotland) but it did remind me of my childhood in New Zealand.

So I liked it, but I wouldn't recommend it to many people.
 

Fox12

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"Didn't get it. 3/10"-Kotaku
"2/10 Deep 4 Me."-Rock Paper Shotgun
"For sale. Worst game. No guns."- Earnest Hemingway

I hate the term pretentious. If you don't like walking simulators then don't play them. Go play Duke Nukem Forever.
 

Samtemdo8_v1legacy

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Fox12 said:
"Didn't get it. 3/10"-Kotaku
"2/10 Deep 4 Me."-Rock Paper Shotgun
"For sale. Worst game. No guns."- Earnest Hemingway

I hate the term pretentious. If you don't like walking simulators then don't play them. Go play Duke Nukem Forever.


I have addressed my criticsms of this game in the most fair way possible. Especially considering the price of this game.

But I will admit, the ending was a touching, I just feel I have a better vision for this game than what the devs actually made when it comes to player interaction.

Like you find each journal and read it on your own instead of this Narrator, and you actually control the charcater at the final moments of the game.

Oh and regarding that Duke Nukem Forever Jibe, I'll be playing Duke Nukem 3D thank you, and besides DUKE NUKEM IS METAL AND BADASS!!

 

Fox12

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Samtemdo8 said:
Fox12 said:
"Didn't get it. 3/10"-Kotaku
"2/10 Deep 4 Me."-Rock Paper Shotgun
"For sale. Worst game. No guns."- Earnest Hemingway

I hate the term pretentious. If you don't like walking simulators then don't play them. Go play Duke Nukem Forever.


I have addressed my criticsms of this game in the most fair way possible. Especially considering the price of this game.

But I will admit, the ending was a touching, I just feel I have a better vision for this game than what the devs actually made when it comes to player interaction.

Like you find each journal and read it on your own instead of this Narrator, and you actually control the charcater at the final moments of the game.

Oh and regarding that Duke Nukem Forever Jibe, I'll be playing Duke Nukem 3D thank you, and besides DUKE NUKEM IS METAL AND BADASS!!

To be fair, I think my post came off as more snippy then I meant it to.

I'm just tired of people throwing around the term pretentious anytime something does things a little bit differently. We're all upset that all we get is Call of Duty and Assassins Creed every year. But if someone does something different then it's pretentious. Maybe COD and Assassins Creed is what we deserve. Maybe I'm just sick of the fact that people aren't capable of just having fun anymore. Ten dollars sounds like a bit much, though, I'll give you that.

personally, I save pretentious for assholes like David Cage and Phil Fish.
 

Samtemdo8_v1legacy

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Fox12 said:
Samtemdo8 said:
Fox12 said:
"Didn't get it. 3/10"-Kotaku
"2/10 Deep 4 Me."-Rock Paper Shotgun
"For sale. Worst game. No guns."- Earnest Hemingway

I hate the term pretentious. If you don't like walking simulators then don't play them. Go play Duke Nukem Forever.


I have addressed my criticsms of this game in the most fair way possible. Especially considering the price of this game.

But I will admit, the ending was a touching, I just feel I have a better vision for this game than what the devs actually made when it comes to player interaction.

Like you find each journal and read it on your own instead of this Narrator, and you actually control the charcater at the final moments of the game.

Oh and regarding that Duke Nukem Forever Jibe, I'll be playing Duke Nukem 3D thank you, and besides DUKE NUKEM IS METAL AND BADASS!!

To be fair, I think my post came off as more snippy then I meant it to.

I'm just tired of people throwing around the term pretentious anytime something does things a little bit differently. We're all upset that all we get is Call of Duty and Assassins Creed every year. But if someone does something different then it's pretentious. Maybe COD and Assassins Creed is what we deserve. Maybe I'm just sick of the fact that people aren't capable of just having fun anymore. Ten dollars sounds like a bit much, though, I'll give you that.

personally, I save pretentious for assholes like David Cage and Phil Fish.
At least David Cage's games gives me more hours of play time and has more engaging stories (aswell as being more interesting). Speaking of which I am most interested in his newest game that is pretty much his homage to Blade Runner:


Phil Fish can suck my dick though, him and his Fez game that was Norm the Genie's catchphrase and ripped of Super Paper Mario's 2D - 3D gimmick.
 

