I don't give a shit about what you unlocked! It's quite clear that the only time you played was far before the unlocks even were released, and you've already established that you have no fucking idea what you're talking about. Why are you still arguing? You're WRONG.archvile93 said:Well thank god for that because they desperately needed it. Your point with the brass beast however is kind of pointless since I never got that weapon though and can't see that happening even if I did start playing again. The only thing I unlocked was a hat, an ugly one. Soldiers shouldn't mind blowing themselves up from what I've been told, I've been chastised for trying to shotgun a sniper to death at point blank range, I apperently could've done better by just blowing myself up with a rocket because I'll take less damage than him or something. So which is it? Either I can blow myself up or not. If I can then I can easily deal with a close range scout, and close range is where they're going to be. I can't really see a heavy taking a scout on any better than a soldier though.TheTaco007 said:I like your strategy of confirming my suspicions that you have no idea what you're talking about by saying that you haven't played it in a long time, and not for very long. What exactly made you think you were qualified to give advice again?archvile93 said:Except the heavy can't hit shit. The minigun is horribly inaccurate and doesn't do all that much damage on the rare occassions it does land. In the brief time I played I killed heavies by simply rushing into their hail of bullets and torching them, coming out with most of my health intact. At least the flamethrower hits what you point it at, and it's quite useful when you get the drop on foes. The heavy is big and slow, and the soldier just does tanking better since he doesn't get hit with every pellet from the scatter gun at sniper range, and has an all around superior weapon.TheTaco007 said:I'm sorry, WHAT? The entire concept behind the heavy is that he can MOW DOWN THE ENTIRE ENEMY TEAM. I average about 5 kills per life with that guy. He's amazing at defense, and rallies troops around him. A single heavy can defend a point from multiple attackers, or, with a medic, completely route the enemy team, and cap points. Hell, if you want to uber him, he can destroy more buldings than a demo in 10 seconds.archvile93 said:One tip, don't use the heavy, he's worthless. Other classes have their uses (my personal favorite was the pyro), but there is absolutely nothing the heavy can do the other classes can't better.
But I could see your point about him not having his own niche, like the other classes do, were it not for the fact that you said that the PYRO was better. WM1 much? What exactly does a PYRO do for the team? OK, Airblast enemies off a point. Done. Scout has the FAN for that. Now what? Get ubered and kill off a sentry nest? Cool, a heavy or demo does it better. What else does the pyro do? It's good at killing enemies? Isn't that exactly what I just said the Heavy did?
I hope you were being sarcastic.
The game's changed a lot in the past few years. The minigun had a range buff, and it's pretty accurate at close to mid range. There's also the brass beast unlock which does more damage than the normal minigun.
Also, I eat WM1 pyros like you for breakfast. Try rushing a heavy head on nowadays, you'll get torn to pieces. Afterburn won't matter, cause he'll just eat a sandvich and be fine.
Also, soldiers have longer range and splash damage, but they're weaker, and since the rocket only has 4 shots, they have to stop and reload. Heavies are designed to take on multiple enemies at once at close range, whereas soldiers are more designed to spam rockets around corners or from a little bit of range. That's why scouts counter soldiers, because if a soldier shoots a rocket at close range, they'll probably hurt themselves, making it easier for the scout to finish them off.
