Sorry holmes, I just have to correct some of your opinions there.Grampy_bone said:The key to winning is to buy ALL THE GUNS.
Zigzag around each sector to find shops, and then loop around to hit as many systems as you can to maximize scrap for purchases. Only upgrade when you need more shields or weapon energy. Most upgrades are not as useful as adding more firepower.
Stacking lasers works well for most encounters but you'll want missiles or bombs for the flagship. Just one small bomb launcher or breach bomb is enough to basically win the game for you.
I don't like ion guns--why disable systems when you can break them? I also don't like beams. They are useless until you disable enemy shields, but at that point anything is effective. Beams are slow and have high power costs, might as well use something that has more general purpose utility. The exceptions are the bio beam or the fire beam, because they lend themselves to crew killing strategies.
People say you need a teleporter and a cloaking device--trust me you don't. Sure, teleporting crew to wreck the flagship's weapon systems is an effective strategy. But so is dropping a few bombs or missiles in there, which is usually faster and doesn't tie up extra power and crew. The cloaking device is a straight up waste of scrap. Focus on getting level 8 shields and weapons.
A drone system is insanely useful with a defense drone, not just for the flagship but for all the random encounters with missiles. They are really common and I always find one by the final sector.
1. Ion guns are totally valid. If nothing else a little ole ion blast can take out one layer of shields guaranteed for a very low energy cost, whilst a mk.2 (granted not too effective against the boss' first form due to its cloaking) can pretty much get you through the entire game otherwise, given it can peel away four layers given enough time.
2. Whilst beams aren't ideal towards the end game since, as you say, getting through your opponent's shields is essential, in the first few sectors a beam weapon can be very useful whilst the halberd and the glaive are totally legit for the entire game, including the boss.
3. Tier 4 shields are the straight-up waste of scrap COMPARED to having a good evasion (high engines) and a good pain-dodging strategy for the boss, which means cloaking. True, defense drones are good throughout the game but they're not much good against the flagship, given that they let at least one and most times two of its three missiles through and are no help whatsoever against the stage two drone spam and the stage three laser spam.