SmallHatLogan

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Fox12 said:
"Didn't get it. 3/10"-Kotaku
"2/10 Deep 4 Me."-Rock Paper Shotgun
"For sale. Worst game. No guns."- Earnest Hemingway

I hate the term pretentious. If you don't like walking simulators then don't play them. Go play Duke Nukem Forever.
I like walking simulators and I like it when games try new things. My accusation of pretentiousness is aimed purely at the excessive amounts of flowery and pointless narration that only seems to exist to try and make the game seem poetic and pad out the narrative a bit.
 

Wintermute_v1legacy

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Well, I guess I probably wouldn't enjoy it, considering I'm playing a COD game for the first time (Modern Warfare) and it's annoying enough having these other NPC soldiers doing my work for me. Guess I didn't know what to expect, don't really play military shooters.

Playing a game where you don't actually do anything would be even worse.
 

Fox12

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Samtemdo8 said:
Fox12 said:
Samtemdo8 said:
Fox12 said:
"Didn't get it. 3/10"-Kotaku
"2/10 Deep 4 Me."-Rock Paper Shotgun
"For sale. Worst game. No guns."- Earnest Hemingway

I hate the term pretentious. If you don't like walking simulators then don't play them. Go play Duke Nukem Forever.


I have addressed my criticsms of this game in the most fair way possible. Especially considering the price of this game.

But I will admit, the ending was a touching, I just feel I have a better vision for this game than what the devs actually made when it comes to player interaction.

Like you find each journal and read it on your own instead of this Narrator, and you actually control the charcater at the final moments of the game.

Oh and regarding that Duke Nukem Forever Jibe, I'll be playing Duke Nukem 3D thank you, and besides DUKE NUKEM IS METAL AND BADASS!!

To be fair, I think my post came off as more snippy then I meant it to.

I'm just tired of people throwing around the term pretentious anytime something does things a little bit differently. We're all upset that all we get is Call of Duty and Assassins Creed every year. But if someone does something different then it's pretentious. Maybe COD and Assassins Creed is what we deserve. Maybe I'm just sick of the fact that people aren't capable of just having fun anymore. Ten dollars sounds like a bit much, though, I'll give you that.

personally, I save pretentious for assholes like David Cage and Phil Fish.
At least David Cage's games gives me more hours of play time and has more engaging stories (aswell as being more interesting). Speaking of which I am most interested in his newest game that is pretty much his homage to Blade Runner:


Phil Fish can suck my dick though, him and his Fez game that was Norm the Genie's catchphrase and ripped of Super Paper Mario's 2D - 3D gimmick.
I have two main issues with David Cage.

1). His games are absolutely riddled with plot holes, plot conveniences, and contradictions. I could forgive that in a game like Resident Evil 4, but in a David Cage game the plot is the whole point. When you start analyzing his story in detail the whole thing falls apart. I could get over this, however, if it wasn't for problem 2.

2). He's a huge asshole to everyone else. He's pompous. He can't build himself up without tearing other people down. For instance, the idea of getting rid of Game Overs is actually interesting. A game would feel much more dramatic if your story simply ended with the death of your protagonist, like it did in Heavy Rain. He could have communicated that in a way that got people excited about the game. Instead he declared that Game Overs are a failure of the game designer. In other words, if you don't do it his way, you're doing it wrong. This is preposterous, as games like Dark Souls and Bioshock have worked their game over screens into the plots of their games. Those games are far more artistically complex and cohesive then anything Cage has produced. Another time he decided to attack violent video games. A little silly, I think, but fine. What does he choose to attack? Spec-Ops: The Line, a game that deconstructs video game violence. That's like saying that Apocalypse Now isn't art because it's too violent. I can't decide if he's just completely out of touch with reality, if he doesn't do his research, or if he's jealous. I can forgive someone for being a poor writer and director. I can't forgive them for being bad at their job while simultaneously criticizing people who are good at their job, and who mind their own business. Miyazaki is ten times the auteur Cage is, but you don't see him causing drama and drawing attention to himself. He's too busy actually producing art.
 

