I know that it wasn't BioWare's idea to include the dialogue skip option, that was EA's dirty giant hand in wanting to make it just a shooter to make it money gaining viable in that department.tippy2k2 said:It doesn't matter if it makes no sense to you for someone to play the game without the dialogue wheel. If I'm going to just button mash my way through Shepard's interaction, Bioware is just giving me the option. Besides, I'm sure the dialogue will still be there, just I won't be deciding if I want to be the D-bag version of Shepard or the saint version of Shepard. Besides that, if Bioware is doing the cutting, I'm going to give them the benefit of the doubt and assume they know what they can cut without taking the story out.
Basically, unless you're going to say "You're playing your video game wrong", there's no real argument here. If Bioware were to remove the "skip story" option and I want to skip the interactive part so I can play my video game, then it's getting skipped. Bioware just streamlined it.
By making this simple change, it will open the game up for more people to play. They are not forcing you to use this option so I can't see how this could possibly be a bad thing.
The point is BioWare shouldn't make the dialogue easier to skip for you, the series was for gamers that wanted to play an RPG with in-depth story and dialogue, and the dialogue being important to the story. If you buy an RPG, live with what that is, don't ask the developer or coax the publisher with money to change the game for you. Just skip the dialogue the way you did in the past and live with it.
Besides, you point out the deciding of what Shepard will be, saint or asshole. The problem is that is only 10% of the dialogue. The other 90% is integral in making a highly characterized(Shepard isn't the only character) and in depth story.
It is stupid for BioWare to try and appease and make the game quicker for people like you. BioWare is known for it's writing and for them to allow people to skip 85%-90% of the story, by skipping the dialogue, is just crazy.
I'm a writer. It would be like if I wrote a bestseller and then intended to write a sequel, and listened to the whiny people that say that I use to much description, and I end up writing the full story, but also add a description free version at the back of the full book, or maybe cliff/spark notes version at the end.
That's stupid. As a writer, I'm going write what I want to write, not what a small group of people want because they are too lazy to read most of what I write because they don't like my style of writing.
As creators of a story and experience, as writers, that is how BioWare should deal with it as well.
BioWare should just ignore the people that skip the dialogue and just make the game what it is.