Actually I started playing three times. When the mannconomy was released, when the halloween update came, and when the offline mode first came out. I believe all those times random weapon drops appeared. I'm just saying I've been on the recieving end of being outgunned by most things (spies just stabbed me in the back), the exception being engineers and medics. And shredded medics with just about every other class, even the scout who I don't play well as, which never instilled confidence in his abilities to me. Honestly I don't see why you're taking this so personally.TheTaco007 said:I don't give a shit about what you unlocked! It's quite clear that the only time you played was far before the unlocks even were released, and you've already established that you have no fucking idea what you're talking about. Why are you still arguing? You're WRONG.archvile93 said:Well thank god for that because they desperately needed it. Your point with the brass beast however is kind of pointless since I never got that weapon though and can't see that happening even if I did start playing again. The only thing I unlocked was a hat, an ugly one. Soldiers shouldn't mind blowing themselves up from what I've been told, I've been chastised for trying to shotgun a sniper to death at point blank range, I apperently could've done better by just blowing myself up with a rocket because I'll take less damage than him or something. So which is it? Either I can blow myself up or not. If I can then I can easily deal with a close range scout, and close range is where they're going to be. I can't really see a heavy taking a scout on any better than a soldier though.TheTaco007 said:I like your strategy of confirming my suspicions that you have no idea what you're talking about by saying that you haven't played it in a long time, and not for very long. What exactly made you think you were qualified to give advice again?archvile93 said:Except the heavy can't hit shit. The minigun is horribly inaccurate and doesn't do all that much damage on the rare occassions it does land. In the brief time I played I killed heavies by simply rushing into their hail of bullets and torching them, coming out with most of my health intact. At least the flamethrower hits what you point it at, and it's quite useful when you get the drop on foes. The heavy is big and slow, and the soldier just does tanking better since he doesn't get hit with every pellet from the scatter gun at sniper range, and has an all around superior weapon.TheTaco007 said:I'm sorry, WHAT? The entire concept behind the heavy is that he can MOW DOWN THE ENTIRE ENEMY TEAM. I average about 5 kills per life with that guy. He's amazing at defense, and rallies troops around him. A single heavy can defend a point from multiple attackers, or, with a medic, completely route the enemy team, and cap points. Hell, if you want to uber him, he can destroy more buldings than a demo in 10 seconds.archvile93 said:One tip, don't use the heavy, he's worthless. Other classes have their uses (my personal favorite was the pyro), but there is absolutely nothing the heavy can do the other classes can't better.
But I could see your point about him not having his own niche, like the other classes do, were it not for the fact that you said that the PYRO was better. WM1 much? What exactly does a PYRO do for the team? OK, Airblast enemies off a point. Done. Scout has the FAN for that. Now what? Get ubered and kill off a sentry nest? Cool, a heavy or demo does it better. What else does the pyro do? It's good at killing enemies? Isn't that exactly what I just said the Heavy did?
I hope you were being sarcastic.
The game's changed a lot in the past few years. The minigun had a range buff, and it's pretty accurate at close to mid range. There's also the brass beast unlock which does more damage than the normal minigun.
Also, I eat WM1 pyros like you for breakfast. Try rushing a heavy head on nowadays, you'll get torn to pieces. Afterburn won't matter, cause he'll just eat a sandvich and be fine.
Also, soldiers have longer range and splash damage, but they're weaker, and since the rocket only has 4 shots, they have to stop and reload. Heavies are designed to take on multiple enemies at once at close range, whereas soldiers are more designed to spam rockets around corners or from a little bit of range. That's why scouts counter soldiers, because if a soldier shoots a rocket at close range, they'll probably hurt themselves, making it easier for the scout to finish them off.
Soldiers and demos who blow themselves up are ridiculed. A heavy takes on a scout better than a soldier because heavies and scouts are both close range fighters, but a heavy out-damages a scout, so unless the scout runs away and hides, the heavy is going to (usually) win. With a soldier, all the scout has to do is get as close as possible, and the soldier will have to hurt himself in order to hurt the scout with his rocket launcher. His only other options are to try to use a shotgun, which the scout has a more powerful version of than him, or try to melee the scout, which won't work, since the scout is faster.