Gethsemani_v1legacy

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Fox12 said:
This is preposterous, as games like Dark Souls and Bioshock have worked their game over screens into the plots of their games.
I think both those games sort of prove his point actually. In both games when you die it is a temporary setback, being more punishing in DS then BS. Both games allow you to come back and try again without ever telling you that the game is over. Cage specifically refers to the typical "You have died. Game Over."-screen and how it basically rips you out of your immersion and grinds the story and gameplay to a halt while the player reloads and tries again. Both DS and BS makes the dying a part of the game, a setback to recover and learn from.

He's pretentious, but he does have a point some times.
 

Fox12

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Gethsemani said:
Fox12 said:
This is preposterous, as games like Dark Souls and Bioshock have worked their game over screens into the plots of their games.
I think both those games sort of prove his point actually. In both games when you die it is a temporary setback, being more punishing in DS then BS. Both games allow you to come back and try again without ever telling you that the game is over. Cage specifically refers to the typical "You have died. Game Over."-screen and how it basically rips you out of your immersion and grinds the story and gameplay to a halt while the player reloads and tries again. Both DS and BS makes the dying a part of the game, a setback to recover and learn from.

He's pretentious, but he does have a point some times.
The sad thing about David Cage is that most of his critics want to throw the baby out with the bath water. And I get it, he says a lot of stupid shit. The bit about needing good graphics to create emotions being the worst offender. But he does have nuggets of wisdom mixed in with the stupidity. I like the idea of Heavy Rain. I like some of the ideas in Beyond Two Souls. I like the fact that Heavy Rain is told from multiple interwoven perspectives. I love that characters just die if you make a mistake. I love the idea of playing as competing characters in Indigo Prophecy. I love how he tries to control the pacing of a game in a medium that's typically defined by player agency. He's not afraid to experiment with new ideas.

In a way that makes it worse, because he's guaranteed to ruin it by doing something stupid. Then he'll run everyone off from his ideas by being a jerk. Instead of building up creative people in the industry he tears them down. Then there's his creepy obsession with watching women pee, shower, and get raped. His ultimate sin is this, though: the dude can't write.
 

Samtemdo8_v1legacy

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Fox12 said:
Samtemdo8 said:
Fox12 said:
Samtemdo8 said:
Fox12 said:
"Didn't get it. 3/10"-Kotaku
"2/10 Deep 4 Me."-Rock Paper Shotgun
"For sale. Worst game. No guns."- Earnest Hemingway

I hate the term pretentious. If you don't like walking simulators then don't play them. Go play Duke Nukem Forever.


I have addressed my criticsms of this game in the most fair way possible. Especially considering the price of this game.

But I will admit, the ending was a touching, I just feel I have a better vision for this game than what the devs actually made when it comes to player interaction.

Like you find each journal and read it on your own instead of this Narrator, and you actually control the charcater at the final moments of the game.

Oh and regarding that Duke Nukem Forever Jibe, I'll be playing Duke Nukem 3D thank you, and besides DUKE NUKEM IS METAL AND BADASS!!

To be fair, I think my post came off as more snippy then I meant it to.

I'm just tired of people throwing around the term pretentious anytime something does things a little bit differently. We're all upset that all we get is Call of Duty and Assassins Creed every year. But if someone does something different then it's pretentious. Maybe COD and Assassins Creed is what we deserve. Maybe I'm just sick of the fact that people aren't capable of just having fun anymore. Ten dollars sounds like a bit much, though, I'll give you that.

personally, I save pretentious for assholes like David Cage and Phil Fish.
At least David Cage's games gives me more hours of play time and has more engaging stories (aswell as being more interesting). Speaking of which I am most interested in his newest game that is pretty much his homage to Blade Runner:


Phil Fish can suck my dick though, him and his Fez game that was Norm the Genie's catchphrase and ripped of Super Paper Mario's 2D - 3D gimmick.
I have two main issues with David Cage.

