Samtemdo8 said:
Fox12 said:
Samtemdo8 said:
Fox12 said:
"Didn't get it. 3/10"-Kotaku
"2/10 Deep 4 Me."-Rock Paper Shotgun
"For sale. Worst game. No guns."- Earnest Hemingway
I hate the term pretentious. If you don't like walking simulators then don't play them. Go play Duke Nukem Forever.
I have addressed my criticsms of this game in the most fair way possible. Especially considering the price of this game.
But I will admit, the ending was a touching, I just feel I have a better vision for this game than what the devs actually made when it comes to player interaction.
Like you find each journal and read it on your own instead of this Narrator, and you actually control the charcater at the final moments of the game.
Oh and regarding that Duke Nukem Forever Jibe, I'll be playing Duke Nukem 3D thank you, and besides DUKE NUKEM IS METAL AND BADASS!!
To be fair, I think my post came off as more snippy then I meant it to.
I'm just tired of people throwing around the term pretentious anytime something does things a little bit differently. We're all upset that all we get is Call of Duty and Assassins Creed every year. But if someone does something different then it's pretentious. Maybe COD and Assassins Creed is what we deserve. Maybe I'm just sick of the fact that people aren't capable of just having
fun anymore. Ten dollars sounds like a bit much, though, I'll give you that.
personally, I save pretentious for assholes like David Cage and Phil Fish.
At least David Cage's games gives me more hours of play time and has more engaging stories (aswell as being more interesting). Speaking of which I am most interested in his newest game that is pretty much his homage to Blade Runner:
Phil Fish can suck my dick though, him and his Fez game that was Norm the Genie's catchphrase and ripped of Super Paper Mario's 2D - 3D gimmick.
I have two main issues with David Cage.
1). His games are absolutely riddled with plot holes, plot conveniences, and contradictions. I could forgive that in a game like Resident Evil 4, but in a David Cage game the plot is the
whole point. When you start analyzing his story in detail the whole thing falls apart. I could get over this, however, if it wasn't for problem 2.
2). He's a huge asshole to everyone else. He's pompous. He can't build himself up without tearing other people down. For instance, the idea of getting rid of Game Overs is actually interesting. A game would feel much more dramatic if your story simply ended with the death of your protagonist, like it did in Heavy Rain. He could have communicated that in a way that got people excited about the game. Instead he declared that Game Overs are a failure of the game designer. In other words, if you don't do it his way, you're doing it wrong. This is preposterous, as games like Dark Souls and Bioshock have worked their game over screens into the plots of their games. Those games are far more artistically complex and cohesive then anything Cage has produced. Another time he decided to attack violent video games. A little silly, I think, but fine. What does he choose to attack?
Spec-Ops: The Line, a game that deconstructs video game violence. That's like saying that Apocalypse Now isn't art because it's too violent. I can't decide if he's just completely out of touch with reality, if he doesn't do his research, or if he's jealous. I can forgive someone for being a poor writer and director. I can't forgive them for being bad at their job while simultaneously criticizing people who are good at their job, and who mind their own business. Miyazaki is ten times the auteur Cage is, but you don't see him causing drama and drawing attention to himself. He's too busy actually producing art.