And I don't see why you're continuing to argue when it's obvious that everyone in this thread has more experience with the game than you. Hell, I don't understand why you thought you could give a newbie advice in the first place. You clearly have no idea what you're talking about, and pretty much everyone I've seen post here disagrees with you, and yet you still argue. WTF is wrong with you?archvile93 said:Actually I started playing three times. When the mannconomy was released, when the halloween update came, and when the offline mode first came out. I believe all those times random weapon drops appeared. I'm just saying I've been on the recieving end of being outgunned by most things (spies just stabbed me in the back), the exception being engineers and medics. And shredded medics with just about every other class, even the scout who I don't play well as, which never instilled confidence in his abilities to me. Honestly I don't see why you're taking this so personally.TheTaco007 said:I don't give a shit about what you unlocked! It's quite clear that the only time you played was far before the unlocks even were released, and you've already established that you have no fucking idea what you're talking about. Why are you still arguing? You're WRONG.archvile93 said:Well thank god for that because they desperately needed it. Your point with the brass beast however is kind of pointless since I never got that weapon though and can't see that happening even if I did start playing again. The only thing I unlocked was a hat, an ugly one. Soldiers shouldn't mind blowing themselves up from what I've been told, I've been chastised for trying to shotgun a sniper to death at point blank range, I apperently could've done better by just blowing myself up with a rocket because I'll take less damage than him or something. So which is it? Either I can blow myself up or not. If I can then I can easily deal with a close range scout, and close range is where they're going to be. I can't really see a heavy taking a scout on any better than a soldier though.TheTaco007 said:I like your strategy of confirming my suspicions that you have no idea what you're talking about by saying that you haven't played it in a long time, and not for very long. What exactly made you think you were qualified to give advice again?archvile93 said:Except the heavy can't hit shit. The minigun is horribly inaccurate and doesn't do all that much damage on the rare occassions it does land. In the brief time I played I killed heavies by simply rushing into their hail of bullets and torching them, coming out with most of my health intact. At least the flamethrower hits what you point it at, and it's quite useful when you get the drop on foes. The heavy is big and slow, and the soldier just does tanking better since he doesn't get hit with every pellet from the scatter gun at sniper range, and has an all around superior weapon.TheTaco007 said:I'm sorry, WHAT? The entire concept behind the heavy is that he can MOW DOWN THE ENTIRE ENEMY TEAM. I average about 5 kills per life with that guy. He's amazing at defense, and rallies troops around him. A single heavy can defend a point from multiple attackers, or, with a medic, completely route the enemy team, and cap points. Hell, if you want to uber him, he can destroy more buldings than a demo in 10 seconds.
But I could see your point about him not having his own niche, like the other classes do, were it not for the fact that you said that the PYRO was better. WM1 much? What exactly does a PYRO do for the team? OK, Airblast enemies off a point. Done. Scout has the FAN for that. Now what? Get ubered and kill off a sentry nest? Cool, a heavy or demo does it better. What else does the pyro do? It's good at killing enemies? Isn't that exactly what I just said the Heavy did?
I hope you were being sarcastic.
The game's changed a lot in the past few years. The minigun had a range buff, and it's pretty accurate at close to mid range. There's also the brass beast unlock which does more damage than the normal minigun.
Also, I eat WM1 pyros like you for breakfast. Try rushing a heavy head on nowadays, you'll get torn to pieces. Afterburn won't matter, cause he'll just eat a sandvich and be fine.
Also, soldiers have longer range and splash damage, but they're weaker, and since the rocket only has 4 shots, they have to stop and reload. Heavies are designed to take on multiple enemies at once at close range, whereas soldiers are more designed to spam rockets around corners or from a little bit of range. That's why scouts counter soldiers, because if a soldier shoots a rocket at close range, they'll probably hurt themselves, making it easier for the scout to finish them off.
Soldiers and demos who blow themselves up are ridiculed. A heavy takes on a scout better than a soldier because heavies and scouts are both close range fighters, but a heavy out-damages a scout, so unless the scout runs away and hides, the heavy is going to (usually) win. With a soldier, all the scout has to do is get as close as possible, and the soldier will have to hurt himself in order to hurt the scout with his rocket launcher. His only other options are to try to use a shotgun, which the scout has a more powerful version of than him, or try to melee the scout, which won't work, since the scout is faster.