1). His games are absolutely riddled with plot holes, plot conveniences, and contradictions. I could forgive that in a game like Resident Evil 4, but in a David Cage game the plot is the whole point. When you start analyzing his story in detail the whole thing falls apart. I could get over this, however, if it wasn't for problem 2.

2). He's a huge asshole to everyone else. He's pompous. He can't build himself up without tearing other people down. For instance, the idea of getting rid of Game Overs is actually interesting. A game would feel much more dramatic if your story simply ended with the death of your protagonist, like it did in Heavy Rain. He could have communicated that in a way that got people excited about the game. Instead he declared that Game Overs are a failure of the game designer. In other words, if you don't do it his way, you're doing it wrong. This is preposterous, as games like Dark Souls and Bioshock have worked their game over screens into the plots of their games. Those games are far more artistically complex and cohesive then anything Cage has produced. Another time he decided to attack violent video games. A little silly, I think, but fine. What does he choose to attack? Spec-Ops: The Line, a game that deconstructs video game violence. That's like saying that Apocalypse Now isn't art because it's too violent. I can't decide if he's just completely out of touch with reality, if he doesn't do his research, or if he's jealous. I can forgive someone for being a poor writer and director. I can't forgive them for being bad at their job while simultaneously criticizing people who are good at their job, and who mind their own business. Miyazaki is ten times the auteur Cage is, but you don't see him causing drama and drawing attention to himself. He's too busy actually producing art.
Well hey man I am that guy that admires Mel Gibson's movies despite the man's negative reputation. And I sill listen to Metallica despite Lars being even douchier than Dave Mustaine. I can put with assholes so long as they make something decet.

But Phil Fish has not made anything that I give 2 shits about. And the man is arguably worse than Cage.

Like if I am in a hour long plane flight with only 2 avaliable, and if I had to choose between sitting next to David Cage or Phil Fish I sit next to Cage.
 

CaitSeith

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Fox12 said:
"Didn't get it. 3/10"-Kotaku
"2/10 Deep 4 Me."-Rock Paper Shotgun
"For sale. Worst game. No guns."- Earnest Hemingway

I hate the term pretentious. If you don't like walking simulators then don't play them. Go play Duke Nukem Forever.
One has to try at least one to know if you don't like them (specially if it's one of the most talked about). That argument is as shallow as a pond in this case.
 

Fox12

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Jun 6, 2013
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CaitSeith said:
Fox12 said:
"Didn't get it. 3/10"-Kotaku
"2/10 Deep 4 Me."-Rock Paper Shotgun
"For sale. Worst game. No guns."- Earnest Hemingway

I hate the term pretentious. If you don't like walking simulators then don't play them. Go play Duke Nukem Forever.
One has to try at least one to know if you don't like them (specially if it's one of the most talked about). That argument is as shallow as a pond in this case.
"I don't get it" and "it's pretentious" are never valid criticisms. You need to offer better explanations as to why you didn't like something.

Which Samtendo later did. I agree that diary entries may have been more interesting then dialogue. Heck, maybe have both. I also agree that $10 for a rather short game seems unreasonable.
 

CaitSeith

Formely Gone Gonzo
Legacy
Jun 30, 2014
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Fox12 said:
CaitSeith said:
Fox12 said:
"Didn't get it. 3/10"-Kotaku
"2/10 Deep 4 Me."-Rock Paper Shotgun
"For sale. Worst game. No guns."- Earnest Hemingway

I hate the term pretentious. If you don't like walking simulators then don't play them. Go play Duke Nukem Forever.
One has to try at least one to know if you don't like them (specially if it's one of the most talked about). That argument is as shallow as a pond in this case.
"I don't get it" and "it's pretentious" are never valid criticisms. You need to offer better explanations as to why you didn't like something.

Which Samtendo later did. I agree that diary entries may have been more interesting then dialogue. Heck, maybe have both. I also agree that $10 for a rather short game seems unreasonable.
How long is that game? If it's less than 2 hours, I'd use the refund system if the experience wasn't satisfactory. I'd rather evaluate games by quality (awesome per second) than quantity.